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Lines Matching defs:texels

754    /* get x0/x1 texels */
778 /* get x0/x1 texels at y1 */
804 /* get x0/x1/y0/y1 texels at z1 */
1041 * Compute integer mipmap level(s) to fetch texels from: ilevel0, ilevel1
1101 LLVMValueRef texels[4];
1109 texels[chan] = lp_build_alloca(bld->gallivm, bld->texel_bld.vec_type, "");
1110 lp_build_name(texels[chan], "sampler%u_texel_%c_var", unit, "xyzw"[chan]);
1119 texels);
1139 texels);
1148 texels);
1154 colors_out[chan] = LLVMBuildLoad(builder, texels[chan], "");
1206 * Just set texels to white instead of actually sampling the texture.
1394 LLVMValueRef texels[4];
1398 texels[0] = lp_build_alloca(gallivm, bld.texel_bld.vec_type, "texr");
1399 texels[1] = lp_build_alloca(gallivm, bld.texel_bld.vec_type, "texg");
1400 texels[2] = lp_build_alloca(gallivm, bld.texel_bld.vec_type, "texb");
1401 texels[3] = lp_build_alloca(gallivm, bld.texel_bld.vec_type, "texa");
1509 LLVMBuildStore(builder, texelout[j], texels[j]);
1541 LLVMBuildStore(builder, texelout[j], texels[j]);
1548 texel_out[j] = LLVMBuildLoad(builder, texels[j], "");