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Searched
defs:Gesture
(Results
1 - 20
of
20
) sorted by null
/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/
Gesture.java
27
* A
gesture
is a mouse or keyboard driven user operation, such as a
30
* canceled. A
gesture
is associated with a single undo transaction (although
32
*
gesture
can have a number of graphics {@link Overlay}s which are added and
33
* cleaned up on behalf of the
gesture
by the system.
38
* {@link
Gesture
} interface. There are pros and cons to using native drag
40
* In particular, you should use drag & drop if your
gesture
should:
46
* You might want to avoid using native drag & drop if your
gesture
should:
49
* canvas window (in a drag &
gesture
, as soon as you leave the canvas
54
* <li> Use no special cursor (for example, during a marquee selection
gesture
we
71
public abstract class
Gesture
{
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all
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/external/chromium_org/cc/input/
input_handler.h
59
enum ScrollInputType {
Gesture
, Wheel, NonBubblingGesture };
75
// type given to ScrollBegin was a
gesture
, then the scroll point and delta
/frameworks/base/core/java/android/gesture/
Gesture.java
17
package android.
gesture
;
37
* A
gesture
is a hand-drawn shape on a touch screen. It can have one or multiple strokes.
38
* Each stroke is a sequence of timed points. A user-defined
gesture
can be recognized by
42
public class
Gesture
implements Parcelable {
59
public
Gesture
() {
65
Gesture
gesture
= new
Gesture
();
local
66
gesture
.mBoundingBox.set(mBoundingBox.left, mBoundingBox.top,
71
gesture
.mStrokes.add((GestureStroke)stroke.clone())
269
final Gesture
gesture
= new Gesture();
local
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/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/
GestureRecorder.java
40
public class
Gesture
{
105
+ev.getDownTime()+") does not match
gesture
downTime ("+mDownTime+")");
140
private LinkedList<
Gesture
> mGestures;
141
private
Gesture
mCurrentGesture;
156
mGestures = new LinkedList<
Gesture
>();
163
mCurrentGesture = new
Gesture
();
174
mCurrentGesture = new
Gesture
();
203
for (
Gesture
g : mGestures) {
235
// If we have a pending
gesture
, push it back
/external/chromium_org/cc/trees/
layer_tree_host_impl_unittest.cc
554
// But
gesture
scrolls can still be handled.
556
host_impl_->ScrollBegin(gfx::Point(), InputHandler::
Gesture
));
570
host_impl_->ScrollBegin(gfx::Point(), InputHandler::
Gesture
));
605
host_impl_->ScrollBegin(gfx::Point(), InputHandler::
Gesture
));
623
host_impl_->ScrollBegin(gfx::Point(), InputHandler::
Gesture
));
642
InputHandler::
Gesture
));
652
InputHandler::
Gesture
));
689
host_impl_->ScrollBegin(gfx::Point(), InputHandler::
Gesture
));
780
host_impl_->ScrollBegin(gfx::Point(50, 50), InputHandler::
Gesture
);
795
// Scrolling after a pinch
gesture
should always be in local space. Th
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/prebuilts/sdk/10/
android.jar
/prebuilts/sdk/11/
android.jar
/prebuilts/sdk/12/
android.jar
/prebuilts/sdk/14/
android.jar
/prebuilts/sdk/15/
android.jar
/prebuilts/sdk/16/
android.jar
/prebuilts/sdk/17/
android.jar
/prebuilts/sdk/18/
android.jar
/prebuilts/sdk/19/
android.jar
/prebuilts/sdk/4/
android.jar
/prebuilts/sdk/5/
android.jar
/prebuilts/sdk/6/
android.jar
/prebuilts/sdk/8/
android.jar
/prebuilts/sdk/9/
android.jar
/prebuilts/sdk/current/
android.jar
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