Lines Matching defs:debug
58 is->debug.tiling = !debug_get_option_i915_no_tiling();
59 is->debug.lie = debug_get_option_i915_lie();
60 is->debug.use_blitter = debug_get_option_i915_use_blitter();
83 static boolean debug( struct debug_stream *stream, const char *name, unsigned len )
246 #ifdef DEBUG
700 FLAG(stream, ptr[j], 24, "debug dither");
756 return debug(stream, "MI_NOOP", 1);
758 return debug(stream, "MI_WAIT_FOR_EVENT", 1);
760 return debug(stream, "MI_FLUSH", 1);
762 debug(stream, "MI_BATCH_BUFFER_END", 1);
765 return debug(stream, "MI_LOAD_REGISTER_IMM", 3);
769 (void)debug(stream, "UNKNOWN 0x0 case!", 1);
775 (void) debug(stream, "UNKNOWN 0x1 case!", 1);
785 return debug(stream, "blit command", (cmd & 0xff) + 2);
791 return debug(stream, "3DSTATE_ANTI_ALIASING", 1);
793 return debug(stream, "3DSTATE_RASTERIZATION_RULES", 1);
795 return debug(stream, "3DSTATE_BACKFACE_STENCIL_OPS", 2);
797 return debug(stream, "3DSTATE_BACKFACE_STENCIL_MASKS", 1);
799 return debug(stream, "3DSTATE_INDEPENDENT_ALPHA_BLEND", 1);
801 return debug(stream, "3DSTATE_MODES5", 1);
805 return debug(stream, "3DSTATE_FOG_COLOR", 1);
807 return debug(stream, "3DSTATE_COORD_SET_BINDINGS", 1);
812 return debug(stream, "3DSTATE_SCISSOR_ENABLE", 1);
814 return debug(stream, "3DSTATE_DEPTH_SUBRECTANGLE_DISABLE", 1);
816 (void) debug(stream, "UNKNOWN 0x1c case!", 1);
833 return debug(stream, "3DSTATE_PIXEL_SHADER_CONSTANTS", (cmd & 0xff) + 2);
837 return debug(stream, "3DSTATE_DRAWING_RECTANGLE", (cmd & 0xffff) + 2);
839 return debug(stream, "3DSTATE_SCISSOR_RECTANGLE", (cmd & 0xffff) + 2);
841 return debug(stream, "3DSTATE_SPAN_STIPPLE", (cmd & 0xffff) + 2);
845 return debug(stream, "3DSTATE_CONSTANT_BLEND_COLOR", (cmd & 0xffff) + 2);
847 return debug(stream, "3DSTATE_FOG_MODE", (cmd & 0xffff) + 2);
851 return debug(stream, "3DSTATE_DEPTH_OFFSET_SCALE", (cmd & 0xffff) + 2);
853 return debug(stream, "3DSTATE_DEFAULT_Z", (cmd & 0xffff) + 2);
855 return debug(stream, "3DSTATE_DEFAULT_DIFFUSE", (cmd & 0xffff) + 2);
857 return debug(stream, "3DSTATE_DEFAULT_SPECULAR", (cmd & 0xffff) + 2);
859 return debug(stream, "3DSTATE_CLEAR_PARAMETERS", (cmd & 0xffff) + 2);
867 return debug(stream, "???", (cmd & 0xffff) + 1);
869 return debug(stream, "", 1);
885 return debug(stream, "", 0);