1 /* 2 * libjingle 3 * Copyright 2004--2005, Google Inc. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are met: 7 * 8 * 1. Redistributions of source code must retain the above copyright notice, 9 * this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright notice, 11 * this list of conditions and the following disclaimer in the documentation 12 * and/or other materials provided with the distribution. 13 * 3. The name of the author may not be used to endorse or promote products 14 * derived from this software without specific prior written permission. 15 * 16 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED 17 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF 18 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO 19 * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 20 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 21 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; 22 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, 23 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR 24 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF 25 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 26 */ 27 28 #ifndef TALK_P2P_BASE_PORT_H_ 29 #define TALK_P2P_BASE_PORT_H_ 30 31 #include <string> 32 #include <vector> 33 #include <map> 34 35 #include "talk/base/network.h" 36 #include "talk/base/proxyinfo.h" 37 #include "talk/base/ratetracker.h" 38 #include "talk/base/sigslot.h" 39 #include "talk/base/socketaddress.h" 40 #include "talk/base/thread.h" 41 #include "talk/p2p/base/candidate.h" 42 #include "talk/p2p/base/packetsocketfactory.h" 43 #include "talk/p2p/base/portinterface.h" 44 #include "talk/p2p/base/stun.h" 45 #include "talk/p2p/base/stunrequest.h" 46 #include "talk/p2p/base/transport.h" 47 48 namespace talk_base { 49 class AsyncPacketSocket; 50 } 51 52 namespace cricket { 53 54 class Connection; 55 class ConnectionRequest; 56 57 extern const char LOCAL_PORT_TYPE[]; 58 extern const char STUN_PORT_TYPE[]; 59 extern const char PRFLX_PORT_TYPE[]; 60 extern const char RELAY_PORT_TYPE[]; 61 62 extern const char UDP_PROTOCOL_NAME[]; 63 extern const char TCP_PROTOCOL_NAME[]; 64 extern const char SSLTCP_PROTOCOL_NAME[]; 65 66 // The length of time we wait before timing out readability on a connection. 67 const uint32 CONNECTION_READ_TIMEOUT = 30 * 1000; // 30 seconds 68 69 // The length of time we wait before timing out writability on a connection. 70 const uint32 CONNECTION_WRITE_TIMEOUT = 15 * 1000; // 15 seconds 71 72 // The length of time we wait before we become unwritable. 73 const uint32 CONNECTION_WRITE_CONNECT_TIMEOUT = 5 * 1000; // 5 seconds 74 75 // The number of pings that must fail to respond before we become unwritable. 76 const uint32 CONNECTION_WRITE_CONNECT_FAILURES = 5; 77 78 // This is the length of time that we wait for a ping response to come back. 79 const int CONNECTION_RESPONSE_TIMEOUT = 5 * 1000; // 5 seconds 80 81 enum RelayType { 82 RELAY_GTURN, // Legacy google relay service. 83 RELAY_TURN // Standard (TURN) relay service. 84 }; 85 86 enum IcePriorityValue { 87 // The reason we are choosing Relay preference 2 is because, we can run 88 // Relay from client to server on UDP/TCP/TLS. To distinguish the transport 89 // protocol, we prefer UDP over TCP over TLS. 90 // For UDP ICE_TYPE_PREFERENCE_RELAY will be 2. 91 // For TCP ICE_TYPE_PREFERENCE_RELAY will be 1. 92 // For TLS ICE_TYPE_PREFERENCE_RELAY will be 0. 93 // Check turnport.cc for setting these values. 94 ICE_TYPE_PREFERENCE_RELAY = 2, 95 ICE_TYPE_PREFERENCE_HOST_TCP = 90, 96 ICE_TYPE_PREFERENCE_SRFLX = 100, 97 ICE_TYPE_PREFERENCE_PRFLX = 110, 98 ICE_TYPE_PREFERENCE_HOST = 126 99 }; 100 101 const char* ProtoToString(ProtocolType proto); 102 bool StringToProto(const char* value, ProtocolType* proto); 103 104 struct ProtocolAddress { 105 talk_base::SocketAddress address; 106 ProtocolType proto; 107 bool secure; 108 109 ProtocolAddress(const talk_base::SocketAddress& a, ProtocolType p) 110 : address(a), proto(p), secure(false) { } 111 ProtocolAddress(const talk_base::SocketAddress& a, ProtocolType p, bool sec) 112 : address(a), proto(p), secure(sec) { } 113 }; 114 115 // Represents a local communication mechanism that can be used to create 116 // connections to similar mechanisms of the other client. Subclasses of this 117 // one add support for specific mechanisms like local UDP ports. 