1 /* 2 * Copyright (C) 2003, 2006, 2007 Apple Inc. All rights reserved. 3 * Copyright (C) 2005 Nokia. All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions 7 * are met: 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 14 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 16 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 17 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 18 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 19 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 20 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 21 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 22 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 */ 26 27 #ifndef FloatRect_h 28 #define FloatRect_h 29 30 #include "core/platform/graphics/FloatPoint.h" 31 #include "wtf/Vector.h" 32 33 #if OS(DARWIN) 34 typedef struct CGRect CGRect; 35 #ifdef NSGEOMETRY_TYPES_SAME_AS_CGGEOMETRY_TYPES 36 typedef struct CGRect NSRect; 37 #else 38 typedef struct _NSRect NSRect; 39 #endif 40 #endif 41 42 struct SkRect; 43 44 namespace WebCore { 45 46 class LayoutRect; 47 class IntRect; 48 class IntPoint; 49 50 class FloatRect { 51 public: 52 enum ContainsMode { 53 InsideOrOnStroke, 54 InsideButNotOnStroke 55 }; 56 57 FloatRect() { } 58 FloatRect(const FloatPoint& location, const FloatSize& size) 59 : m_location(location), m_size(size) { } 60 FloatRect(float x, float y, float width, float height) 61 : m_location(FloatPoint(x, y)), m_size(FloatSize(width, height)) { } 62 FloatRect(const IntRect&); 63 FloatRect(const LayoutRect&); 64 FloatRect(const SkRect&); 65 66 static FloatRect narrowPrecision(double x, double y, double width, double height); 67 68 FloatPoint location() const { return m_location; } 69 FloatSize size() const { return m_size; } 70 71 void setLocation(const FloatPoint& location) { m_location = location; } 72 void setSize(const FloatSize& size) { m_size = size; } 73 74 float x() const { return m_location.x(); } 75 float y() const { return m_location.y(); } 76 float maxX() const { return x() + width(); } 77 float maxY() const { return y() + height(); } 78 float width() const { return m_size.width(); } 79 float height() const { return m_size.height(); } 80 81 void setX(float x) { m_location.setX(x); } 82 void setY(float y) { m_location.setY(y); } 83 void setWidth(float width) { m_size.setWidth(width); } 84 void setHeight(float height) { m_size.setHeight(height); } 85 86 bool isEmpty() const { return m_size.isEmpty(); } 87 bool isZero() const { return m_size.isZero(); } 88 bool isExpressibleAsIntRect() const; 89 90 FloatPoint center() const { return FloatPoint(x() + width() / 2, y() + height() / 2); } 91 92 void move(const FloatSize& delta) { m_location += delta; } 93 void moveBy(const FloatPoint& delta) { m_location.move(delta.x(), delta.y()); } 94 void move(float dx, float dy) { m_location.move(dx, dy); } 95 96 void expand(const FloatSize& size) { m_size += size; } 97 void expand(float dw, float dh) { m_size.expand(dw, dh); } 98 void contract(const FloatSize& size) { m_size -= size; } 99 void contract(float dw, float dh) { m_size.expand(-dw, -dh); } 100 101 void shiftXEdgeTo(float edge) 102 { 103 float delta = edge - x(); 104 setX(edge); 105 setWidth(std::max(0.0f, width() - delta)); 106 } 107 void shiftMaxXEdgeTo(float edge) 108 { 109 float delta = edge - maxX(); 110 setWidth(std::max(0.0f, width() + delta)); 111 } 112 void shiftYEdgeTo(float edge) 113 { 114 float delta = edge - y(); 115 setY(edge); 116 setHeight(std::max(0.0f, height() - delta)); 117 } 118 void shiftMaxYEdgeTo(float edge) 119 { 120 float delta = edge - maxY(); 121 setHeight(std::max(0.0f, height() + delta)); 122 } 123 124 FloatPoint minXMinYCorner() const { return m_location; } // typically topLeft 125 FloatPoint maxXMinYCorner() const { return