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Lines Matching full:mesh

27  * RenderScript. Internally, a mesh is a collection of allocations that
38 * Parts of the mesh can be rendered with either explicit
42 public class Mesh extends BaseObj {
46 * Describes the way mesh vertex data is interpreted when rendering
94 Mesh(int id, RenderScript rs) {
121 * @return number of primitives or index sets in the mesh
186 * Mesh builder object. It starts empty and requires you to
210 * @param rs Context to which the mesh will belong.
211 * @param usage specifies how the mesh allocations are to be
348 * Create a Mesh object from the current state of the builder
351 public Mesh create() {
390 Mesh newMesh = new Mesh(id, mRS);
401 * Mesh builder object. It starts empty and requires the user to
403 * mesh
503 * Create a Mesh object from the current state of the builder
506 public Mesh create() {
534 Mesh newMesh = new Mesh(id, mRS);
545 * Builder that allows creation of a mesh object point by point
586 * @param rs Context to which the mesh will belong.
591 * channels are present in the mesh
642 * Adds a float2 vertex to the mesh
663 * Adds a float3 vertex to the mesh
747 * Adds a new triangle to the mesh builder
774 * Creates the mesh object from the current state of the builder
782 * mesh data will be updated
787 public Mesh create(boolean uploadToBufferObject) {
812 Mesh sm = smb.create();