118 class Port : public PortInterface, public talk_base::MessageHandler, 119 public sigslot::has_slots<> { 120 public: 121 Port(talk_base::Thread* thread, talk_base::Network* network, 122 const talk_base::IPAddress& ip, 123 const std::string& username_fragment, const std::string& password); 124 Port(talk_base::Thread* thread, const std::string& type, 125 talk_base::PacketSocketFactory* factory, 126 talk_base::Network* network, const talk_base::IPAddress& ip, 127 int min_port, int max_port, const std::string& username_fragment, 128 const std::string& password); 129 virtual ~Port(); 130 131 virtual const std::string& Type() const { return type_; } 132 virtual talk_base::Network* Network() const { return network_; } 133 134 // This method will set the flag which enables standard ICE/STUN procedures 135 // in STUN connectivity checks. Currently this method does 136 // 1. Add / Verify MI attribute in STUN binding requests. 137 // 2. Username attribute in STUN binding request will be RFRAF:LFRAG, 138 // as opposed to RFRAGLFRAG. 139 virtual void SetIceProtocolType(IceProtocolType protocol) { 140 ice_protocol_ = protocol; 141 } 142 virtual IceProtocolType IceProtocol() const { return ice_protocol_; } 143 144 // Methods to set/get ICE role and tiebreaker values. 145 IceRole GetIceRole() const { return ice_role_; } 146 void SetIceRole(IceRole role) { ice_role_ = role; } 147 148 void SetIceTiebreaker(uint64 tiebreaker) { tiebreaker_ = tiebreaker; } 149 uint64 IceTiebreaker() const { return tiebreaker_; } 150 151 virtual bool SharedSocket() const { return shared_socket_; } 152 153 // The thread on which this port performs its I/O. 154 talk_base::Thread* thread() { return thread_; } 155 156 // The factory used to create the sockets of this port. 157 talk_base::PacketSocketFactory* socket_factory() const { return factory_; } 158 void set_socket_factory(talk_base::PacketSocketFactory* factory) { 159 factory_ = factory; 160 } 161 162 // For debugging purposes. 163 const std::string& content_name() const { return content_name_; } 164 void set_content_name(const std::string& content_name) { 165 content_name_ = content_name; 166 } 167 168 int component() const { return component_; } 169 void set_component(int component) { component_ = component; } 170 171 bool send_retransmit_count_attribute() const { 172 return send_retransmit_count_attribute_; 173 } 174 void set_send_retransmit_count_attribute(bool enable) { 175 send_retransmit_count_attribute_ = enable; 176 } 177 178 const talk_base::SocketAddress& related_address() const { 179 return related_address_; 180 } 181 void set_related_address(const talk_base::SocketAddress& address) { 182 related_address_ = address; 183 } 184 185 // Identifies the generation that this port was created in. 186 uint32 generation() { return generation_; } 187 void set_generation(uint32 generation) { generation_ = generation; } 188 189 // ICE requires a single username/password per content/media line. So the 190 // |ice_username_fragment_| of the ports that belongs to the same content will 191 // be the same. However this causes a small complication with our relay 192 // server, which expects different username for RTP and RTCP. 193 // 194 // To resolve this problem, we implemented the username_fragment(), 195 // which returns a different username (calculated from 196 // |ice_username_fragment_|) for RTCP in the case of ICEPROTO_GOOGLE. And the 197 // username_fragment() simply returns |ice_username_fragment_| when running 198 // in ICEPROTO_RFC5245. 199 // 200 // As a result the ICEPROTO_GOOGLE will use different usernames for RTP and 201 // RTCP. And the ICEPROTO_RFC5245 will use same username for both RTP and 202 // RTCP. 203 const std::string username_fragment() const; 204 const std::string& password() const { return password_; } 205 206 // Fired when candidates are discovered by the port. When all candidates 207 // are discovered that belong to port SignalAddressReady is fired. 208 sigslot::signal2<Port*, const Candidate&> SignalCandidateReady; 209 210 // Provides all of the above information in one handy object. 211 virtual const std::vector<Candidate>& Candidates() const { 212 return candidates_; 213 } 214 215 // SignalPortComplete is sent when port completes the task of candidates 216 // allocation. 217 sigslot::signal1<Port*> SignalPortComplete; 218 // This signal sent when port fails to allocate candidates and this port 219 // can't be used in establishing the connections. When port is in shared mode 220 // and port fails to allocate one of the candidates, port shouldn't send 221 // this signal as other candidates might be usefull in establishing the 222 // connection. 223 sigslot::signal1<Port*> SignalPortError; 224 225 // Returns a map containing all of the connections of this port, keyed by the 226 // remote address. 