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      1 /*
      2  * libjingle
      3  * Copyright 2004--2005, Google Inc.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are met:
      7  *
      8  *  1. Redistributions of source code must retain the above copyright notice,
      9  *     this list of conditions and the following disclaimer.
     10  *  2. Redistributions in binary form must reproduce the above copyright notice,
     11  *     this list of conditions and the following disclaimer in the documentation
     12  *     and/or other materials provided with the distribution.
     13  *  3. The name of the author may not be used to endorse or promote products
     14  *     derived from this software without specific prior written permission.
     15  *
     16  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
     17  * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
     18  * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
     19  * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     20  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     21  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
     22  * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
     23  * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
     24  * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
     25  * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     26  */
     27 
     28 #ifndef TALK_P2P_BASE_PORT_H_
     29 #define TALK_P2P_BASE_PORT_H_
     30 
     31 #include <string>
     32 #include <vector>
     33 #include <map>
     34 
     35 #include "talk/base/network.h"
     36 #include "talk/base/proxyinfo.h"
     37 #include "talk/base/ratetracker.h"
     38 #include "talk/base/sigslot.h"
     39 #include "talk/base/socketaddress.h"
     40 #include "talk/base/thread.h"
     41 #include "talk/p2p/base/candidate.h"
     42 #include "talk/p2p/base/packetsocketfactory.h"
     43 #include "talk/p2p/base/portinterface.h"
     44 #include "talk/p2p/base/stun.h"
     45 #include "talk/p2p/base/stunrequest.h"
     46 #include "talk/p2p/base/transport.h"
     47 
     48 namespace talk_base {
     49 class AsyncPacketSocket;
     50 }
     51 
     52 namespace cricket {
     53 
     54 class Connection;
     55 class ConnectionRequest;
     56 
     57 extern const char LOCAL_PORT_TYPE[];
     58 extern const char STUN_PORT_TYPE[];
     59 extern const char PRFLX_PORT_TYPE[];
     60 extern const char RELAY_PORT_TYPE[];
     61 
     62 extern const char UDP_PROTOCOL_NAME[];
     63 extern const char TCP_PROTOCOL_NAME[];
     64 extern const char SSLTCP_PROTOCOL_NAME[];
     65 
     66 // The length of time we wait before timing out readability on a connection.
     67 const uint32 CONNECTION_READ_TIMEOUT = 30 * 1000;   // 30 seconds
     68 
     69 // The length of time we wait before timing out writability on a connection.
     70 const uint32 CONNECTION_WRITE_TIMEOUT = 15 * 1000;  // 15 seconds
     71 
     72 // The length of time we wait before we become unwritable.
     73 const uint32 CONNECTION_WRITE_CONNECT_TIMEOUT = 5 * 1000;  // 5 seconds
     74 
     75 // The number of pings that must fail to respond before we become unwritable.
     76 const uint32 CONNECTION_WRITE_CONNECT_FAILURES = 5;
     77 
     78 // This is the length of time that we wait for a ping response to come back.
     79 const int CONNECTION_RESPONSE_TIMEOUT = 5 * 1000;   // 5 seconds
     80 
     81 enum RelayType {
     82   RELAY_GTURN,   // Legacy google relay service.
     83   RELAY_TURN     // Standard (TURN) relay service.
     84 };
     85 
     86 enum IcePriorityValue {
     87   // The reason we are choosing Relay preference 2 is because, we can run
     88   // Relay from client to server on UDP/TCP/TLS. To distinguish the transport
     89   // protocol, we prefer UDP over TCP over TLS.
     90   // For UDP ICE_TYPE_PREFERENCE_RELAY will be 2.
     91   // For TCP ICE_TYPE_PREFERENCE_RELAY will be 1.
     92   // For TLS ICE_TYPE_PREFERENCE_RELAY will be 0.
     93   // Check turnport.cc for setting these values.
