Lines Matching refs:Zw
585 // we need to compute Zw588 GGLfixed Zw;591 if (z<=0) Zw = n;592 else if (z>=0x10000) Zw = f;593 else Zw = gglMulAddx(z, (f-n), n);596 iterators[0] = c->fog.fog(c, Zw);601 int32_t z = (Zw & ~(Zw>>31));