227 typedef std::map<talk_base::SocketAddress, Connection*> AddressMap; 228 const AddressMap& connections() { return connections_; } 229 230 // Returns the connection to the given address or NULL if none exists. 231 virtual Connection* GetConnection( 232 const talk_base::SocketAddress& remote_addr); 233 234 // Called each time a connection is created. 235 sigslot::signal2<Port*, Connection*> SignalConnectionCreated; 236 237 // In a shared socket mode each port which shares the socket will decide 238 // to accept the packet based on the |remote_addr|. Currently only UDP 239 // port implemented this method. 240 // TODO(mallinath) - Make it pure virtual. 241 virtual bool HandleIncomingPacket( 242 talk_base::AsyncPacketSocket* socket, const char* data, size_t size, 243 const talk_base::SocketAddress& remote_addr) { 244 ASSERT(false); 245 return false; 246 } 247 248 // Sends a response message (normal or error) to the given request. One of 249 // these methods should be called as a response to SignalUnknownAddress. 250 // NOTE: You MUST call CreateConnection BEFORE SendBindingResponse. 251 virtual void SendBindingResponse(StunMessage* request, 252 const talk_base::SocketAddress& addr); 253 virtual void SendBindingErrorResponse( 254 StunMessage* request, const talk_base::SocketAddress& addr, 255 int error_code, const std::string& reason); 256 257 void set_proxy(const std::string& user_agent, 258 const talk_base::ProxyInfo& proxy) { 259 user_agent_ = user_agent; 260 proxy_ = proxy; 261 } 262 const std::string& user_agent() { return user_agent_; } 263 const talk_base::ProxyInfo& proxy() { return proxy_; } 264 265 virtual void EnablePortPackets(); 266 267 // Indicates to the port that its official use has now begun. This will 268 // start the timer that checks to see if the port is being used. 269 void Start(); 270 271 // Called if the port has no connections and is no longer useful. 272 void Destroy(); 273 274 virtual void OnMessage(talk_base::Message *pmsg); 275 276 // Debugging description of this port 277 virtual std::string ToString() const; 278 talk_base::IPAddress& ip() { return ip_; } 279 int min_port() { return min_port_; } 280 int max_port() { return max_port_; } 281 282 // This method will return local and remote username fragements from the 283 // stun username attribute if present. 284 bool ParseStunUsername(const StunMessage* stun_msg, 285 std::string* local_username, 286 std::string* remote_username) const; 287 void CreateStunUsername(const std::string& remote_username, 288 std::string* stun_username_attr_str) const; 289 290 bool MaybeIceRoleConflict(const talk_base::SocketAddress& addr, 291 IceMessage* stun_msg, 292 const std::string& remote_ufrag); 293 294 // Called when the socket is currently able to send. 295 void OnReadyToSend(); 296 297 // Called when the Connection discovers a local peer reflexive candidate. 298 // Returns the index of the new local candidate. 299 size_t AddPrflxCandidate(const Candidate& local); 300 301 // Returns if RFC 5245 ICE protocol is used. 302 bool IsStandardIce() const; 303 304 // Returns if Google ICE protocol is used. 305 bool IsGoogleIce() const; 306 307 protected: 308 void set_type(const std::string& type) { type_ = type; } 309 // Fills in the local address of the port. 310 void AddAddress(const talk_base::SocketAddress& address, 311 const talk_base::SocketAddress& base_address, 312 const std::string& protocol, const std::string& type, 313 uint32 type_preference, bool final); 314 315 // Adds the given connection to the list. (Deleting removes them.) 316 void AddConnection(Connection* conn); 317 318 // Called when a packet is received from an unknown address that is not 319 // currently a connection. If this is an authenticated STUN binding request, 320 // then we will signal the client. 321 void OnReadPacket(const char* data, size_t size, 322 const talk_base::SocketAddress& addr, 323 ProtocolType proto); 324 325 // If the given data comprises a complete and correct STUN message then the 326 // return value is true, otherwise false. If the message username corresponds 327 // with this port's username fragment, msg will contain the parsed STUN 328 // message. Otherwise, the function may send a STUN response internally. 329 // remote_username contains the remote fragment of the STUN username. 330 bool GetStunMessage(const char* data, size_t size, 331 const talk_base::SocketAddress& addr, 332 IceMessage** out_msg, std::string* out_username); 333 334 // Checks if the address in addr is compatible with the port's ip. 335 bool IsCompatibleAddress(const talk_base::SocketAddress& addr); 336 337 private: 338 void Construct(); 339 // Called when one of our connections deletes itself. 