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Lines Matching refs:state

41   CreateOperation state = kInstanceExists;
61 state = kCreate;
66 state = kDestroy;
69 if (state == kCreate) {
71 } else if (state == kDestroy) {
74 // The state will not change past this point. Release the critical
101 // Sanity to catch corrupt state.
109 state = kCreate;
115 state = kCreate;
121 state = kDestroy;
125 if (state == kCreate) {
139 } else if (state == kDestroy) {