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Lines Matching full:mesh

77         mMesh(Mesh::TRIANGLE_FAN, 4, 2, 2),
590 // TODO: we probably want to generate the texture coords with the mesh
592 Mesh::VertexArray<vec2> texCoords(mMesh.getTexCoordArray<vec2>());
637 void Layer::computeGeometry(const sp<const DisplayDevice>& hw, Mesh& mesh) const
649 Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>());