340 void OnConnectionDestroyed(Connection* conn); 341 342 // Checks if this port is useless, and hence, should be destroyed. 343 void CheckTimeout(); 344 345 talk_base::Thread* thread_; 346 talk_base::PacketSocketFactory* factory_; 347 std::string type_; 348 bool send_retransmit_count_attribute_; 349 talk_base::Network* network_; 350 talk_base::IPAddress ip_; 351 int min_port_; 352 int max_port_; 353 std::string content_name_; 354 int component_; 355 uint32 generation_; 356 talk_base::SocketAddress related_address_; 357 // In order to establish a connection to this Port (so that real data can be 358 // sent through), the other side must send us a STUN binding request that is 359 // authenticated with this username_fragment and password. 360 // PortAllocatorSession will provide these username_fragment and password. 361 // 362 // Note: we should always use username_fragment() instead of using 363 // |ice_username_fragment_| directly. For the details see the comment on 364 // username_fragment(). 365 std::string ice_username_fragment_; 366 std::string password_; 367 std::vector<Candidate> candidates_; 368 AddressMap connections_; 369 enum Lifetime { LT_PRESTART, LT_PRETIMEOUT, LT_POSTTIMEOUT } lifetime_; 370 bool enable_port_packets_; 371 IceProtocolType ice_protocol_; 372 IceRole ice_role_; 373 uint64 tiebreaker_; 374 bool shared_socket_; 375 376 // Information to use when going through a proxy. 377 std::string user_agent_; 378 talk_base::ProxyInfo proxy_; 379 380 friend class Connection; 381 }; 382 383 // Represents a communication link between a port on the local client and a 384 // port on the remote client. 385 class Connection : public talk_base::MessageHandler, 386 public sigslot::has_slots<> { 387 public: 388 // States are from RFC 5245. http://tools.ietf.org/html/rfc5245#section-5.7.4 389 enum State { 390 STATE_WAITING = 0, // Check has not been performed, Waiting pair on CL. 391 STATE_INPROGRESS, // Check has been sent, transaction is in progress. 392 STATE_SUCCEEDED, // Check already done, produced a successful result. 393 STATE_FAILED // Check for this connection failed. 394 }; 395 396 virtual ~Connection(); 397 398 // The local port where this connection sends and receives packets. 399 Port* port() { return port_; } 400 const Port* port() const { return port_; } 401 402 // Returns the description of the local port 403 virtual const Candidate& local_candidate() const; 404 405 // Returns the description of the remote port to which we communicate. 406 const Candidate& remote_candidate() const { return remote_candidate_; } 407 408 // Returns the pair priority. 409 uint64 priority() const; 410 411 enum ReadState { 412 STATE_READ_INIT = 0, // we have yet to receive a ping 413 STATE_READABLE = 1, // we have received pings recently 414 STATE_READ_TIMEOUT = 2, // we haven't received pings in a while 415 }; 416 417 ReadState read_state() const { return read_state_; } 418 bool readable() const { return read_state_ == STATE_READABLE; } 419 420 enum WriteState { 421 STATE_WRITABLE = 0, // we have received ping responses recently 422 STATE_WRITE_UNRELIABLE = 1, // we have had a few ping failures 423 STATE_WRITE_INIT = 2, // we have yet to receive a ping response 424 STATE_WRITE_TIMEOUT = 3, // we have had a large number of ping failures 425 }; 426 427 WriteState write_state() const { return write_state_; } 428 bool writable() const { return write_state_ == STATE_WRITABLE; } 429 430 // Determines whether the connection has finished connecting. This can only 431 // be false for TCP connections. 432 bool connected() const { return connected_; } 433 434 // Estimate of the round-trip time over this connection. 435 uint32 rtt() const { return rtt_; } 436 437 size_t sent_total_bytes(); 438 size_t sent_bytes_second(); 439 size_t recv_total_bytes(); 440 size_t recv_bytes_second(); 441 sigslot::signal1<Connection*> SignalStateChange; 442 443 // Sent when the connection has decided that it is no longer of value. It 444 // will delete itself immediately after this call. 445 sigslot::signal1<Connection*> SignalDestroyed; 446 447 // The connection can send and receive packets asynchronously. This matches 448 // the interface of AsyncPacketSocket, which may use UDP or TCP under the 449 // covers. 450 virtual int Send(const void* data, size_t size) = 0; 451 452 // Error if Send() returns < 0 453 virtual int GetError() = 0; 454 455 sigslot::signal3<Connection*, const char*, size_t> SignalReadPacket; 456 457 sigslot::signal1<Connection*> SignalReadyToSend; 458 459 // Called when a packet is received on this connection. 