Lines Matching refs:pname
97 SDL_PROC_UNUSED(void,glFogf,(GLenum pname, GLfloat param))
98 SDL_PROC_UNUSED(void,glFogfv,(GLenum pname, const GLfloat *params))
99 SDL_PROC_UNUSED(void,glFogi,(GLenum pname, GLint param))
100 SDL_PROC_UNUSED(void,glFogiv,(GLenum pname, const GLint *params))
105 SDL_PROC_UNUSED(void,glGetBooleanv,(GLenum pname, GLboolean *params))
107 SDL_PROC_UNUSED(void,glGetDoublev,(GLenum pname, GLdouble *params))
109 SDL_PROC_UNUSED(void,glGetFloatv,(GLenum pname, GLfloat *params))
110 SDL_PROC_UNUSED(void,glGetIntegerv,(GLenum pname, GLint *params))
111 SDL_PROC_UNUSED(void,glGetLightfv,(GLenum light, GLenum pname, GLfloat *params))
112 SDL_PROC_UNUSED(void,glGetLightiv,(GLenum light, GLenum pname, GLint *params))
116 SDL_PROC_UNUSED(void,glGetMaterialfv,(GLenum face, GLenum pname, GLfloat *params))
117 SDL_PROC_UNUSED(void,glGetMaterialiv,(GLenum face, GLenum pname, GLint *params))
121 SDL_PROC_UNUSED(void,glGetPointerv,(GLenum pname, GLvoid* *params))
124 SDL_PROC_UNUSED(void,glGetTexEnvfv,(GLenum target, GLenum pname, GLfloat *params))
125 SDL_PROC_UNUSED(void,glGetTexEnviv,(GLenum target, GLenum pname, GLint *params))
126 SDL_PROC_UNUSED(void,glGetTexGendv,(GLenum coord, GLenum pname, GLdouble *params))
127 SDL_PROC_UNUSED(void,glGetTexGenfv,(GLenum coord, GLenum pname, GLfloat *params))
128 SDL_PROC_UNUSED(void,glGetTexGeniv,(GLenum coord, GLenum pname, GLint *params))
130 SDL_PROC_UNUSED(void,glGetTexLevelParameterfv,(GLenum target, GLint level, GLenum pname, GLfloat *params))
131 SDL_PROC_UNUSED(void,glGetTexLevelParameteriv,(GLenum target, GLint level, GLenum pname, GLint *params))
132 SDL_PROC_UNUSED(void,glGetTexParameterfv,(GLenum target, GLenum pname, GLfloat *params))
133 SDL_PROC_UNUSED(void,glGetTexParameteriv,(GLenum target, GLenum pname, GLint *params))
152 SDL_PROC_UNUSED(void,glLightModelf,(GLenum pname, GLfloat param))
153 SDL_PROC_UNUSED(void,glLightModelfv,(GLenum pname, const GLfloat *params))
154 SDL_PROC_UNUSED(void,glLightModeli,(GLenum pname, GLint param))
155 SDL_PROC_UNUSED(void,glLightModeliv,(GLenum pname, const GLint *params))
156 SDL_PROC_UNUSED(void,glLightf,(GLenum light, GLenum pname, GLfloat param))
157 SDL_PROC_UNUSED(void,glLightfv,(GLenum light, GLenum pname, const GLfloat *params))
158 SDL_PROC_UNUSED(void,glLighti,(GLenum light, GLenum pname, GLint param))
159 SDL_PROC_UNUSED(void,glLightiv,(GLenum light, GLenum pname, const GLint *params))
176 SDL_PROC_UNUSED(void,glMaterialf,(GLenum face, GLenum pname, GLfloat param))
177 SDL_PROC_UNUSED(void,glMaterialfv,(GLenum face, GLenum pname, const GLfloat *params))
178 SDL_PROC_UNUSED(void,glMateriali,(GLenum face, GLenum pname, GLint param))
179 SDL_PROC_UNUSED(void,glMaterialiv,(GLenum face, GLenum pname, const GLint *params))
200 SDL_PROC_UNUSED(void,glPixelStoref,(GLenum pname, GLfloat param))
201 SDL_PROC(void,glPixelStorei,(GLenum pname, GLint param))
202 SDL_PROC_UNUSED(void,glPixelTransferf,(GLenum pname, GLfloat param))
203 SDL_PROC_UNUSED(void,glPixelTransferi,(GLenum pname, GLint param))
296 SDL_PROC(void,glTexEnvf,(GLenum target, GLenum pname, GLfloat param))
297 SDL_PROC_UNUSED(void,glTexEnvfv,(GLenum target, GLenum pname, const GLfloat *params))
298 SDL_PROC_UNUSED(void,glTexEnvi,(GLenum target, GLenum pname, GLint param))
299 SDL_PROC_UNUSED(void,glTexEnviv,(GLenum target, GLenum pname, const GLint *params))
300 SDL_PROC_UNUSED(void,glTexGend,(GLenum coord, GLenum pname, GLdouble param))
301 SDL_PROC_UNUSED(void,glTexGendv,(GLenum coord, GLenum pname, const GLdouble *params))
302 SDL_PROC_UNUSED(void,glTexGenf,(GLenum coord, GLenum pname, GLfloat param))
303 SDL_PROC_UNUSED(void,glTexGenfv,(GLenum coord, GLenum pname, const GLfloat *params))
304 SDL_PROC_UNUSED(void,glTexGeni,(GLenum coord, GLenum pname, GLint param))
305 SDL_PROC_UNUSED(void,glTexGeniv,(GLenum coord, GLenum pname, const GLint *params))
308 SDL_PROC_UNUSED(void,glTexParameterf,(GLenum target, GLenum pname, GLfloat param))
309 SDL_PROC_UNUSED(void,glTexParameterfv,(GLenum target, GLenum pname, const GLfloat *params))
310 SDL_PROC(void,glTexParameteri,(GLenum target, GLenum pname, GLint param))
311 SDL_PROC_UNUSED(void,glTexParameteriv,(GLenum target, GLenum pname, const GLint *params))