Lines Matching full:vec2
46 "attribute vec2 texCoords;\n";
60 "uniform mediump vec2 textureDimension;\n";
62 "varying vec2 outTexCoords;\n";
68 "varying highp vec2 outBitmapTexCoords;\n";
71 "varying highp vec2 linear;\n"
72 "varying vec2 ditherTexCoords;\n",
74 "varying vec2 ditherTexCoords;\n",
77 "varying highp vec2 circular;\n"
78 "varying vec2 ditherTexCoords;\n",
79 "varying highp vec2 circular;\n"
80 "varying vec2 ditherTexCoords;\n",
83 "varying highp vec2 sweep;\n"
84 "varying vec2 ditherTexCoords;\n",
85 "varying highp vec2 sweep;\n"
86 "varying vec2 ditherTexCoords;\n",
98 " linear = vec2((screenSpace * position).x, 0.5);\n"
254 " vec4 gradientColor = texture2D(gradientSampler, vec2(length(circular), 0.5));\n",
260 " vec4 gradientColor = texture2D(gradientSampler, vec2(index - floor(index), 0.5));\n",
760 shader.append("\nhighp vec2 wrap(highp vec2 texCoords) {\n");
769 shader.append(" return vec2(");