Home | History | Annotate | Download | only in service
      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 // This file contains the GLES2Decoder class.
      6 
      7 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_H_
      8 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_H_
      9 
     10 #include <vector>
     11 
     12 #include "base/callback.h"
     13 #include "base/memory/weak_ptr.h"
     14 #include "base/time/time.h"
     15 #include "build/build_config.h"
     16 #include "gpu/command_buffer/service/common_decoder.h"
     17 #include "gpu/command_buffer/service/logger.h"
     18 #include "ui/gfx/size.h"
     19 #include "ui/gl/gl_context.h"
     20 
     21 namespace gfx {
     22 class GLContext;
     23 class GLSurface;
     24 }
     25 
     26 namespace gpu {
     27 
     28 class AsyncPixelTransferDelegate;
     29 class AsyncPixelTransferManager;
     30 class StreamTextureManager;
     31 struct Mailbox;
     32 
     33 namespace gles2 {
     34 
     35 class ContextGroup;
     36 class ErrorState;
     37 class GLES2Util;
     38 class Logger;
     39 class QueryManager;
     40 class VertexArrayManager;
     41 
     42 struct DisallowedFeatures {
     43   DisallowedFeatures()
     44       : multisampling(false),
     45         swap_buffer_complete_callback(false),
     46         gpu_memory_manager(false) {
     47   }
     48 
     49   bool multisampling;
     50   bool swap_buffer_complete_callback;
     51   bool gpu_memory_manager;
     52 };
     53 
     54 typedef base::Callback<void(const std::string& key,
     55                             const std::string& shader)> ShaderCacheCallback;
     56 
     57 // This class implements the AsyncAPIInterface interface, decoding GLES2
     58 // commands and calling GL.
     59 class GPU_EXPORT GLES2Decoder : public base::SupportsWeakPtr<GLES2Decoder>,
     60                                 public CommonDecoder {
     61  public:
     62   typedef error::Error Error;
     63   typedef base::Callback<bool(uint32 id)> WaitSyncPointCallback;
     64 
     65   // Creates a decoder.
     66   static GLES2Decoder* Create(ContextGroup* group);
     67 
     68   virtual ~GLES2Decoder();
     69 
     70   bool initialized() const {
     71     return initialized_;
     72   }
     73 
     74   void set_initialized() {
     75     initialized_ = true;
     76   }
     77 
     78   bool debug() const {
     79     return debug_;
     80   }
     81 
     82   // Set to true to call glGetError after every command.
     83   void set_debug(bool debug) {
     84     debug_ = debug;
     85   }
     86 
     87   bool log_commands() const {
     88     return log_commands_;
     89   }
     90 
     91   // Set to true to LOG every command.
     92   void set_log_commands(bool log_commands) {
     93     log_commands_ = log_commands;
     94   }
     95 
     96   // Initializes the graphics context. Can create an offscreen
     97   // decoder with a frame buffer that can be referenced from the parent.
     98   // Takes ownership of GLContext.
     99   // Parameters:
    100   //  surface: the GL surface to render to.
    101   //  context: the GL context to render to.
    102   //  offscreen: whether to make the context offscreen or not. When FBO 0 is
    103   //      bound, offscreen contexts render to an internal buffer, onscreen ones
    104   //      to the surface.
    105   //  size: the size if the GL context is offscreen.
    106   //  allowed_extensions: A string in the same format as
    107   //      glGetString(GL_EXTENSIONS) that lists the extensions this context
    108   //      should allow. Passing NULL or "*" means allow all extensions.
    109   // Returns:
    110   //   true if successful.
    111   virtual bool Initialize(const scoped_refptr<gfx::GLSurface>& surface,
    112                           const scoped_refptr<gfx::GLContext>& context,
    113                           bool offscreen,
    114                           const gfx::Size& size,
    115                           const DisallowedFeatures& disallowed_features,
    116                           const char* allowed_extensions,
    117                           const std::vector<int32>& attribs) = 0;
    118 
    119   // Destroys the graphics context.
    120   virtual void Destroy(bool have_context) = 0;
    121 
    122   // Set the surface associated with the default FBO.
    123   virtual void SetSurface(const scoped_refptr<gfx::GLSurface>& surface) = 0;
    124 
    125   virtual bool ProduceFrontBuffer(const Mailbox& mailbox) = 0;
    126 
    127   // Resize an offscreen frame buffer.
    128   virtual bool ResizeOffscreenFrameBuffer(const gfx::Size& size) = 0;
    129 
    130   // Make this decoder's GL context current.
    131   virtual bool MakeCurrent() = 0;
    132 
    133   // Have the decoder release the context.
    134   virtual void ReleaseCurrent() = 0;
    135 
    136   // Gets the GLES2 Util which holds info.
    137   virtual GLES2Util* GetGLES2Util() = 0;
    138 
    139   // Gets the associated GLContext.
