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Lines Matching refs:depth

225  *      buffers, and depth/stencil buffers.
244 * which the surface may be used. For example, a depth surface
334 mipSizes[0].depth = 1;
549 * exist for color buffers, a depth buffer, and a stencil buffer.
553 * all be the same size, but the depth and stencil buffers do not
872 * Clear is not affected by clipping, depth test, or other
888 float depth, // IN
905 cmd->depth = depth;
933 float depth, // IN
943 ret = SVGA3D_BeginClear(swc, flags, color, depth, stencil, &rect, 1);
1232 * Set the range of the depth buffer to use. 'min' and 'max'