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Lines Matching refs:tObj

238    struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
241 intel_buffer_object(tObj->BufferObject);
243 gl_format format = tObj->_BufferObjectFormat;
298 struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
299 struct intel_texture_object *intelObj = intel_texture_object(tObj);
301 struct gl_texture_image *firstImage = tObj->Image[0][tObj->BaseLevel];
306 if (tObj->Target == GL_TEXTURE_BUFFER) {
326 surf->ss0.surface_type = translate_tex_target(tObj->Target);
329 tObj->DepthMode,
331 if (tObj->Target == GL_TEXTURE_CUBE_MAP) {
340 surf->ss0.is_array = depth > 1 && tObj->Target != GL_TEXTURE_3D;
362 surf->ss5.mip_count = intelObj->_MaxLevel - tObj->BaseLevel;
376 const bool alpha_depth = tObj->DepthMode == GL_ALPHA &&
381 unlikely(alpha_depth) ? SWIZZLE_XYZW : brw_get_texture_swizzle(tObj);