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Lines Matching refs:depth

72  * glGetTexImage for depth/Z pixels.
81 const GLint depth = texImage->Depth;
90 for (img = 0; img < depth; img++) {
122 * glGetTexImage for depth/stencil pixels.
131 const GLint depth = texImage->Depth;
134 for (img = 0; img < depth; img++) {
176 const GLint depth = texImage->Depth;
179 for (img = 0; img < depth; img++) {
236 const GLuint depth = texImage->Depth;
241 tempImage = (GLfloat *) malloc(width * height * depth
329 GLuint depth = texImage->Depth;
345 depth = height;
372 for (img = 0; img < depth; img++) {
636 texImage->Depth);
770 texImage->Height, texImage->Depth,
907 texImage->Depth);