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Lines Matching refs:mState

116     if (ap->mBufferQueue.mState.count != 0) {
140 ap->mBufferQueue.mState.count--;
141 ap->mBufferQueue.mState.playIndex++;
417 ap->mPlay.mState = SL_PLAYSTATE_PAUSED;
472 if (SL_OBJECT_STATE_UNREALIZED != ap->mObject.mState) {
1111 if (ap->mBufferQueue.mState.count != 0) {
1112 //SL_LOGV("nbBuffers in queue = %u",ap->mBufferQueue.mState.count);
1140 ap->mBufferQueue.mState.count--;
1141 ap->mBufferQueue.mState.playIndex++;
1924 SLuint32 playState = ap->mPlay.mState;