     94   ICE_TYPE_PREFERENCE_RELAY = 2,
     95   ICE_TYPE_PREFERENCE_HOST_TCP = 90,
     96   ICE_TYPE_PREFERENCE_SRFLX = 100,
     97   ICE_TYPE_PREFERENCE_PRFLX = 110,
     98   ICE_TYPE_PREFERENCE_HOST = 126
     99 };
    100 
    101 const char* ProtoToString(ProtocolType proto);
    102 bool StringToProto(const char* value, ProtocolType* proto);
    103 
    104 struct ProtocolAddress {
    105   talk_base::SocketAddress address;
    106   ProtocolType proto;
    107   bool secure;
    108 
    109   ProtocolAddress(const talk_base::SocketAddress& a, ProtocolType p)
    110       : address(a), proto(p), secure(false) { }
    111   ProtocolAddress(const talk_base::SocketAddress& a, ProtocolType p, bool sec)
    112       : address(a), proto(p), secure(sec) { }
    113 };
    114 
    115 // Represents a local communication mechanism that can be used to create
    116 // connections to similar mechanisms of the other client.  Subclasses of this
    117 // one add support for specific mechanisms like local UDP ports.
    118 class Port : public PortInterface, public talk_base::MessageHandler,
    119              public sigslot::has_slots<> {
    120  public:
    121   Port(talk_base::Thread* thread, talk_base::Network* network,
    122        const talk_base::IPAddress& ip,
    123        const std::string& username_fragment, const std::string& password);
    124   Port(talk_base::Thread* thread, const std::string& type,
    125        talk_base::PacketSocketFactory* factory,
    126        talk_base::Network* network, const talk_base::IPAddress& ip,
    127        int min_port, int max_port, const std::string& username_fragment,
    128        const std::string& password);
    129   virtual ~Port();
    130 
    131   virtual const std::string& Type() const { return type_; }
    132   virtual talk_base::Network* Network() const { return network_; }
    133 
    134   // This method will set the flag which enables standard ICE/STUN procedures
    135   // in STUN connectivity checks. Currently this method does
    136   // 1. Add / Verify MI attribute in STUN binding requests.
    137   // 2. Username attribute in STUN binding request will be RFRAF:LFRAG,
    138   // as opposed to RFRAGLFRAG.
    139   virtual void SetIceProtocolType(IceProtocolType protocol) {
    140     ice_protocol_ = protocol;
    141   }
    142   virtual IceProtocolType IceProtocol() const { return ice_protocol_; }
    143 
    144   // Methods to set/get ICE role and tiebreaker values.
    145   IceRole GetIceRole() const { return ice_role_; }
    146   void SetIceRole(IceRole role) { ice_role_ = role; }
    147 
    148   void SetIceTiebreaker(uint64 tiebreaker) { tiebreaker_ = tiebreaker; }
    149   uint64 IceTiebreaker() const { return tiebreaker_; }
    150 
    151   virtual bool SharedSocket() const { return shared_socket_; }
    152 
    153   // The thread on which this port performs its I/O.
    154   talk_base::Thread* thread() { return thread_; }
    155 
    156   // The factory used to create the sockets of this port.
    157   talk_base::PacketSocketFactory* socket_factory() const { return factory_; }
    158   void set_socket_factory(talk_base::PacketSocketFactory* factory) {
    159     factory_ = factory;
    160   }
    161 
    162   // For debugging purposes.
    163   const std::string& content_name() const { return content_name_; }
    164   void set_content_name(const std::string& content_name) {
    165     content_name_ = content_name;
    166   }
    167 
    168   int component() const { return component_; }
    169   void set_component(int component) { component_ = component; }
    170 
    171   bool send_retransmit_count_attribute() const {
    172     return send_retransmit_count_attribute_;
    173   }
    174   void set_send_retransmit_count_attribute(bool enable) {
    175     send_retransmit_count_attribute_ = enable;
    176   }
    177 
    178   const talk_base::SocketAddress& related_address() const {
    179     return related_address_;
    180   }
    181   void set_related_address(const talk_base::SocketAddress& address) {
    182     related_address_ = address;
    183   }
    184 
    185   // Identifies the generation that this port was created in.
    186   uint32 generation() { return generation_; }
    187   void set_generation(uint32 generation) { generation_ = generation; }
    188 
    189   // ICE requires a single username/password per content/media line. So the
    190   // |ice_username_fragment_| of the ports that belongs to the same content will
    191   // be the same. However this causes a small complication with our relay
    192   // server, which expects different username for RTP and RTCP.
