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  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/
Gesture.java 27 * A gesture is a mouse or keyboard driven user operation, such as a
30 * canceled. A gesture is associated with a single undo transaction (although
32 * gesture can have a number of graphics {@link Overlay}s which are added and
33 * cleaned up on behalf of the gesture by the system.
38 * {@link Gesture} interface. There are pros and cons to using native drag
40 * In particular, you should use drag & drop if your gesture should:
46 * You might want to avoid using native drag & drop if your gesture should:
49 * canvas window (in a drag & gesture, as soon as you leave the canvas
54 * <li> Use no special cursor (for example, during a marquee selection gesture we
71 public abstract class Gesture {
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  /external/chromium_org/cc/input/
input_handler.h 59 enum ScrollInputType { Gesture, Wheel, NonBubblingGesture };
75 // type given to ScrollBegin was a gesture, then the scroll point and delta
  /frameworks/base/core/java/android/gesture/
Gesture.java 17 package android.gesture;
37 * A gesture is a hand-drawn shape on a touch screen. It can have one or multiple strokes.
38 * Each stroke is a sequence of timed points. A user-defined gesture can be recognized by
42 public class Gesture implements Parcelable {
59 public Gesture() {
65 Gesture gesture = new Gesture(); local
66 gesture.mBoundingBox.set(mBoundingBox.left, mBoundingBox.top,
71 gesture.mStrokes.add((GestureStroke)stroke.clone())
269 final Gesture gesture = new Gesture(); local
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  /frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/
GestureRecorder.java 40 public class Gesture {
105 +ev.getDownTime()+") does not match gesture downTime ("+mDownTime+")");
140 private LinkedList<Gesture> mGestures;
141 private Gesture mCurrentGesture;
156 mGestures = new LinkedList<Gesture>();
163 mCurrentGesture = new Gesture();
174 mCurrentGesture = new Gesture();
203 for (Gesture g : mGestures) {
235 // If we have a pending gesture, push it back
  /external/chromium_org/cc/trees/
layer_tree_host_impl_unittest.cc 554 // But gesture scrolls can still be handled.
556 host_impl_->ScrollBegin(gfx::Point(), InputHandler::Gesture));
570 host_impl_->ScrollBegin(gfx::Point(), InputHandler::Gesture));
605 host_impl_->ScrollBegin(gfx::Point(), InputHandler::Gesture));
623 host_impl_->ScrollBegin(gfx::Point(), InputHandler::Gesture));
642 InputHandler::Gesture));
652 InputHandler::Gesture));
689 host_impl_->ScrollBegin(gfx::Point(), InputHandler::Gesture));
780 host_impl_->ScrollBegin(gfx::Point(50, 50), InputHandler::Gesture);
795 // Scrolling after a pinch gesture should always be in local space. Th
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