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Searched
defs:collision
(Results
1 - 25
of
70
) sorted by null
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/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/collision/
PhysicsCollisionListener.java
32
package com.jme3.bullet.
collision
;
35
* Interface for Objects that want to be informed about
collision
events in the physics space
41
* Called when a
collision
happened in the PhysicsSpace, <i>called from render thread</i>.<br/>
45
public void
collision
(PhysicsCollisionEvent event);
method in interface:PhysicsCollisionListener
PhysicsCollisionGroupListener.java
6
package com.jme3.bullet.
collision
;
16
* This is only called when the
collision
will happen based on the collisionGroup and collideWithGroups
21
* @return true if the
collision
should happen, false otherwise
RagdollCollisionListener.java
5
package com.jme3.bullet.
collision
;
/external/jmonkeyengine/engine/src/core/com/jme3/collision/
Collidable.java
33
package com.jme3.
collision
;
38
* they support
collision
detection between other objects that are also
46
* Check
collision
with another Collidable.
48
* @param other The object to check
collision
against
MotionAllowedListener.java
33
package com.jme3.
collision
;
UnsupportedCollisionException.java
33
package com.jme3.
collision
;
36
* Thrown by {@link Collidable} when the requested
collision
query could not
/external/replicaisland/src/com/replica/replicaisland/
DynamicCollisionComponent.java
21
* A component to include dynamic
collision
volumes (such as those produced every frame from
22
* animating sprites) in the dynamic
collision
world. Given a set of "attack" volumes and
25
* it to the dynamic
collision
system. Including this component in a game object will allow it to
52
GameObjectCollisionSystem
collision
= sSystemRegistry.gameObjectCollisionSystem;
local
53
if (
collision
!= null && mBoundingVolume.getRadius() > 0.0f) {
54
collision
.registerForCollisions((GameObject)parent, mHitReactionComponent, mBoundingVolume,
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/
PhysicsCollisionEventFactory.java
32
package com.jme3.bullet.
collision
;
PhysicsRayTestResult.java
32
package com.jme3.bullet.
collision
;
PhysicsSweepTestResult.java
32
package com.jme3.bullet.
collision
;
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/shapes/
BoxCollisionShape.java
32
package com.jme3.bullet.
collision
.shapes;
44
* Basic box
collision
shape
55
* creates a
collision
box from the given halfExtents
ConeCollisionShape.java
5
package com.jme3.bullet.
collision
.shapes;
CylinderCollisionShape.java
32
package com.jme3.bullet.
collision
.shapes;
44
* Basic cylinder
collision
shape
PlaneCollisionShape.java
6
package com.jme3.bullet.
collision
.shapes;
29
* Creates a plane
Collision
shape
SimplexCollisionShape.java
5
package com.jme3.bullet.
collision
.shapes;
SphereCollisionShape.java
32
package com.jme3.bullet.
collision
.shapes;
43
* Basic sphere
collision
shape
CapsuleCollisionShape.java
32
package com.jme3.bullet.
collision
.shapes;
43
* Basic capsule
collision
shape
/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/collision/shapes/infos/
ChildCollisionShape.java
5
package com.jme3.bullet.
collision
.shapes.infos;
7
import com.jme3.bullet.
collision
.shapes.BoxCollisionShape;
8
import com.jme3.bullet.
collision
.shapes.CollisionShape;
/external/jmonkeyengine/engine/src/core/com/jme3/collision/bih/
TriangleAxisComparator.java
33
package com.jme3.
collision
.bih;
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/
PhysicsCollisionEventFactory.java
32
package com.jme3.bullet.
collision
;
34
import com.bulletphysics.
collision
.narrowphase.ManifoldPoint;
PhysicsRayTestResult.java
32
package com.jme3.bullet.
collision
;
PhysicsSweepTestResult.java
32
package com.jme3.bullet.
collision
;
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/shapes/
BoxCollisionShape.java
32
package com.jme3.bullet.
collision
.shapes;
34
import com.bulletphysics.
collision
.shapes.BoxShape;
44
* Basic box
collision
shape
55
* creates a
collision
box from the given halfExtents
PlaneCollisionShape.java
6
package com.jme3.bullet.
collision
.shapes;
8
import com.bulletphysics.
collision
.shapes.StaticPlaneShape;
28
* Creates a plane
Collision
shape
SphereCollisionShape.java
32
package com.jme3.bullet.
collision
.shapes;
34
import com.bulletphysics.
collision
.shapes.SphereShape;
43
* Basic sphere
collision
shape
Completed in 369 milliseconds
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