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Lines Matching refs:depth

81    uint32_t width, height, depth;
95 depth = u_minify(mt->base.base.depth0, level);
97 /* layer has to be < depth, and depth > tile depth / 2 */
102 depth = 1;
124 PUSH_DATA (push, depth);
237 for (i = 0; i < src_box->depth; ++i) {
261 for (; dst_layer < dstz + src_box->depth; ++dst_layer, ++src_layer) {
310 PUSH_DATA(push, dst->u.tex.first_layer + sf->depth);
333 for (z = 0; z < sf->depth; ++z) {
346 double depth,
361 PUSH_DATAf(push, depth);
386 PUSH_DATA (push, (unk << 16) | (dst->u.tex.first_layer + sf->depth));
390 for (z = 0; z < sf->depth; ++z) {
402 double depth, unsigned stencil)
427 PUSH_DATA (push, fui(depth));