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Lines Matching refs:block

232 	 struct gl_uniform_block *block =
246 ubo_var = &block->Uniforms[var->location];
389 * Merges a uniform block into an array of uniform blocks that may or
392 * Returns the index of the new block in the array.
452 * would point at the uniform block list in one of the pre-linked
489 struct gl_uniform_block *block = &shader->UniformBlocks[b];
492 for (unsigned int i = 0; i < block->NumUniforms; i++) {
493 struct gl_uniform_buffer_variable *ubo_var = &block->Uniforms[i];
510 * last uniform of the uniform block (including any
515 block->UniformBufferSize = align(offset, 16);