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Lines Matching refs:vertex

115     /* vertex elements state */
128 float *vertex = r->buffer + r->buffer_size;
130 vertex[0] = x;
131 vertex[1] = y;
132 vertex[2] = 0.f; /*z */
133 vertex[3] = 1.f; /*w */
135 vertex[4] = color[0]; /*r */
136 vertex[5] = color[1]; /*g */
137 vertex[6] = color[2]; /*b */
138 vertex[7] = color[3]; /*a */
146 float *vertex = r->buffer + r->buffer_size;
148 vertex[0] = x;
149 vertex[1] = y;
150 vertex[2] = 0.f; /*z */
151 vertex[3] = 1.f; /*w */
153 vertex[4] = s; /*s */
154 vertex[5] = t; /*t */
155 vertex[6] = 0.f; /*r */
156 vertex[7] = 1.f; /*q */
165 float *vertex = r->buffer + r->buffer_size;
167 vertex[0] = x;
168 vertex[1] = y;
169 vertex[2] = 0.f; /*z */
170 vertex[3] = 1.f; /*w */
172 vertex[4] = s0; /*s */
173 vertex[5] = t0; /*t */
174 vertex[6] = 0.f; /*r */
175 vertex[7] = 1.f; /*q */
177 vertex[8] = s1; /*s */
178 vertex[9] = t1; /*t */
179 vertex[10] = 0.f; /*r */
180 vertex[11] = 1.f; /*q */
219 /* 1st vertex */
221 /* 2nd vertex */
223 /* 3rd vertex */
225 /* 4th vertex */
272 /* 1st vertex */
275 /* 2nd vertex */
278 /* 3rd vertex */
281 /* 4th vertex */
311 /* 1st vertex */
313 /* 2nd vertex */
315 /* 3rd vertex */
317 /* 4th vertex */
321 /* Set up framebuffer, viewport and vertex shader constant buffer
480 /* XXX: could put the texcoord scaling calculation into the vertex
540 /* 1st vertex */
542 /* 2nd vertex */
544 /* 3rd vertex */
546 /* 4th vertex */