460 void OnReadPacket(const char* data, size_t size); 461 462 // Called when the socket is currently able to send. 463 void OnReadyToSend(); 464 465 // Called when a connection is determined to be no longer useful to us. We 466 // still keep it around in case the other side wants to use it. But we can 467 // safely stop pinging on it and we can allow it to time out if the other 468 // side stops using it as well. 469 bool pruned() const { return pruned_; } 470 void Prune(); 471 472 bool use_candidate_attr() const { return use_candidate_attr_; } 473 void set_use_candidate_attr(bool enable); 474 475 void set_remote_ice_mode(IceMode mode) { 476 remote_ice_mode_ = mode; 477 } 478 479 // Makes the connection go away. 480 void Destroy(); 481 482 // Checks that the state of this connection is up-to-date. The argument is 483 // the current time, which is compared against various timeouts. 484 void UpdateState(uint32 now); 485 486 // Called when this connection should try checking writability again. 487 uint32 last_ping_sent() const { return last_ping_sent_; } 488 void Ping(uint32 now); 489 490 // Called whenever a valid ping is received on this connection. This is 491 // public because the connection intercepts the first ping for us. 492 uint32 last_ping_received() const { return last_ping_received_; } 493 void ReceivedPing(); 494 495 // Debugging description of this connection 496 std::string ToString() const; 497 std::string ToSensitiveString() const; 498 499 bool reported() const { return reported_; } 500 void set_reported(bool reported) { reported_ = reported;} 501 502 // This flag will be set if this connection is the chosen one for media 503 // transmission. This connection will send STUN ping with USE-CANDIDATE 504 // attribute. 505 sigslot::signal1<Connection*> SignalUseCandidate; 506 // Invoked when Connection receives STUN error response with 487 code. 507 void HandleRoleConflictFromPeer(); 508 509 State state() const { return state_; } 510 511 IceMode remote_ice_mode() const { return remote_ice_mode_; } 512 513 protected: 514 // Constructs a new connection to the given remote port. 515 Connection(Port* port, size_t index, const Candidate& candidate); 516 517 // Called back when StunRequestManager has a stun packet to send 518 void OnSendStunPacket(const void* data, size_t size, StunRequest* req); 519 520 // Callbacks from ConnectionRequest 521 void OnConnectionRequestResponse(ConnectionRequest* req, 522 StunMessage* response); 523 void OnConnectionRequestErrorResponse(ConnectionRequest* req, 524 StunMessage* response); 525 void OnConnectionRequestTimeout(ConnectionRequest* req); 526 527 // Changes the state and signals if necessary. 528 void set_read_state(ReadState value); 529 void set_write_state(WriteState value); 530 void set_state(State state); 531 void set_connected(bool value); 532 533 // Checks if this connection is useless, and hence, should be destroyed. 534 void CheckTimeout(); 535 536 void OnMessage(talk_base::Message *pmsg); 537 538 Port* port_; 539 size_t local_candidate_index_; 540 Candidate remote_candidate_; 541 ReadState read_state_; 542 WriteState write_state_; 543 bool connected_; 544 bool pruned_; 545 // By default |use_candidate_attr_| flag will be true, 546 // as we will be using agrressive nomination. 547 // But when peer is ice-lite, this flag "must" be initialized to false and 548 // turn on when connection becomes "best connection". 549 bool use_candidate_attr_; 550 IceMode remote_ice_mode_; 551 StunRequestManager requests_; 552 uint32 rtt_; 553 uint32 last_ping_sent_; // last time we sent a ping to the other side 554 uint32 last_ping_received_; // last time we received a ping from the other 555 // side 556 uint32 last_data_received_; 557 uint32 last_ping_response_received_; 558 std::vector<uint32> pings_since_last_response_; 559 560 talk_base::RateTracker recv_rate_tracker_; 561 talk_base::RateTracker send_rate_tracker_; 562 563 private: 564 void MaybeAddPrflxCandidate(ConnectionRequest* request, 565 StunMessage* response); 566 567 bool reported_; 568 State state_; 569 570 friend class Port; 571 friend class ConnectionRequest; 572 }; 573 574 // ProxyConnection defers all the interesting work to the port 575 class ProxyConnection : public Connection { 576 public: 577 ProxyConnection(Port* port, size_t index, const Candidate& candidate); 578 579 virtual int Send(const void* data, size_t size); 580 virtual int GetError() { return error_; } 581 582 private: 583 int error_; 584 }; 585 586 } // namespace cricket 587 588 #endif // TALK_P2P_BASE_PORT_H_ 589