Lines Matching refs:depth
109 /* get pointer to depth/stencil tile */
129 /* Get actual pointer to the tile data. Note that depth/stencil
229 * Clear the area of the swizzled depth/depth buffer matching this tile, in
232 * The swizzled depth format is such that the depths for
361 uint32_t *depth;
369 /* depth buffer */
370 depth = lp_rast_get_depth_block_pointer(task, tile_x + x, tile_y + y);
381 depth,
434 void *depth;
454 /* depth buffer */
455 depth = lp_rast_get_depth_block_pointer(task, x, y);
469 depth,