context.h | 124 TT = 0x8000, // texture coords transformed 149 vec4_t texture[GGL_TEXTURE_UNIT_COUNT]; member in struct:android::gl::vertex_t 200 array_t texture[GGL_TEXTURE_UNIT_COUNT]; member in struct:android::gl::array_machine_t 349 EGLTextureObject* texture; member in struct:android::gl::texture_unit_t 485 TEXTURE = 0x08, 493 matrix_stack_t texture[GGL_TEXTURE_UNIT_COUNT]; member in struct:android::gl::transform_state_t
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