Lines Matching refs:state
88 void *saved_blend_state; /**< blend state */
89 void *saved_dsa_state; /**< depth stencil alpha state */
90 void *saved_velem_state; /**< vertex elements state */
91 void *saved_rs_state; /**< rasterizer state */
94 struct pipe_framebuffer_state saved_fb_state; /**< framebuffer state */
148 * - rasterizer state
154 * These states must be saved in the blitter in addition to the state objects
157 * - depth stencil alpha state
158 * - blend state
191 * These states must be saved in the blitter in addition to the state objects
194 * - depth stencil alpha state
195 * - blend state
198 * - framebuffer state
270 * These states must be saved in the blitter in addition to the state objects
273 * - depth stencil alpha state
274 * - blend state
275 * - framebuffer state
287 * These states must be saved in the blitter in addition to the state objects
290 * - depth stencil alpha state
291 * - blend state
292 * - framebuffer state
305 * quad with a special blend or DSA state.
335 /* The functions below should be used to save currently bound constant state
344 void *state)
346 blitter->saved_blend_state = state;
351 void *state)
353 blitter->saved_dsa_state = state;
358 void *state)
360 blitter->saved_velem_state = state;
365 const struct pipe_stencil_ref *state)
367 blitter->saved_stencil_ref = *state;
372 void *state)
374 blitter->saved_rs_state = state;
400 const struct pipe_framebuffer_state *state)
403 util_copy_framebuffer_state(&blitter->saved_fb_state, state);
408 struct pipe_viewport_state *state)
410 blitter->saved_viewport = *state;