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Lines Matching refs:state

30             mHal.state.inputElementsCount++;
33 mHal.state.constantsCount++;
36 mHal.state.texturesCount++;
40 mTextures = new ObjectBaseRef<Allocation>[mHal.state.texturesCount];
41 mSamplers = new ObjectBaseRef<Sampler>[mHal.state.texturesCount];
42 mInputElements = new ObjectBaseRef<Element>[mHal.state.inputElementsCount];
43 mConstantTypes = new ObjectBaseRef<Type>[mHal.state.constantsCount];
44 mConstants = new ObjectBaseRef<Allocation>[mHal.state.constantsCount];
46 mHal.state.textures = new Allocation*[mHal.state.texturesCount];
47 mHal.state.samplers = new Sampler*[mHal.state.texturesCount];
48 mHal.state.textureTargets = new RsTextureTarget[mHal.state.texturesCount];
49 mHal.state.inputElements = new Element*[mHal.state.inputElementsCount];
50 mHal.state.constantTypes = new Type*[mHal.state.constantsCount];
51 mHal.state.constants = new Allocation*[mHal.state.constantsCount];
62 mHal.state.inputElements[input++] = reinterpret_cast<Element *>(params[ct+1]);
66 mHal.state.constantTypes[constant++] = reinterpret_cast<Type *>(params[ct+1]);
69 mHal.state.textureTargets[texture++] = (RsTextureTarget)params[ct+1];
94 delete[] mHal.state.textures;
95 delete[] mHal.state.samplers;
96 delete[] mHal.state.textureTargets;
97 delete[] mHal.state.inputElements;
98 delete[] mHal.state.constantTypes;
99 delete[] mHal.state.constants;
100 mHal.state.inputElementsCount = 0;
101 mHal.state.constantsCount = 0;
102 mHal.state.texturesCount = 0;
112 for (uint32_t ct=0; ct < mHal.state.constantsCount; ct++) {
116 for (uint32_t ct=0; ct < mHal.state.texturesCount; ct++) {
127 mHal.state.textures = NULL;
128 mHal.state.samplers = NULL;
129 mHal.state.textureTargets = NULL;
130 mHal.state.inputElements = NULL;
131 mHal.state.constantTypes = NULL;
132 mHal.state.constants = NULL;
134 mHal.state.inputElementsCount = 0;
135 mHal.state.constantsCount = 0;
136 mHal.state.texturesCount = 0;
152 if (slot >= mHal.state.constantsCount) {
154 slot, (uint32_t)this, mHal.state.constantsCount);
172 mHal.state.constants[slot] = alloc;
180 if (slot >= mHal.state.texturesCount) {
181 ALOGE("Attempt to bind texture to slot %u but tex count is %u", slot, mHal.state.texturesCount);
186 if (a && a->getType()->getDimFaces() && mHal.state.textureTargets[slot] != RS_TEXTURE_CUBE) {
193 mHal.state.textures[slot] = a;
199 if (slot >= mHal.state.texturesCount) {
200 ALOGE("Attempt to bind sampler to slot %u but tex count is %u", slot, mHal.state.texturesCount);
206 mHal.state.samplers[slot] = s;