    193   //
    194   // To resolve this problem, we implemented the username_fragment(),
    195   // which returns a different username (calculated from
    196   // |ice_username_fragment_|) for RTCP in the case of ICEPROTO_GOOGLE. And the
    197   // username_fragment() simply returns |ice_username_fragment_| when running
    198   // in ICEPROTO_RFC5245.
    199   //
    200   // As a result the ICEPROTO_GOOGLE will use different usernames for RTP and
    201   // RTCP. And the ICEPROTO_RFC5245 will use same username for both RTP and
    202   // RTCP.
    203   const std::string username_fragment() const;
    204   const std::string& password() const { return password_; }
    205 
    206   // Fired when candidates are discovered by the port. When all candidates
    207   // are discovered that belong to port SignalAddressReady is fired.
    208   sigslot::signal2<Port*, const Candidate&> SignalCandidateReady;
    209 
    210   // Provides all of the above information in one handy object.
    211   virtual const std::vector<Candidate>& Candidates() const {
    212     return candidates_;
    213   }
    214 
    215   // SignalPortComplete is sent when port completes the task of candidates
    216   // allocation.
    217   sigslot::signal1<Port*> SignalPortComplete;
    218   // This signal sent when port fails to allocate candidates and this port
    219   // can't be used in establishing the connections. When port is in shared mode
    220   // and port fails to allocate one of the candidates, port shouldn't send
    221   // this signal as other candidates might be usefull in establishing the
    222   // connection.
    223   sigslot::signal1<Port*> SignalPortError;
    224 
    225   // Returns a map containing all of the connections of this port, keyed by the
    226   // remote address.
    227   typedef std::map<talk_base::SocketAddress, Connection*> AddressMap;
    228   const AddressMap& connections() { return connections_; }
    229 
    230   // Returns the connection to the given address or NULL if none exists.
    231   virtual Connection* GetConnection(
    232       const talk_base::SocketAddress& remote_addr);
    233 
    234   // Called each time a connection is created.
    235   sigslot::signal2<Port*, Connection*> SignalConnectionCreated;
    236 
    237   // In a shared socket mode each port which shares the socket will decide
    238   // to accept the packet based on the |remote_addr|. Currently only UDP
    239   // port implemented this method.
    240   // TODO(mallinath) - Make it pure virtual.
    241   virtual bool HandleIncomingPacket(
    242       talk_base::AsyncPacketSocket* socket, const char* data, size_t size,
    243       const talk_base::SocketAddress& remote_addr) {
    244     ASSERT(false);
    245     return false;
    246   }
    247 
    248   // Sends a response message (normal or error) to the given request.  One of
    249   // these methods should be called as a response to SignalUnknownAddress.
    250   // NOTE: You MUST call CreateConnection BEFORE SendBindingResponse.
    251   virtual void SendBindingResponse(StunMessage* request,
    252                                    const talk_base::SocketAddress& addr);
    253   virtual void SendBindingErrorResponse(
    254       StunMessage* request, const talk_base::SocketAddress& addr,
    255       int error_code, const std::string& reason);
    256 
    257   void set_proxy(const std::string& user_agent,
    258                  const talk_base::ProxyInfo& proxy) {
    259     user_agent_ = user_agent;
    260     proxy_ = proxy;
    261   }
    262   const std::string& user_agent() { return user_agent_; }
    263   const talk_base::ProxyInfo& proxy() { return proxy_; }
    264 
    265   virtual void EnablePortPackets();
    266 
    267   // Indicates to the port that its official use has now begun.  This will
    268   // start the timer that checks to see if the port is being used.
    269   void Start();
    270 
    271   // Called if the port has no connections and is no longer useful.
    272   void Destroy();
    273 
    274   virtual void OnMessage(talk_base::Message *pmsg);
    275 
    276   // Debugging description of this port
    277   virtual std::string ToString() const;
    278   talk_base::IPAddress& ip() { return ip_; }
    279   int min_port() { return min_port_; }
    280   int max_port() { return max_port_; }
    281 
    282   // This method will return local and remote username fragements from the
    283   // stun username attribute if present.
