Lines Matching full:vec2
8 vec4 texture( sampler2D sampler, vec2 P, float bias);
9 ivec4 texture(isampler2D sampler, vec2 P, float bias);
10 uvec4 texture(usampler2D sampler, vec2 P, float bias);
24 vec4 texture( sampler1DArray sampler, vec2 P, float bias);
25 ivec4 texture(isampler1DArray sampler, vec2 P, float bias);
26 uvec4 texture(usampler1DArray sampler, vec2 P, float bias);
35 vec4 textureProj( sampler1D sampler, vec2 P, float bias);
36 ivec4 textureProj(isampler1D sampler, vec2 P, float bias);
37 uvec4 textureProj(usampler1D sampler, vec2 P, float bias);
61 vec4 textureOffset( sampler2D sampler, vec2 P, ivec2 offset, float bias);
62 ivec4 textureOffset(isampler2D sampler, vec2 P, ivec2 offset, float bias);
63 uvec4 textureOffset(usampler2D sampler, vec2 P, ivec2 offset, float bias);
72 vec4 textureOffset( sampler1DArray sampler, vec2 P, int offset, float bias);
73 ivec4 textureOffset(isampler1DArray sampler, vec2 P, int offset, float bias);
74 uvec4 textureOffset(usampler1DArray sampler, vec2 P, int offset, float bias);
83 vec4 textureProjOffset( sampler1D sampler, vec2 P, int offset, float bias);
84 ivec4 textureProjOffset(isampler1D sampler, vec2 P, int offset, float bias);
85 uvec4 textureProjOffset(usampler1D sampler, vec2 P, int offset, float bias);
108 vec4 texture1DProj (sampler1D sampler, vec2 coord, float bias);
111 vec4 texture2D (sampler2D sampler, vec2 coord, float bias);
129 vec2 dFdx(vec2 p);
134 vec2 dFdy(vec2 p);
139 vec2 fwidth(vec2 p);