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120  * of a true 3-D array, we use a row of pointers to 2-D arrays.  Each
123 * on 80x86 machines, the pointer row is in near memory but the actual
165 * We can get away with a single array (holding one row's worth of errors)
166 * by using it to store the current row's errors at pixel columns not yet
167 * processed, but the next row's errors at columns already processed. We
207 boolean on_odd_row; /* flag to remember which row we are on */
231 int row;
235 for (row = 0; row < num_rows; row++) {
236 ptr = input_buf[row];
924 int row;
928 for (row = 0; row < num_rows; row++) {
929 inptr = input_buf[row];
930 outptr = output_buf[row];
964 int row;
974 for (row = 0; row < num_rows; row++) {
975 inptr = input_buf[row];
976 outptr = output_buf[row];
978 /* work right to left in this row */
986 /* work left to right in this row */
994 /* and no error propagated to row below yet */