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      1 /*
      2  * Copyright (c) 2009-2010 jMonkeyEngine
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are
      7  * met:
      8  *
      9  * * Redistributions of source code must retain the above copyright
     10  *   notice, this list of conditions and the following disclaimer.
     11  *
     12  * * Redistributions in binary form must reproduce the above copyright
     13  *   notice, this list of conditions and the following disclaimer in the
     14  *   documentation and/or other materials provided with the distribution.
     15  *
     16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
     17  *   may be used to endorse or promote products derived from this software
     18  *   without specific prior written permission.
     19  *
     20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
     24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
     28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
     29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31  */
     32 
     33 package com.jme3.shader;
     34 
     35 public enum VarType {
     36 
     37     Float,
     38     Vector2,
     39     Vector3,
     40     Vector4,
     41 
     42     FloatArray(true,false),
     43     Vector2Array(true,false),
     44     Vector3Array(true,false),
     45     Vector4Array(true,false),
     46 
     47     Boolean,
     48 
     49     Matrix3(true,false),
     50     Matrix4(true,false),
     51 
     52     Matrix3Array(true,false),
     53     Matrix4Array(true,false),
     54 
     55     TextureBuffer(false,true),
     56     Texture2D(false,true),
     57     Texture3D(false,true),
     58     TextureArray(false,true),
     59     TextureCubeMap(false,true),
     60     Int;
     61 
     62     private boolean usesMultiData = false;
     63     private boolean textureType = false;
     64 
     65     VarType(){
     66     }
     67 
     68     VarType(boolean multiData, boolean textureType){
     69         usesMultiData = multiData;
     70         this.textureType = textureType;
     71     }
     72 
     73     public boolean isTextureType() {
     74         return textureType;
     75     }
     76 
     77     public boolean usesMultiData() {
     78         return usesMultiData;
     79     }
     80 
     81 }
     82