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      1 //===-- SpillPlacement.h - Optimal Spill Code Placement --------*- C++ -*--===//
      2 //
      3 //                     The LLVM Compiler Infrastructure
      4 //
      5 // This file is distributed under the University of Illinois Open Source
      6 // License. See LICENSE.TXT for details.
      7 //
      8 //===----------------------------------------------------------------------===//
      9 //
     10 // This analysis computes the optimal spill code placement between basic blocks.
     11 //
     12 // The runOnMachineFunction() method only precomputes some profiling information
     13 // about the CFG. The real work is done by prepare(), addConstraints(), and
     14 // finish() which are called by the register allocator.
     15 //
     16 // Given a variable that is live across multiple basic blocks, and given
     17 // constraints on the basic blocks where the variable is live, determine which
     18 // edge bundles should have the variable in a register and which edge bundles
     19 // should have the variable in a stack slot.
     20 //
     21 // The returned bit vector can be used to place optimal spill code at basic
     22 // block entries and exits. Spill code placement inside a basic block is not
     23 // considered.
     24 //
     25 //===----------------------------------------------------------------------===//
     26 
     27 #ifndef LLVM_CODEGEN_SPILLPLACEMENT_H
     28 #define LLVM_CODEGEN_SPILLPLACEMENT_H
     29 
     30 #include "llvm/ADT/ArrayRef.h"
     31 #include "llvm/ADT/SmallVector.h"
     32 #include "llvm/CodeGen/MachineFunctionPass.h"
     33 #include "llvm/Support/BlockFrequency.h"
     34 
     35 namespace llvm {
     36 
     37 class BitVector;
     38 class EdgeBundles;
     39 class MachineBasicBlock;
     40 class MachineLoopInfo;
     41 
     42 class SpillPlacement  : public MachineFunctionPass {
     43   struct Node;
     44   const MachineFunction *MF;
     45   const EdgeBundles *bundles;
     46   const MachineLoopInfo *loops;
     47   Node *nodes;
     48 
     49   // Nodes that are active in the current computation. Owned by the prepare()
     50   // caller.
     51   BitVector *ActiveNodes;
     52 
     53   // Nodes with active links. Populated by scanActiveBundles.
     54   SmallVector<unsigned, 8> Linked;
     55 
     56   // Nodes that went positive during the last call to scanActiveBundles or
     57   // iterate.
     58   SmallVector<unsigned, 8> RecentPositive;
     59 
     60   // Block frequencies are computed once. Indexed by block number.
     61   SmallVector<BlockFrequency, 4> BlockFrequencies;
     62 
     63 public:
     64   static char ID; // Pass identification, replacement for typeid.
     65 
     66   SpillPlacement() : MachineFunctionPass(ID), nodes(0) {}
     67   ~SpillPlacement() { releaseMemory(); }
     68 
     69   /// BorderConstraint - A basic block has separate constraints for entry and
     70   /// exit.
     71   enum BorderConstraint {
     72     DontCare,  ///< Block doesn't care / variable not live.
     73     PrefReg,   ///< Block entry/exit prefers a register.
     74     PrefSpill, ///< Block entry/exit prefers a stack slot.
     75     PrefBoth,  ///< Block entry prefers both register and stack.
     76     MustSpill  ///< A register is impossible, variable must be spilled.
     77   };
     78 
     79   /// BlockConstraint - Entry and exit constraints for a basic block.
     80   struct BlockConstraint {
     81     unsigned Number;            ///< Basic block number (from MBB::getNumber()).
     82     BorderConstraint Entry : 8; ///< Constraint on block entry.
     83     BorderConstraint Exit : 8;  ///< Constraint on block exit.
     84 
     85     /// True when this block changes the value of the live range. This means
     86     /// the block has a non-PHI def.  When this is false, a live-in value on
     87     /// the stack can be live-out on the stack without inserting a spill.
     88     bool ChangesValue;
     89   };
     90 
     91   /// prepare - Reset state and prepare for a new spill placement computation.
     92   /// @param RegBundles Bit vector to receive the edge bundles where the
     93   ///                   variable should be kept in a register. Each bit
     94   ///                   corresponds to an edge bundle, a set bit means the
     95   ///                   variable should be kept in a register through the
     96   ///                   bundle. A clear bit means the variable should be
     97   ///                   spilled. This vector is retained.
     98   void prepare(BitVector &RegBundles);
     99 
    100   /// addConstraints - Add constraints and biases. This method may be called
    101   /// more than once to accumulate constraints.
    102   /// @param LiveBlocks Constraints for blocks that have the variable live in or
    103   ///                   live out.
    104   void addConstraints(ArrayRef<BlockConstraint> LiveBlocks);
    105 
    106   /// addPrefSpill - Add PrefSpill constraints to all blocks listed.  This is
    107   /// equivalent to calling addConstraint with identical BlockConstraints with
    108   /// Entry = Exit = PrefSpill, and ChangesValue = false.
    109   ///
    110   /// @param Blocks Array of block numbers that prefer to spill in and out.
    111   /// @param Strong When true, double the negative bias for these blocks.
    112   void addPrefSpill(ArrayRef<unsigned> Blocks, bool Strong);
    113 
    114   /// addLinks - Add transparent blocks with the given numbers.
    115   void addLinks(ArrayRef<unsigned> Links);
    116 
    117   /// scanActiveBundles - Perform an initial scan of all bundles activated by
    118   /// addConstraints and addLinks, updating their state. Add all the bundles
    119   /// that now prefer a register to RecentPositive.
    120   /// Prepare internal data structures for iterate.
    121   /// Return true is there are any positive nodes.
    122   bool scanActiveBundles();
    123 
    124   /// iterate - Update the network iteratively until convergence, or new bundles
    125   /// are found.
    126   void iterate();
    127 
    128   /// getRecentPositive - Return an array of bundles that became positive during
    129   /// the previous call to scanActiveBundles or iterate.
    130   ArrayRef<unsigned> getRecentPositive() { return RecentPositive; }
    131 
    132   /// finish - Compute the optimal spill code placement given the
    133   /// constraints. No MustSpill constraints will be violated, and the smallest
    134   /// possible number of PrefX constraints will be violated, weighted by
    135   /// expected execution frequencies.
    136   /// The selected bundles are returned in the bitvector passed to prepare().
    137   /// @return True if a perfect solution was found, allowing the variable to be
    138   ///         in a register through all relevant bundles.
    139   bool finish();
    140 
    141   /// getBlockFrequency - Return the estimated block execution frequency per
    142   /// function invocation.
    143   BlockFrequency getBlockFrequency(unsigned Number) const {
    144     return BlockFrequencies[Number];
    145   }
    146 
    147 private:
    148   virtual bool runOnMachineFunction(MachineFunction&);
    149   virtual void getAnalysisUsage(AnalysisUsage&) const;
    150   virtual void releaseMemory();
    151 
    152   void activate(unsigned);
    153 };
    154 
    155 } // end namespace llvm
    156 
    157 #endif
    158