    140   virtual gfx::GLContext* GetGLContext() = 0;
    141 
    142   // Gets the associated ContextGroup
    143   virtual ContextGroup* GetContextGroup() = 0;
    144 
    145   // Restores all of the decoder GL state.
    146   virtual void RestoreState() const = 0;
    147 
    148   // Restore States.
    149   virtual void RestoreActiveTexture() const = 0;
    150   virtual void RestoreAllTextureUnitBindings() const = 0;
    151   virtual void RestoreAttribute(unsigned index) const = 0;
    152   virtual void RestoreBufferBindings() const = 0;
    153   virtual void RestoreFramebufferBindings() const = 0;
    154   virtual void RestoreGlobalState() const = 0;
    155   virtual void RestoreProgramBindings() const = 0;
    156   virtual void RestoreRenderbufferBindings() const = 0;
    157   virtual void RestoreTextureState(unsigned service_id) const = 0;
    158   virtual void RestoreTextureUnitBindings(unsigned unit) const = 0;
    159 
    160   // Gets the QueryManager for this context.
    161   virtual QueryManager* GetQueryManager() = 0;
    162 
    163   // Gets the VertexArrayManager for this context.
    164   virtual VertexArrayManager* GetVertexArrayManager() = 0;
    165 
    166   // Process any pending queries. Returns false if there are no pending queries.
    167   virtual bool ProcessPendingQueries() = 0;
    168 
    169   // Returns false if there are no idle work to be made.
    170   virtual bool HasMoreIdleWork() = 0;
    171 
    172   virtual void PerformIdleWork() = 0;
    173 
    174   // Sets a callback which is called when a glResizeCHROMIUM command
    175   // is processed.
    176   virtual void SetResizeCallback(
    177       const base::Callback<void(gfx::Size, float)>& callback) = 0;
    178 
    179   // Interface to performing async pixel transfers.
    180   virtual AsyncPixelTransferManager* GetAsyncPixelTransferManager() = 0;
    181   virtual void ResetAsyncPixelTransferManagerForTest() = 0;
    182   virtual void SetAsyncPixelTransferManagerForTest(
    183       AsyncPixelTransferManager* manager) = 0;
    184 
    185   // Get the service texture ID corresponding to a client texture ID.
    186   // If no such record is found then return false.
    187   virtual bool GetServiceTextureId(uint32 client_texture_id,
    188                                    uint32* service_texture_id);
    189 
    190   // Provides detail about a lost context if one occurred.
    191   virtual error::ContextLostReason GetContextLostReason() = 0;
    192 
    193   // Clears a level of a texture
    194   // Returns false if a GL error should be generated.
    195   virtual bool ClearLevel(
    196       unsigned service_id,
    197       unsigned bind_target,
    198       unsigned target,
    199       int level,
    200       unsigned format,
    201       unsigned type,
    202       int width,
    203       int height,
    204       bool is_texture_immutable) = 0;
    205 
    206   virtual ErrorState* GetErrorState() = 0;
    207 
    208   // A callback for messages from the decoder.
    209   virtual void SetShaderCacheCallback(const ShaderCacheCallback& callback) = 0;
    210 
    211   // Sets the callback for waiting on a sync point. The callback returns the
    212   // scheduling status (i.e. true if the channel is still scheduled).
    213   virtual void SetWaitSyncPointCallback(
    214       const WaitSyncPointCallback& callback) = 0;
    215 
    216   virtual void WaitForReadPixels(base::Closure callback) = 0;
    217   virtual uint32 GetTextureUploadCount() = 0;
    218   virtual base::TimeDelta GetTotalTextureUploadTime() = 0;
    219   virtual base::TimeDelta GetTotalProcessingCommandsTime() = 0;
    220   virtual void AddProcessingCommandsTime(base::TimeDelta) = 0;
    221 
    222   // Returns true if the context was lost either by GL_ARB_robustness, forced
    223   // context loss or command buffer parse error.
    224   virtual bool WasContextLost() = 0;
    225 
    226   // Returns true if the context was lost specifically by GL_ARB_robustness.
    227   virtual bool WasContextLostByRobustnessExtension() = 0;
    228 
    229   // Lose this context.
    230   virtual void LoseContext(uint32 reset_status) = 0;
    231 
    232   static bool IsAngle();
    233 
    234   // Used for testing only
    235   static void set_testing_force_is_angle(bool force);
    236 
    237   virtual Logger* GetLogger() = 0;
    238 
    239  protected:
    240   GLES2Decoder();
    241 
    242  private:
    243   bool initialized_;
    244   bool debug_;
    245   bool log_commands_;
    246   static bool testing_force_is_angle_;
    247 
    248   DISALLOW_COPY_AND_ASSIGN(GLES2Decoder);
    249 };
    250 
    251 }  // namespace gles2
    252 }  // namespace gpu
    253 #endif  // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_H_
    254