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Lines Matching full:vec2

6 vec2  radians(vec2  degrees);
11 vec2 degrees(vec2 radians);
16 vec2 sin(vec2 angle);
21 vec2 cos(vec2 angle);
26 vec2 tan(vec2 angle);
31 vec2 asin(vec2 angle);
36 vec2 acos(vec2 angle);
41 vec2 atan(vec2 y, vec2 x);
46 vec2 atan(vec2 y_over_x);
51 vec2 sinh(vec2 x);
56 vec2 cosh(vec2 x);
61 vec2 tanh(vec2 x);
66 vec2 asinh(vec2 x);
71 vec2 acosh(vec2 x);
76 vec2 atanh(vec2 x);
84 vec2 pow(vec2 x, vec2 y);
89 vec2 exp(vec2 x);
94 vec2 log(vec2 x);
99 vec2 exp2(vec2 x);
104 vec2 log2(vec2 x);
109 vec2 sqrt(vec2 x);
114 vec2 inversesqrt(vec2 x);
122 vec2 abs(vec2 x);
131 vec2 sign(vec2 x);
140 vec2 floor(vec2 x);
145 vec2 trunc(vec2 x);
150 vec2 round(vec2 x);
155 vec2 roundEven(vec2 x);
160 vec2 ceil(vec2 x);
165 vec2 fract(vec2 x);
170 vec2 mod(vec2 x, float y);
174 vec2 mod(vec2 x, vec2 y);
179 vec2 modf(vec2 x, out vec2 i);
184 vec2 min(vec2 x, vec2 y);
188 vec2 min(vec2 x, float y);
211 vec2 max(vec2 x, vec2 y);
215 vec2 max(vec2 x, float y);
238 vec2 clamp(vec2 x, vec2 minVal, vec2 maxVal);
242 vec2 clamp(vec2 x, float minVal, float maxVal);
265 vec2 mix(vec2 x, vec2 y, vec2 a);
269 vec2 mix(vec2 x, vec2 y, float a);
274 vec2 mix(vec2 x, vec2 y, bvec2 a);
279 vec2 step(vec2 edge, vec2 x);
283 vec2 step(float edge, vec2 x);
288 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);
292 vec2 smoothstep(float edge0, float edge1, vec2 x);
297 bvec2 isnan(vec2 x);
302 bvec2 isinf(vec2 x);
310 float length(vec2 x);
315 float distance(vec2 p0, vec2 p1);
320 float dot(vec2 x, vec2 y);
327 vec2 normalize(vec2 x);
332 vec2 faceforward(vec2 N, vec2 I, vec2 Nref);
337 vec2 reflect(vec2 I, vec2 N);
342 vec2 refract(vec2 I, vec2 N, float eta);
360 mat2 outerProduct(vec2 c, vec2 r);
364 mat2x3 outerProduct(vec3 c, vec2 r);
365 mat3x2 outerProduct(vec2 c, vec3 r);
367 mat2x4 outerProduct(vec4 c, vec2 r);
368 mat4x2 outerProduct(vec2 c, vec4 r);
393 bvec2 lessThan( vec2 x, vec2 y);
403 bvec2 lessThanEqual( vec2 x, vec2 y);
413 bvec2 greaterThan( vec2 x, vec2 y);
423 bvec2 greaterThanEqual( vec2 x, vec2 y);
433 bvec2 equal( vec2 x, vec2 y);
446 bvec2 notEqual( vec2 x, vec2 y);
520 vec4 texture( sampler2D sampler, vec2 P);
521 ivec4 texture(isampler2D sampler, vec2 P);
522 uvec4 texture(usampler2D sampler, vec2 P);
536 vec4 texture( sampler1DArray sampler, vec2 P);
537 ivec4 texture(isampler1DArray sampler, vec2 P);
538 uvec4 texture(usampler1DArray sampler, vec2 P);
547 vec4 texture( sampler2DRect sampler, vec2 P);
548 ivec4 texture(isampler2DRect sampler, vec2 P);
549 uvec4 texture(usampler2DRect sampler, vec2 P);
554 vec4 textureProj( sampler1D sampler, vec2 P);
555 ivec4 textureProj(isampler1D sampler, vec2 P);
556 uvec4 textureProj(usampler1D sampler, vec2 P);
589 vec4 textureLod( sampler2D sampler, vec2 P, float lod);
590 ivec4 textureLod(isampler2D sampler, vec2 P, float lod);
591 uvec4 textureLod(usampler2D sampler, vec2 P, float lod);
604 vec2 P, float lod);
605 ivec4 textureLod(isampler1DArray sampler, vec2 P, float lod);
606 uvec4 textureLod(usampler1DArray sampler, vec2 P, float lod);
619 vec4 textureOffset( sampler2D sampler, vec2 P, ivec2 offset);
620 ivec4 textureOffset(isampler2D sampler, vec2 P, ivec2 offset);
621 uvec4 textureOffset(usampler2D sampler, vec2 P, ivec2 offset);
627 vec4 textureOffset( sampler2DRect sampler, vec2 P, ivec2 offset);
628 ivec4 textureOffset(isampler2DRect sampler, vec2 P, ivec2 offset);
629 uvec4 textureOffset(usampler2DRect sampler, vec2 P, ivec2 offset);
