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Lines Matching refs:vertex

81 /** Return offset in bytes of the field within a vertex struct */
82 #define OFFSET(FIELD) ((void *) offsetof(struct vertex, FIELD))
716 /* set 1:1 vertex:pixel coordinate transform */
741 /* save vertex array object state */
784 /* Generally in here we never want vertex color clamping --
1075 /* restore vertex buffer object */
1079 /* restore vertex array object */
1499 /* Prepare vertex data (the VBO was previously created and bound) */
1501 struct vertex {
1504 struct vertex verts[4];
1588 struct vertex {
1591 struct vertex verts[4];
1624 /* create vertex array object */
1628 /* create vertex array buffer */
1634 /* setup vertex arrays */
1635 _mesa_VertexPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(x));
1636 _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(s));
1659 /* vertex positions/texcoords (after texture allocation!) */
1679 /* upload new vertex data */
1758 struct vertex {
1761 struct vertex verts[4];
1779 /* create vertex array object */
1783 /* create vertex array buffer */
1787 /* setup vertex arrays */
1788 _mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x));
1789 _mesa_ColorPointer(4, GL_FLOAT, sizeof(struct vertex), OFFSET(r));
1833 /* vertex positions/colors */
1855 /* vertex colors */
1863 /* upload new vertex data */
1910 /* create vertex array object */
1914 /* create vertex array buffer */
1918 /* setup vertex arrays */
1997 struct vertex {
2072 /* vertex positions */
2086 /* upload new vertex data */
2107 struct vertex {
2110 struct vertex verts[4];
2138 /* create vertex array object */
2142 /* create vertex array buffer */
2148 /* setup vertex arrays */
2149 _mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x));
2150 _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(s));
2161 /* vertex positions, texcoords (after texture allocation!) */
2190 /* upload new vertex data */
2361 struct vertex {
2364 struct vertex verts[4];
2460 /* vertex positions, texcoords (after texture allocation!) */
2491 /* one-time setup: create vertex array object */
2496 /* create vertex array buffer */
2502 /* setup vertex arrays */
2503 _mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x));
2504 _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(s));
2630 struct vertex {
2633 struct vertex verts[4];
2669 /* create vertex array object */
2673 /* create vertex array buffer */
2679 /* setup vertex arrays */
2680 _mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x));
2681 _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(s));
2682 _mesa_ColorPointer(4, GL_FLOAT, sizeof(struct vertex), OFFSET(r));
2694 /* vertex positions, texcoords, colors (after texture allocation!) */
2731 /* upload new vertex data */
3009 struct vertex {
3015 /* create vertex array object */
3019 /* create vertex array buffer */
3022 /* setup vertex arrays */
3023 _mesa_VertexPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(x));
3024 _mesa_TexCoordPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(tex));
3086 struct vertex {
3098 /* create vertex array object */
3102 /* create vertex array buffer */
3106 /* setup vertex arrays */
3108 sizeof(struct vertex), OFFSET(x));
3110 sizeof(struct vertex), OFFSET(tex));
3237 struct vertex {
3240 struct vertex verts[4];
3344 /* setup vertex positions */
3354 /* upload vertex data */
3610 struct vertex {
3613 struct vertex verts[4];
3666 /* create vertex array object */
3670 /* create vertex array buffer */
3676 /* setup vertex arrays */
3677 _mesa_VertexPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(x));
3678 _mesa_TexCoordPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(tex));
3709 /* setup vertex positions */
3719 /* upload new vertex data */
3849 struct vertex {
3852 struct vertex verts[4];
3865 /* create vertex array object */
3869 /* create vertex array buffer */
3878 /* setup vertex arrays */
3879 _mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x));
3883 _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(st[i]));
3895 /* vertex positions, texcoords */