Lines Matching refs:quadrant
2396 UInt16* quadrant,
2460 s1 = quadrant[i1]; s2 = quadrant[i2];
2466 s1 = quadrant[i1]; s2 = quadrant[i2];
2472 s1 = quadrant[i1]; s2 = quadrant[i2];
2478 s1 = quadrant[i1]; s2 = quadrant[i2];
2484 s1 = quadrant[i1]; s2 = quadrant[i2];
2490 s1 = quadrant[i1]; s2 = quadrant[i2];
2496 s1 = quadrant[i1]; s2 = quadrant[i2];
2502 s1 = quadrant[i1]; s2 = quadrant[i2];
2533 UInt16* quadrant,
2561 ptr[j-h]+d, v+d, block, quadrant, nblock, budget
2575 ptr[j-h]+d, v+d, block, quadrant, nblock, budget
2589 ptr[j-h]+d, v+d, block, quadrant, nblock, budget
2669 UInt16* quadrant,
2697 mainSimpleSort ( ptr, block, quadrant, nblock, lo, hi, d, budget );
2799 UInt16* quadrant,
2821 quadrant[i] = 0;
2824 quadrant[i-1] = 0;
2827 quadrant[i-2] = 0;
2830 quadrant[i-3] = 0;
2835 quadrant[i] = 0;
2840 /*-- (emphasises close relationship of block & quadrant) --*/
2843 quadrant[nblock+i] = 0;
2944 ptr, block, quadrant, nblock,
2997 and update the quadrant descriptors. Remember to
3003 The quadrant array provides a way to incrementally
3016 then the relative values of quadrant[i] and
3017 quadrant[j] are meaningless.
3020 if quadrant[i] < quadrant[j]
3024 else if quadrant[i] > quadrant[j]
3045 quadrant[a2update] = qVal;
3047 quadrant[a2update + nblock] = qVal;
3085 UInt16* quadrant;
3093 /* Calculate the location for quadrant, remembering to get
3100 quadrant = (UInt16*)(&(block[i]));
3114 mainSort ( ptr, block, quadrant, ftab, nblock, verb, &budget );