636 vec4 textureOffset( sampler1DArray sampler, vec2 P, int offset);
637 ivec4 textureOffset(isampler1DArray sampler, vec2 P, int offset);
638 uvec4 textureOffset(usampler1DArray sampler, vec2 P, int offset);
701 vec4 textureProjOffset( sampler1D sampler, vec2 P, int offset);
702 ivec4 textureProjOffset(isampler1D sampler, vec2 P, int offset);
703 uvec4 textureProjOffset(usampler1D sampler, vec2 P, int offset);
736 vec4 textureLodOffset( sampler2D sampler, vec2 P, float lod, ivec2 offset);
737 ivec4 textureLodOffset(isampler2D sampler, vec2 P, float lod, ivec2 offset);
738 uvec4 textureLodOffset(usampler2D sampler, vec2 P, float lod, ivec2 offset);
747 vec4 textureLodOffset( sampler1DArray sampler, vec2 P, float lod, int offset);
748 ivec4 textureLodOffset(isampler1DArray sampler, vec2 P, float lod, int offset);
749 uvec4 textureLodOffset(usampler1DArray sampler, vec2 P, float lod, int offset);
758 vec4 textureProjLod( sampler1D sampler, vec2 P, float lod);
759 ivec4 textureProjLod(isampler1D sampler, vec2 P, float lod);
760 uvec4 textureProjLod(usampler1D sampler, vec2 P, float lod);
780 vec4 textureProjLodOffset( sampler1D sampler, vec2 P, float lod, int offset);
781 ivec4 textureProjLodOffset(isampler1D sampler, vec2 P, float lod, int offset);
782 uvec4 textureProjLodOffset(usampler1D sampler, vec2 P, float lod, int offset);
806 vec4 textureGrad( sampler2D sampler, vec2 P, vec2 dPdx, vec2 dPdy);
807 ivec4 textureGrad(isampler2D sampler, vec2 P, vec2 dPdx, vec2 dPdy);
808 uvec4 textureGrad(usampler2D sampler, vec2 P, vec2 dPdx, vec2 dPdy);
818 vec4 textureGrad( sampler2DRect sampler, vec2 P, vec2 dPdx, vec2 dPdy);
819 ivec4 textureGrad(isampler2DRect sampler, vec2 P, vec2 dPdx, vec2 dPdy);
820 uvec4 textureGrad(usampler2DRect sampler, vec2 P, vec2 dPdx, vec2 dPdy);
822 float textureGrad(sampler2DRectShadow sampler, vec3 P, vec2 dPdx, vec2 dPdy);
825 float textureGrad(sampler2DShadow sampler, vec3 P, vec2 dPdx, vec2 dPdy);
828 vec4 textureGrad( sampler1DArray sampler, vec2 P, float dPdx, float dPdy);
829 ivec4 textureGrad(isampler1DArray sampler, vec2 P, float dPdx, float dPdy);
830 uvec4 textureGrad(usampler1DArray sampler, vec2 P, float dPdx, float dPdy);
832 vec4 textureGrad( sampler2DArray sampler, vec3 P, vec2 dPdx, vec2 dPdy);
833 ivec4 textureGrad(isampler2DArray sampler, vec3 P, vec2 dPdx, vec2 dPdy);
834 uvec4 textureGrad(usampler2DArray sampler, vec3 P, vec2 dPdx, vec2 dPdy);
837 float textureGrad(sampler2DArrayShadow sampler, vec4 P, vec2 dPdx, vec2 dPdy);
844 vec4 textureGradOffset( sampler2D s, vec2 P, vec2 dx, vec2 dy, ivec2 offset);
845 ivec4 textureGradOffset(isampler2D s, vec2 P, vec2 dx, vec2 dy, ivec2 offset);
846 uvec4 textureGradOffset(usampler2D s, vec2 P, vec2 dx, vec2 dy, ivec2 offset);
852 vec4 textureGradOffset( sampler2DRect s, vec2 P, vec2 dx, vec2 dy, ivec2 offset);
853 ivec4 textureGradOffset(isampler2DRect s, vec2 P, vec2 dx, vec2 dy, ivec2 offset);
854 uvec4 textureGradOffset(usampler2DRect s, vec2 P, vec2 dx, vec2 dy, ivec2 offset);
856 float textureGradOffset(sampler2DRectShadow s, vec3 P, vec2 dx, vec2 dy, ivec2 off);
859 float textureGradOffset(sampler2DShadow s, vec3 P, vec2 dx, vec2 dy, ivec2 off);
861 vec4 textureGradOffset( sampler1DArray s, vec2 P, float dx, float dy, int off);
862 ivec4 textureGradOffset(isampler1DArray s, vec2 P, float dx, float dy, int off);
863 uvec4 textureGradOffset(usampler1DArray s, vec2 P, float dx, float dy, int off);
