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166     int horizontalIntersect(double axisIntercept, double left, double right, bool flipped) {
167 addExactHorizontalEndPoints(left, right, axisIntercept);
173 double lineT = (pt.fX - left) / (right - left);
179 addNearHorizontalEndPoints(left, right, axisIntercept);
246 void addExactHorizontalEndPoints(double left, double right, double y) {
248 double lineT = SkDLine::ExactPointH(fQuad[qIndex], left, right, y);
257 void addNearHorizontalEndPoints(double left, double right, double y) {
263 double lineT = SkDLine::NearPointH(fQuad[qIndex], left, right, y);
375 int SkIntersections::horizontal(const SkDQuad& quad, double left, double right, double y,
377 SkDLine line = {{{ left, y }, { right, y }}};
379 return q.horizontalIntersect(y, left, right, flipped);