FloatPoint(m_location.x() + m_size.width(), m_location.y()); } // typically topRight 126 FloatPoint minXMaxYCorner() const { return FloatPoint(m_location.x(), m_location.y() + m_size.height()); } // typically bottomLeft 127 FloatPoint maxXMaxYCorner() const { return FloatPoint(m_location.x() + m_size.width(), m_location.y() + m_size.height()); } // typically bottomRight 128 129 bool intersects(const FloatRect&) const; 130 bool contains(const FloatRect&) const; 131 bool contains(const FloatPoint&, ContainsMode = InsideOrOnStroke) const; 132 133 void intersect(const FloatRect&); 134 void unite(const FloatRect&); 135 void uniteEvenIfEmpty(const FloatRect&); 136 void uniteIfNonZero(const FloatRect&); 137 void extend(const FloatPoint&); 138 139 // Note, this doesn't match what IntRect::contains(IntPoint&) does; the int version 140 // is really checking for containment of 1x1 rect, but that doesn't make sense with floats. 141 bool contains(float px, float py) const 142 { return px >= x() && px <= maxX() && py >= y() && py <= maxY(); } 143 144 void inflateX(float dx) { 145 m_location.setX(m_location.x() - dx); 146 m_size.setWidth(m_size.width() + dx + dx); 147 } 148 void inflateY(float dy) { 149 m_location.setY(m_location.y() - dy); 150 m_size.setHeight(m_size.height() + dy + dy); 151 } 152 void inflate(float d) { inflateX(d); inflateY(d); } 153 void scale(float s) { scale(s, s); } 154 void scale(float sx, float sy); 155 156 FloatRect transposedRect() const { return FloatRect(m_location.transposedPoint(), m_size.transposedSize()); } 157 158 // Re-initializes this rectangle to fit the sets of passed points. 159 void fitToPoints(const FloatPoint& p0, const FloatPoint& p1); 160 void fitToPoints(const FloatPoint& p0, const FloatPoint& p1, const FloatPoint& p2); 161 void fitToPoints(const FloatPoint& p0, const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& p3); 162 163 #if OS(DARWIN) 164 FloatRect(const CGRect&); 165 operator CGRect() const; 166 #if !defined(NSGEOMETRY_TYPES_SAME_AS_CGGEOMETRY_TYPES) 167 FloatRect(const NSRect&); 168 operator NSRect() const; 169 #endif 170 #endif 171 172 operator SkRect() const; 173 174 private: 175 FloatPoint m_location; 176 FloatSize m_size; 177 178 void setLocationAndSizeFromEdges(float left, float top, float right, float bottom) 179 { 180 m_location.set(left, top); 181 m_size.setWidth(right - left); 182 m_size.setHeight(bottom - top); 183 } 184 }; 185 186 inline FloatRect intersection(const FloatRect& a, const FloatRect& b) 187 { 188 FloatRect c = a; 189 c.intersect(b); 190 return c; 191 } 192 193 inline FloatRect unionRect(const FloatRect& a, const FloatRect& b) 194 { 195 FloatRect c = a; 196 c.unite(b); 197 return c; 198 } 199 200 FloatRect unionRect(const Vector<FloatRect>&); 201 202 inline FloatRect& operator+=(FloatRect& a, const FloatRect& b) 203 { 204 a.move(b.x(), b.y()); 205 a.setWidth(a.width() + b.width()); 206 a.setHeight(a.height() + b.height()); 207 return a; 208 } 209 210 inline FloatRect operator+(const FloatRect& a, const FloatRect& b) 211 { 212 FloatRect c = a; 213 c += b; 214 return c; 215 } 216 217 inline bool operator==(const FloatRect& a, const FloatRect& b) 218 { 219 return a.location() == b.location() && a.size() == b.size(); 220 } 221 222 inline bool operator!=(const FloatRect& a, const FloatRect& b) 223 { 224 return a.location() != b.location() || a.size() != b.size(); 225 } 226 227 IntRect enclosingIntRect(const FloatRect&); 228 229 // Returns a valid IntRect contained within the given FloatRect. 230 IntRect enclosedIntRect(const FloatRect&); 231 232 IntRect roundedIntRect(const FloatRect&); 233 234 // Map rect r from srcRect to an equivalent rect in destRect. 235 FloatRect mapRect(const FloatRect& r, const FloatRect& srcRect, const FloatRect& destRect); 236 237 } 238 239 #endif 240