Lines Matching refs:depth
105 GLint *width, GLint *height, GLint *depth)
115 if ((*depth > 1) && (target != GL_TEXTURE_2D_ARRAY)) {
116 *depth /= 2;
129 GLsizei width, GLsizei height, GLsizei depth)
134 GLint level, levelWidth = width, levelHeight = height, levelDepth = depth;
140 assert(depth > 0);
174 width, height, depth)) {
244 GLsizei width, GLsizei height, GLsizei depth)
297 if (width < 1 || height < 1 || depth < 1) {
299 "glTexStorage%uD(width, height or depth < 1)", dims);
304 if (levels < 1 || height < 1 || depth < 1) {
325 /* check levels against width/height/depth */
326 if (levels > _mesa_get_tex_max_num_levels(target, width, height, depth)) {
357 GLsizei width, GLsizei height, GLsizei depth)
368 internalformat, width, height, depth)) {
374 width, height, depth, 0);
383 "glTexStorage%uD(invalid width, height or depth)",
390 width, height, depth);
413 GLsizei width, GLsizei height, GLsizei depth)
415 texstorage(3, target, levels, internalformat, width, height, depth);
450 GLsizei width, GLsizei height, GLsizei depth)