    284   bool ParseStunUsername(const StunMessage* stun_msg,
    285                          std::string* local_username,
    286                          std::string* remote_username) const;
    287   void CreateStunUsername(const std::string& remote_username,
    288                           std::string* stun_username_attr_str) const;
    289 
    290   bool MaybeIceRoleConflict(const talk_base::SocketAddress& addr,
    291                             IceMessage* stun_msg,
    292                             const std::string& remote_ufrag);
    293 
    294   // Called when the socket is currently able to send.
    295   void OnReadyToSend();
    296 
    297   // Called when the Connection discovers a local peer reflexive candidate.
    298   // Returns the index of the new local candidate.
    299   size_t AddPrflxCandidate(const Candidate& local);
    300 
    301   // Returns if RFC 5245 ICE protocol is used.
    302   bool IsStandardIce() const;
    303 
    304   // Returns if Google ICE protocol is used.
    305   bool IsGoogleIce() const;
    306 
    307  protected:
    308   void set_type(const std::string& type) { type_ = type; }
    309   // Fills in the local address of the port.
    310   void AddAddress(const talk_base::SocketAddress& address,
    311                   const talk_base::SocketAddress& base_address,
    312                   const std::string& protocol, const std::string& type,
    313                   uint32 type_preference, bool final);
    314 
    315   // Adds the given connection to the list.  (Deleting removes them.)
    316   void AddConnection(Connection* conn);
    317 
    318   // Called when a packet is received from an unknown address that is not
    319   // currently a connection.  If this is an authenticated STUN binding request,
    320   // then we will signal the client.
    321   void OnReadPacket(const char* data, size_t size,
    322                     const talk_base::SocketAddress& addr,
    323                     ProtocolType proto);
    324 
    325   // If the given data comprises a complete and correct STUN message then the
    326   // return value is true, otherwise false. If the message username corresponds
    327   // with this port's username fragment, msg will contain the parsed STUN
    328   // message.  Otherwise, the function may send a STUN response internally.
    329   // remote_username contains the remote fragment of the STUN username.
    330   bool GetStunMessage(const char* data, size_t size,
    331                       const talk_base::SocketAddress& addr,
    332                       IceMessage** out_msg, std::string* out_username);
    333 
    334   // Checks if the address in addr is compatible with the port's ip.
    335   bool IsCompatibleAddress(const talk_base::SocketAddress& addr);
    336 
    337  private:
    338   void Construct();
    339   // Called when one of our connections deletes itself.
    340   void OnConnectionDestroyed(Connection* conn);
    341 
    342   // Checks if this port is useless, and hence, should be destroyed.
    343   void CheckTimeout();
    344 
    345   talk_base::Thread* thread_;
    346   talk_base::PacketSocketFactory* factory_;
    347   std::string type_;
    348   bool send_retransmit_count_attribute_;
    349   talk_base::Network* network_;
    350   talk_base::IPAddress ip_;
    351   int min_port_;
    352   int max_port_;
    353   std::string content_name_;
    354   int component_;
    355   uint32 generation_;
    356   talk_base::SocketAddress related_address_;
    357   // In order to establish a connection to this Port (so that real data can be
    358   // sent through), the other side must send us a STUN binding request that is
    359   // authenticated with this username_fragment and password.
    360   // PortAllocatorSession will provide these username_fragment and password.
    361   //
    362   // Note: we should always use username_fragment() instead of using
    363   // |ice_username_fragment_| directly. For the details see the comment on
    364   // username_fragment().
    365   std::string ice_username_fragment_;
    366   std::string password_;
    367   std::vector<Candidate> candidates_;
    368   AddressMap connections_;
    369   enum Lifetime { LT_PRESTART, LT_PRETIMEOUT, LT_POSTTIMEOUT } lifetime_;
    370   bool enable_port_packets_;
    371   IceProtocolType ice_protocol_;
    372   IceRole ice_role_;
    373   uint64 tiebreaker_;
    374   bool shared_socket_;
    375 
    376   // Information to use when going through a proxy.
    377   std::string user_agent_;
    378   talk_base::ProxyInfo proxy_;
    379 
    380   friend class Connection;
    381 };
    382 
    383 // Represents a communication link between a port on the local client and a
    384 // port on the remote client.
