Lines Matching full:_status
2350 if (ctx->ReadBuffer->_Status == 0) {2353 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {2495 if (ctx->ReadBuffer->_Status == 0) {2498 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {2701 fb->_Status = 0;