Lines Matching full:mesh
300 status_t drawPatch(SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
816 * Draws a textured mesh with the specified texture. If the indices are omitted,
817 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
828 * @param vertices The vertices that define the mesh
830 * @param elementsCount The number of elements in the mesh, required by indices
833 * @param vbo The VBO used to draw the mesh
859 void drawIndexedQuads(Vertex* mesh, GLsizei quadsCount);