    385 class Connection : public talk_base::MessageHandler,
    386     public sigslot::has_slots<> {
    387  public:
    388   // States are from RFC 5245. http://tools.ietf.org/html/rfc5245#section-5.7.4
    389   enum State {
    390     STATE_WAITING = 0,  // Check has not been performed, Waiting pair on CL.
    391     STATE_INPROGRESS,   // Check has been sent, transaction is in progress.
    392     STATE_SUCCEEDED,    // Check already done, produced a successful result.
    393     STATE_FAILED        // Check for this connection failed.
    394   };
    395 
    396   virtual ~Connection();
    397 
    398   // The local port where this connection sends and receives packets.
    399   Port* port() { return port_; }
    400   const Port* port() const { return port_; }
    401 
    402   // Returns the description of the local port
    403   virtual const Candidate& local_candidate() const;
    404 
    405   // Returns the description of the remote port to which we communicate.
    406   const Candidate& remote_candidate() const { return remote_candidate_; }
    407 
    408   // Returns the pair priority.
    409   uint64 priority() const;
    410 
    411   enum ReadState {
    412     STATE_READ_INIT    = 0,  // we have yet to receive a ping
    413     STATE_READABLE     = 1,  // we have received pings recently
    414     STATE_READ_TIMEOUT = 2,  // we haven't received pings in a while
    415   };
    416 
    417   ReadState read_state() const { return read_state_; }
    418   bool readable() const { return read_state_ == STATE_READABLE; }
    419 
    420   enum WriteState {
    421     STATE_WRITABLE          = 0,  // we have received ping responses recently
    422     STATE_WRITE_UNRELIABLE  = 1,  // we have had a few ping failures
    423     STATE_WRITE_INIT        = 2,  // we have yet to receive a ping response
    424     STATE_WRITE_TIMEOUT     = 3,  // we have had a large number of ping failures
    425   };
    426 
    427   WriteState write_state() const { return write_state_; }
    428   bool writable() const { return write_state_ == STATE_WRITABLE; }
    429 
    430   // Determines whether the connection has finished connecting.  This can only
    431   // be false for TCP connections.
    432   bool connected() const { return connected_; }
    433 
    434   // Estimate of the round-trip time over this connection.
    435   uint32 rtt() const { return rtt_; }
    436 
    437   size_t sent_total_bytes();
    438   size_t sent_bytes_second();
    439   size_t recv_total_bytes();
    440   size_t recv_bytes_second();
    441   sigslot::signal1<Connection*> SignalStateChange;
    442 
    443   // Sent when the connection has decided that it is no longer of value.  It
    444   // will delete itself immediately after this call.
    445   sigslot::signal1<Connection*> SignalDestroyed;
    446 
    447   // The connection can send and receive packets asynchronously.  This matches
    448   // the interface of AsyncPacketSocket, which may use UDP or TCP under the
    449   // covers.
    450   virtual int Send(const void* data, size_t size) = 0;
    451 
    452   // Error if Send() returns < 0
    453   virtual int GetError() = 0;
    454 
    455   sigslot::signal3<Connection*, const char*, size_t> SignalReadPacket;
    456 
    457   sigslot::signal1<Connection*> SignalReadyToSend;
    458 
    459   // Called when a packet is received on this connection.
    460   void OnReadPacket(const char* data, size_t size);
    461 
    462   // Called when the socket is currently able to send.
    463   void OnReadyToSend();
    464 
    465   // Called when a connection is determined to be no longer useful to us.  We
    466   // still keep it around in case the other side wants to use it.  But we can
    467   // safely stop pinging on it and we can allow it to time out if the other
    468   // side stops using it as well.
    469   bool pruned() const { return pruned_; }
    470   void Prune();
    471 
    472   bool use_candidate_attr() const { return use_candidate_attr_; }
    473   void set_use_candidate_attr(bool enable);
    474 
    475   void set_remote_ice_mode(IceMode mode) {
    476     remote_ice_mode_ = mode;
    477   }
    478 
    479   // Makes the connection go away.
