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Lines Matching refs:detachFromContext

244             // if we're detached, we just use the fence that was created in detachFromContext()
511 status_t GLConsumer::detachFromContext() {
513 ST_LOGV("detachFromContext");
517 ST_LOGE("detachFromContext: abandoned GLConsumer");
522 ST_LOGE("detachFromContext: GLConsumer is not attached to a "
531 ST_LOGE("detachFromContext: invalid current EGLDisplay");
536 ST_LOGE("detachFromContext: invalid current EGLContext");