865 vec4 textureGradOffset( sampler2DArray s, vec3 P, vec2 dx, vec2 dy, ivec2 off);
866 ivec4 textureGradOffset(isampler2DArray s, vec3 P, vec2 dx, vec2 dy, ivec2 off);
867 uvec4 textureGradOffset(usampler2DArray s, vec3 P, vec2 dx, vec2 dy, ivec2 off);
870 float textureGradOffset(sampler2DArrayShadow s, vec4 P, vec2 dx, vec2 dy, ivec2 o);
873 vec4 textureProjGrad( sampler1D sampler, vec2 P, float dPdx, float dPdy);
874 ivec4 textureProjGrad(isampler1D sampler, vec2 P, float dPdx, float dPdy);
875 uvec4 textureProjGrad(usampler1D sampler, vec2 P, float dPdx, float dPdy);
880 vec4 textureProjGrad( sampler2D sampler, vec3 P, vec2 dPdx, vec2 dPdy);
881 ivec4 textureProjGrad(isampler2D sampler, vec3 P, vec2 dPdx, vec2 dPdy);
882 uvec4 textureProjGrad(usampler2D sampler, vec3 P, vec2 dPdx, vec2 dPdy);
883 vec4 textureProjGrad( sampler2D sampler, vec4 P, vec2 dPdx, vec2 dPdy);
884 ivec4 textureProjGrad(isampler2D sampler, vec4 P, vec2 dPdx, vec2 dPdy);
885 uvec4 textureProjGrad(usampler2D sampler, vec4 P, vec2 dPdx, vec2 dPdy);
891 vec4 textureProjGrad( sampler2DRect sampler, vec3 P, vec2 dPdx, vec2 dPdy);
892 ivec4 textureProjGrad(isampler2DRect sampler, vec3 P, vec2 dPdx, vec2 dPdy);
893 uvec4 textureProjGrad(usampler2DRect sampler, vec3 P, vec2 dPdx, vec2 dPdy);
894 vec4 textureProjGrad( sampler2DRect sampler, vec4 P, vec2 dPdx, vec2 dPdy);
895 ivec4 textureProjGrad(isampler2DRect sampler, vec4 P, vec2 dPdx, vec2 dPdy);
896 uvec4 textureProjGrad(usampler2DRect sampler, vec4 P, vec2 dPdx, vec2 dPdy);
898 float textureProjGrad(sampler2DRectShadow sampler, vec4 P, vec2 dPdx, vec2 dPdy);
901 float textureProjGrad(sampler2DShadow sampler, vec4 P, vec2 dPdx, vec2 dPdy);
904 vec4 textureProjGradOffset( sampler1D s, vec2 P, float dx, float dy, int off);
905 ivec4 textureProjGradOffset(isampler1D s, vec2 P, float dx, float dy, int off);
906 uvec4 textureProjGradOffset(usampler1D s, vec2 P, float dx, float dy, int off);
911 vec4 textureProjGradOffset( sampler2D s, vec3 P, vec2vec2 dy, ivec2 off);
912 ivec4 textureProjGradOffset(isampler2D s, vec3 P, vec2 dx, vec2 dy, ivec2 off);
913 uvec4 textureProjGradOffset(usampler2D s, vec3 P, vec2 dx, vec2 dy, ivec2 off);
914 vec4 textureProjGradOffset( sampler2D s, vec4 P, vec2 dx, vec2 dy, ivec2 off);
915 ivec4 textureProjGradOffset(isampler2D s, vec4 P, vec2 dx, vec2 dy, ivec2 off);
916 uvec4 textureProjGradOffset(usampler2D s, vec4 P, vec2 dx, vec2 dy, ivec2 off);
918 vec4 textureProjGradOffset( sampler2DRect s, vec3 P, vec2 dx, vec2 dy, ivec2 off);
919 ivec4 textureProjGradOffset(isampler2DRect s, vec3 P, vec2 dx, vec2 dy, ivec2 off);
920 uvec4 textureProjGradOffset(usampler2DRect s, vec3 P, vec2 dx, vec2 dy, ivec2 off);
921 vec4 textureProjGradOffset( sampler2DRect s, vec4 P, vec2 dx, vec2 dy, ivec2 off);
922 ivec4 textureProjGradOffset(isampler2DRect s, vec4 P, vec2 dx, vec2 dy, ivec2 off);
923 uvec4 textureProjGradOffset(usampler2DRect s, vec4 P, vec2 dx, vec2 dy, ivec2 off);
925 float textureProjGradOffset(sampler2DRectShadow s, vec4 P, vec2 dx, vec2 dy, ivec2 o);
932 float textureProjGradOffset(sampler2DShadow s, vec4 P, vec2 dx, vec2 dy, ivec2 o);
938 vec4 texture1DProj (sampler1D sampler, vec2 coord);
941 vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod);
944 vec4 texture2D (sampler2D sampler, vec2 coord);
947 vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod);
972 float noise1(vec2 x);
976 vec2 noise2(float x);
977 vec2 noise2(vec2 x);
978 vec2 noise2(vec3 x);
979 vec2 noise2(vec4 x);
982 vec3 noise3(vec2 x);
987 vec4 noise4(vec2 x);