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Lines Matching refs:z4

262                                  float x4, float y4, float z4, float u4, float v4) {
278 //ALOGE("%4.2f, %4.2f, %4.2f", x4, y4, z4);
280 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4};
296 float x4, float y4, float z4) {
300 x4, y4, z4, 0, 0);