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  /cts/suite/pts/deviceTests/opengl/jni/reference/
ReferenceRenderer.h 22 class ReferenceRenderer: public Renderer {
24 ReferenceRenderer(ANativeWindow* window);
25 virtual ~ReferenceRenderer() {};
ReferenceRenderer.cpp 14 #include "ReferenceRenderer.h"
24 ReferenceRenderer::ReferenceRenderer(ANativeWindow* window) :
28 bool ReferenceRenderer::setUp() {
65 bool ReferenceRenderer::tearDown() {
78 bool ReferenceRenderer::update(int frame) {
80 int sceneId = frame / ReferenceRenderer::FRAMES_PER_SCENE;
81 int localFrame = frame % ReferenceRenderer::FRAMES_PER_SCENE;
87 void ReferenceRenderer::drawWorkload() {

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