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    Searched defs:Shader (Results 1 - 25 of 27) sorted by null

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  /external/chromium_org/gpu/command_buffer/service/
shader_manager.cc 15 Shader::Shader(GLuint service_id, GLenum shader_type)
22 Shader::~Shader() {
25 void Shader::IncUseCount() {
29 void Shader::DecUseCount() {
34 void Shader::MarkAsDeleted() {
39 void Shader::SetStatus(
59 const Shader::VariableInfo*
60 Shader::GetAttribInfo
100 Shader* shader = shaders_.begin()->second.get(); local
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shader_manager.h 21 // This is used to keep the source code for a shader. This is because in order
25 class GPU_EXPORT Shader : public base::RefCounted<Shader> {
116 friend class base::RefCounted<Shader>;
119 Shader(GLuint service_id, GLenum shader_type);
120 ~Shader();
128 // The shader this Shader is tracking.
130 // Type of shader - GL_VERTEX_SHADER or GL_FRAGMENT_SHADER.
136 // The shader source as passed to glShaderSource
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  /cts/tests/tests/graphics/src/android/graphics/cts/
ShaderTest.java 22 import android.graphics.Shader;
27 new Shader();
36 Shader shader = new BitmapShader(bitmap, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT); local
39 shader.setLocalMatrix(m);
40 assertFalse(shader.getLocalMatrix(m));
42 shader.setLocalMatrix(null);
43 assertFalse(shader.getLocalMatrix(m))
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  /frameworks/base/graphics/java/android/graphics/
Shader.java 20 * Shader is the based class for objects that return horizontal spans of colors
21 * during drawing. A subclass of Shader is installed in a Paint calling
22 * paint.setShader(shader). After that any object (other than a bitmap) that is
23 * drawn with that paint will get its color(s) from the shader.
25 public class Shader {
41 * replicate the edge color if the shader draws outside of its
46 * repeat the shader's image horizontally and vertically
50 * repeat the shader's image horizontally and vertically, alternating
62 * Return true if the shader has a non-identity local matrix.
63 * @param localM If not null, it is set to the shader's local matrix
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  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
Shader.java 33 public abstract class Shader extends SceneGraphBase {
46 public Shader() {
  /external/chromium_org/third_party/angle_dx11/src/libGLESv2/
Shader.h 7 // Shader.h: Defines the abstract gl::Shader class and its concrete derived
8 // classes VertexShader and FragmentShader. Implements GL shader objects and
51 class Shader
56 Shader(ResourceManager *manager, const rx::Renderer *renderer, GLuint handle);
58 virtual ~Shader();
115 DISALLOW_COPY_AND_ASSIGN(Shader);
120 unsigned int mRefCount; // Number of program objects this shader is attached to
121 bool mDeleteStatus; // Flag to indicate that the shader can be deleted when no longer in use
147 class VertexShader : public Shader
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Shader.cpp 8 // Shader.cpp: Implements the gl::Shader class and its derived classes
9 // VertexShader and FragmentShader. Implements GL shader objects and related
12 #include "libGLESv2/Shader.h"
22 void *Shader::mFragmentCompiler = NULL;
23 void *Shader::mVertexCompiler = NULL;
25 Shader::Shader(ResourceManager *manager, const rx::Renderer *renderer, GLuint handle)
39 Shader::~Shader()
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  /external/jmonkeyengine/engine/src/core/com/jme3/shader/
Shader.java 33 package com.jme3.shader;
47 public final class Shader extends NativeObject implements Savable {
52 * True if the shader is fully compiled & linked.
69 * Maps attribute name to the location of the attribute in the shader.
74 * Type of shader. The shader will control the pipeline of it's type.
94 * Shader source describes a shader object in OpenGL. Each shader source
110 throw new NullPointerException("The shader type must be specified");
294 ShaderSource shader = new ShaderSource(type); local
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  /external/chromium_org/ppapi/examples/video_decode/
video_decode.cc 48 struct Shader {
49 Shader() : program(0),
140 Shader CreateProgram(const char* vertex_shader,
190 // Shader program to draw GL_TEXTURE_2D target.
191 Shader shader_2d_;
192 // Shader program to draw GL_TEXTURE_RECTANGLE_ARB target.
193 Shader shader_rectangle_arb_;
572 // shader program.
629 Shader VideoDecodeDemoInstance::CreateProgram(const char* vertex_shader,
631 Shader shader local
671 GLuint shader = gles2_if_->CreateShader(context_->pp_resource(), type); local
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  /external/chromium_org/third_party/WebKit/Source/core/loader/cache/
Resource.h 72 Shader,
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
mtypes.h 95 * attributes. In GL_ARB_vertex_program shader the aliasing is optional.
143 * the aliased GL_NV_vertex_program shader attributes.
148 * include the NV shader attributes.
151 * include the OpenGL 2.0+ GLSL generic shader attributes.
237 VERT_RESULT_VAR0 = 19, /**< shader varying */
308 GEOM_RESULT_VAR0 = 18, /**< shader varying, should really be 16 */
337 FRAG_ATTRIB_VAR0 = 16, /**< shader varying */
958 GLboolean _NeedVertices; /**< Use fast shader? */
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  /external/mesa3d/src/mesa/main/
mtypes.h 95 * attributes. In GL_ARB_vertex_program shader the aliasing is optional.
143 * the aliased GL_NV_vertex_program shader attributes.
148 * include the NV shader attributes.
151 * include the OpenGL 2.0+ GLSL generic shader attributes.
237 VERT_RESULT_VAR0 = 19, /**< shader varying */
308 GEOM_RESULT_VAR0 = 18, /**< shader varying, should really be 16 */
337 FRAG_ATTRIB_VAR0 = 16, /**< shader varying */
958 GLboolean _NeedVertices; /**< Use fast shader? */
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  /prebuilts/sdk/10/
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  /prebuilts/sdk/12/
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  /prebuilts/sdk/18/
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  /prebuilts/sdk/19/
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  /prebuilts/sdk/4/
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  /prebuilts/sdk/5/
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  /prebuilts/sdk/6/
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  /prebuilts/sdk/7/
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  /prebuilts/sdk/8/
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