    480   void Destroy();
    481 
    482   // Checks that the state of this connection is up-to-date.  The argument is
    483   // the current time, which is compared against various timeouts.
    484   void UpdateState(uint32 now);
    485 
    486   // Called when this connection should try checking writability again.
    487   uint32 last_ping_sent() const { return last_ping_sent_; }
    488   void Ping(uint32 now);
    489 
    490   // Called whenever a valid ping is received on this connection.  This is
    491   // public because the connection intercepts the first ping for us.
    492   uint32 last_ping_received() const { return last_ping_received_; }
    493   void ReceivedPing();
    494 
    495   // Debugging description of this connection
    496   std::string ToString() const;
    497   std::string ToSensitiveString() const;
    498 
    499   bool reported() const { return reported_; }
    500   void set_reported(bool reported) { reported_ = reported;}
    501 
    502   // This flag will be set if this connection is the chosen one for media
    503   // transmission. This connection will send STUN ping with USE-CANDIDATE
    504   // attribute.
    505   sigslot::signal1<Connection*> SignalUseCandidate;
    506   // Invoked when Connection receives STUN error response with 487 code.
    507   void HandleRoleConflictFromPeer();
    508 
    509   State state() const { return state_; }
    510 
    511   IceMode remote_ice_mode() const { return remote_ice_mode_; }
    512 
    513  protected:
    514   // Constructs a new connection to the given remote port.
    515   Connection(Port* port, size_t index, const Candidate& candidate);
    516 
    517   // Called back when StunRequestManager has a stun packet to send
    518   void OnSendStunPacket(const void* data, size_t size, StunRequest* req);
    519 
    520   // Callbacks from ConnectionRequest
    521   void OnConnectionRequestResponse(ConnectionRequest* req,
    522                                    StunMessage* response);
    523   void OnConnectionRequestErrorResponse(ConnectionRequest* req,
    524                                         StunMessage* response);
    525   void OnConnectionRequestTimeout(ConnectionRequest* req);
    526 
    527   // Changes the state and signals if necessary.
    528   void set_read_state(ReadState value);
    529   void set_write_state(WriteState value);
    530   void set_state(State state);
    531   void set_connected(bool value);
    532 
    533   // Checks if this connection is useless, and hence, should be destroyed.
    534   void CheckTimeout();
    535 
    536   void OnMessage(talk_base::Message *pmsg);
    537 
    538   Port* port_;
    539   size_t local_candidate_index_;
    540   Candidate remote_candidate_;
    541   ReadState read_state_;
    542   WriteState write_state_;
    543   bool connected_;
    544   bool pruned_;
    545   // By default |use_candidate_attr_| flag will be true,
    546   // as we will be using agrressive nomination.
    547   // But when peer is ice-lite, this flag "must" be initialized to false and
    548   // turn on when connection becomes "best connection".
    549   bool use_candidate_attr_;
    550   IceMode remote_ice_mode_;
    551   StunRequestManager requests_;
    552   uint32 rtt_;
    553   uint32 last_ping_sent_;      // last time we sent a ping to the other side
    554   uint32 last_ping_received_;  // last time we received a ping from the other
    555                                // side
    556   uint32 last_data_received_;
    557   uint32 last_ping_response_received_;
    558   std::vector<uint32> pings_since_last_response_;
    559 
    560   talk_base::RateTracker recv_rate_tracker_;
    561   talk_base::RateTracker send_rate_tracker_;
    562 
    563  private:
    564   void MaybeAddPrflxCandidate(ConnectionRequest* request,
    565                               StunMessage* response);
    566 
    567   bool reported_;
    568   State state_;
    569 
    570   friend class Port;
    571   friend class ConnectionRequest;
    572 };
    573 
    574 // ProxyConnection defers all the interesting work to the port
    575 class ProxyConnection : public Connection {
    576  public:
    577   ProxyConnection(Port* port, size_t index, const Candidate& candidate);
    578 
    579   virtual int Send(const void* data, size_t size);
    580   virtual int GetError() { return error_; }
    581 
    582  private:
    583   int error_;
    584 };
    585 
    586 }  // namespace cricket
    587 
    588 #endif  // TALK_P2P_BASE_PORT_H_
    589