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Lines Matching refs:vec

98     float vec[4],
107 /* vec should either be (0, 0, 0, 1), which should be a relatively safe
116 vec[0] = 1.0 / tex->tex.width0;
117 vec[1] = 1.0 / tex->tex.height0;
118 vec[2] = 0;
119 vec[3] = 1;
125 vec[0] = tex->b.b.width0 / (tex->tex.width0 + 0.001f);
126 vec[1] = tex->b.b.height0 / (tex->tex.height0 + 0.001f);
127 vec[2] = tex->b.b.depth0 / (tex->tex.depth0 + 0.001f);
128 vec[3] = 1;
132 vec[0] = r300->viewport.scale[0];
133 vec[1] = r300->viewport.scale[1];
134 vec[2] = r300->viewport.scale[2];
135 vec[3] = 1;
139 vec[0] = r300->viewport.translate[0];
140 vec[1] = r300->viewport.translate[1];
141 vec[2] = r300->viewport.translate[2];
142 vec[3] = 1;
148 vec[0] = 0;
149 vec[1] = 0;
150 vec[2] = 0;
151 vec[3] = 1;