1 /* 2 * Copyright (c) 2009-2010 jMonkeyEngine 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are 7 * met: 8 * 9 * * Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 12 * * Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 17 * may be used to endorse or promote products derived from this software 18 * without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 */ 32 33 package com.jme3.shader; 34 35 public enum VarType { 36 37 Float, 38 Vector2, 39 Vector3, 40 Vector4, 41 42 FloatArray(true,false), 43 Vector2Array(true,false), 44 Vector3Array(true,false), 45 Vector4Array(true,false), 46 47 Boolean, 48 49 Matrix3(true,false), 50 Matrix4(true,false), 51 52 Matrix3Array(true,false), 53 Matrix4Array(true,false), 54 55 TextureBuffer(false,true), 56 Texture2D(false,true), 57 Texture3D(false,true), 58 TextureArray(false,true), 59 TextureCubeMap(false,true), 60 Int; 61 62 private boolean usesMultiData = false; 63 private boolean textureType = false; 64 65 VarType(){ 66 } 67 68 VarType(boolean multiData, boolean textureType){ 69 usesMultiData = multiData; 70 this.textureType = textureType; 71 } 72 73 public boolean isTextureType() { 74 return textureType; 75 } 76 77 public boolean usesMultiData() { 78 return usesMultiData; 79 } 80 81 } 82