Home | History | Annotate | Download | only in filters
      1 /*
      2  * Copyright (C) 2008 Alex Mathews <possessedpenguinbob (at) gmail.com>
      3  * Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann (at) kde.org>
      4  * Copyright (C) 2004, 2005 Rob Buis <buis (at) kde.org>
      5  * Copyright (C) 2005 Eric Seidel <eric (at) webkit.org>
      6  *
      7  * This library is free software; you can redistribute it and/or
      8  * modify it under the terms of the GNU Library General Public
      9  * License as published by the Free Software Foundation; either
     10  * version 2 of the License, or (at your option) any later version.
     11  *
     12  * This library is distributed in the hope that it will be useful,
     13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     15  * Library General Public License for more details.
     16  *
     17  * You should have received a copy of the GNU Library General Public License
     18  * along with this library; see the file COPYING.LIB.  If not, write to
     19  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
     20  * Boston, MA 02110-1301, USA.
     21  */
     22 
     23 #ifndef PointLightSource_h
     24 #define PointLightSource_h
     25 
     26 #include "core/platform/graphics/filters/LightSource.h"
     27 
     28 namespace WebCore {
     29 
     30 class PointLightSource : public LightSource {
     31 public:
     32     static PassRefPtr<PointLightSource> create(const FloatPoint3D& position)
     33     {
     34         return adoptRef(new PointLightSource(position));
     35     }
     36 
     37     const FloatPoint3D& position() const { return m_position; }
     38     virtual bool setX(float) OVERRIDE;
     39     virtual bool setY(float) OVERRIDE;
     40     virtual bool setZ(float) OVERRIDE;
     41 
     42     virtual void initPaintingData(PaintingData&);
     43     virtual void updatePaintingData(PaintingData&, int x, int y, float z);
     44 
     45     virtual TextStream& externalRepresentation(TextStream&) const;
     46 
     47 private:
     48     PointLightSource(const FloatPoint3D& position)
     49         : LightSource(LS_POINT)
     50         , m_position(position)
     51     {
     52     }
     53 
     54     FloatPoint3D m_position;
     55 };
     56 
     57 } // namespace WebCore
     58 
     59 #endif // PointLightSource_h
     60