1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "skia/ext/platform_device.h" 6 #include "skia/ext/bitmap_platform_device.h" 7 8 #import <ApplicationServices/ApplicationServices.h> 9 #include "skia/ext/skia_utils_mac.h" 10 #include "third_party/skia/include/core/SkMatrix.h" 11 #include "third_party/skia/include/core/SkPath.h" 12 #include "third_party/skia/include/core/SkTypes.h" 13 #include "third_party/skia/include/core/SkUtils.h" 14 15 namespace skia { 16 17 CGContextRef GetBitmapContext(SkDevice* device) { 18 PlatformDevice* platform_device = GetPlatformDevice(device); 19 if (platform_device) 20 return platform_device->GetBitmapContext(); 21 22 return NULL; 23 } 24 25 CGContextRef PlatformDevice::BeginPlatformPaint() { 26 return GetBitmapContext(); 27 } 28 29 void PlatformDevice::EndPlatformPaint() { 30 // Flushing will be done in onAccessBitmap. 31 } 32 33 // Set up the CGContextRef for peaceful coexistence with Skia 34 void PlatformDevice::InitializeCGContext(CGContextRef context) { 35 // CG defaults to the same settings as Skia 36 } 37 38 // static 39 void PlatformDevice::LoadPathToCGContext(CGContextRef context, 40 const SkPath& path) { 41 // instead of a persistent attribute of the context, CG specifies the fill 42 // type per call, so we just have to load up the geometry. 43 CGContextBeginPath(context); 44 45 SkPoint points[4] = { {0, 0}, {0, 0}, {0, 0}, {0, 0} }; 46 SkPath::Iter iter(path, false); 47 for (SkPath::Verb verb = iter.next(points); verb != SkPath::kDone_Verb; 48 verb = iter.next(points)) { 49 switch (verb) { 50 case SkPath::kMove_Verb: { // iter.next returns 1 point 51 CGContextMoveToPoint(context, points[0].fX, points[0].fY); 52 break; 53 } 54 case SkPath::kLine_Verb: { // iter.next returns 2 points 55 CGContextAddLineToPoint(context, points[1].fX, points[1].fY); 56 break; 57 } 58 case SkPath::kQuad_Verb: { // iter.next returns 3 points 59 CGContextAddQuadCurveToPoint(context, points[1].fX, points[1].fY, 60 points[2].fX, points[2].fY); 61 break; 62 } 63 case SkPath::kCubic_Verb: { // iter.next returns 4 points 64 CGContextAddCurveToPoint(context, points[1].fX, points[1].fY, 65 points[2].fX, points[2].fY, 66 points[3].fX, points[3].fY); 67 break; 68 } 69 case SkPath::kClose_Verb: { // iter.next returns 1 point (the last point) 70 break; 71 } 72 case SkPath::kDone_Verb: // iter.next returns 0 points 73 default: { 74 SkASSERT(false); 75 break; 76 } 77 } 78 } 79 CGContextClosePath(context); 80 } 81 82 // static 83 void PlatformDevice::LoadTransformToCGContext(CGContextRef context, 84 const SkMatrix& matrix) { 85 // CoreGraphics can concatenate transforms, but not reset the current one. 86 // So in order to get the required behavior here, we need to first make 87 // the current transformation matrix identity and only then load the new one. 88 89 // Reset matrix to identity. 90 CGAffineTransform orig_cg_matrix = CGContextGetCTM(context); 91 CGAffineTransform orig_cg_matrix_inv = CGAffineTransformInvert( 92 orig_cg_matrix); 93 CGContextConcatCTM(context, orig_cg_matrix_inv); 94 95 // assert that we have indeed returned to the identity Matrix. 96 SkASSERT(CGAffineTransformIsIdentity(CGContextGetCTM(context))); 97 98 // Convert xform to CG-land. 99 // Our coordinate system is flipped to match WebKit's so we need to modify 100 // the xform to match that. 101 SkMatrix transformed_matrix = matrix; 102 SkScalar sy = matrix.getScaleY() * (SkScalar)-1; 103 transformed_matrix.setScaleY(sy); 104 size_t height = CGBitmapContextGetHeight(context); 105 SkScalar ty = -matrix.getTranslateY(); // y axis is flipped. 106 transformed_matrix.setTranslateY(ty + (SkScalar)height); 107 108 CGAffineTransform cg_matrix = gfx::SkMatrixToCGAffineTransform( 109 transformed_matrix); 110 111 // Load final transform into context. 112 CGContextConcatCTM(context, cg_matrix); 113 } 114 115 // static 116 void PlatformDevice::LoadClippingRegionToCGContext( 117 CGContextRef context, 118 const SkRegion& region, 119 const SkMatrix& transformation) { 120 if (region.isEmpty()) { 121 // region can be empty, in which case everything will be clipped. 122 SkRect rect; 123 rect.setEmpty(); 124 CGContextClipToRect(context, gfx::SkRectToCGRect(rect)); 125 } else if (region.isRect()) { 126 // CoreGraphics applies the current transform to clip rects, which is 127 // unwanted. Inverse-transform the rect before sending it to CG. This only 128 // works for translations and scaling, but not for rotations (but the 129 // viewport is never rotated anyway). 130 SkMatrix t; 131 bool did_invert = transformation.invert(&t); 132 if (!did_invert) 133 t.reset(); 134 // Do the transformation. 135 SkRect rect; 136 rect.set(region.getBounds()); 137 t.mapRect(&rect); 138 SkIRect irect; 139 rect.round(&irect); 140 CGContextClipToRect(context, gfx::SkIRectToCGRect(irect)); 141 } else { 142 // It is complex. 143 SkPath path; 144 region.getBoundaryPath(&path); 145 // Clip. Note that windows clipping regions are not affected by the 146 // transform so apply it manually. 147 path.transform(transformation); 148 // TODO(playmobil): Implement. 149 SkASSERT(false); 150 // LoadPathToDC(context, path); 151 // hrgn = PathToRegion(context); 152 } 153 } 154 155 } // namespace skia 156