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Lines Matching full:buttonstate

113 int SDL_PrivateMouseMotion(Uint8 buttonstate, int relative, Sint16 x, Sint16 y)
120 /* Default buttonstate is the current one */
121 if ( ! buttonstate ) {
122 buttonstate = SDL_ButtonState;
171 SDL_ButtonState = buttonstate;
184 event.motion.state = buttonstate;
202 Uint8 buttonstate;
231 buttonstate = SDL_ButtonState;
235 buttonstate |= SDL_BUTTON(button);
239 buttonstate &= ~SDL_BUTTON(button);
247 SDL_ButtonState = buttonstate;