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  /external/qemu/distrib/sdl-1.2.15/test/
testver.c 13 SDL_version compiled; local
24 printf("Compiled with SDL 1.2 or newer\n");
26 printf("Compiled with SDL older than 1.2\n");
28 SDL_VERSION(&compiled);
29 printf("Compiled version: %d.%d.%d\n",
30 compiled.major, compiled.minor, compiled.patch);
  /external/chromium_org/third_party/angle_dx11/samples/gles2_book/Common/
esShader.c 46 GLint compiled; local
61 glGetShaderiv ( shader, GL_COMPILE_STATUS, &compiled );
63 if ( !compiled )
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/gallivm/
lp_bld_init.h 48 unsigned compiled; member in struct:gallivm_state
  /external/mesa3d/src/gallium/auxiliary/gallivm/
lp_bld_init.h 48 unsigned compiled; member in struct:gallivm_state
  /external/chromium_org/cc/output/
program_binding.cc 94 int compiled = 0; local
95 GLC(context, context->getShaderiv(shader, GL_COMPILE_STATUS, &compiled));
96 if (!compiled) {
  /external/chromium_org/third_party/WebKit/Source/core/platform/graphics/filters/custom/
CustomFilterCompiledProgram.cpp 85 int compiled = 0; local
86 m_context->getShaderiv(shader, GraphicsContext3D::COMPILE_STATUS, &compiled);
87 if (!compiled) {
  /external/chromium_org/third_party/angle_dx11/samples/gles2_book/Hello_Triangle/
Hello_Triangle.c 34 GLint compiled; local
49 glGetShaderiv ( shader, GL_COMPILE_STATUS, &compiled );
51 if ( !compiled )
  /development/ndk/platforms/android-5/samples/hello-gl2/jni/
gl_code.cpp 62 GLint compiled = 0; local
63 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
64 if (!compiled) {
  /development/samples/HelloEffects/src/com/example/android/mediafx/
GLToolbox.java 28 int[] compiled = new int[1]; local
29 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
30 if (compiled[0] == 0) {
  /frameworks/native/opengl/tests/gl2_jni/jni/
gl_code.cpp 42 GLint compiled = 0; local
43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
44 if (!compiled) {
  /frameworks/native/opengl/tests/gldual/jni/
gl_code.cpp 42 GLint compiled = 0; local
43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
44 if (!compiled) {
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp 43 GLint compiled = 0; local
44 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
45 if (!compiled) {
  /packages/apps/Camera2/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp 43 GLint compiled = 0; local
44 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
45 if (!compiled) {
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp 43 GLint compiled = 0; local
44 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
45 if (!compiled) {
  /external/jmonkeyengine/engine/src/core/com/jme3/shader/
DefineList.java 44 private String compiled = null; field in class:DefineList
63 oc.write(compiled, "compiled", null);
75 compiled = ic.readString("compiled", null);
80 compiled = "";
86 //compiled = null;
91 // compiled = null;
98 compiled = null;
107 compiled = null
    [all...]
  /frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
GL2JavaView.java 100 int[] compiled = new int[1]; local
101 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
102 if (compiled[0] == 0) {
  /cts/suite/pts/deviceTests/opengl/jni/graphics/
GLUtils.cpp 135 GLint compiled = 0; local
136 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
137 if (!compiled) {
  /cts/tests/src/android/opengl/cts/
EglConfigGLSurfaceView.java 196 int[] compiled = new int[1]; local
197 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
198 if (compiled[0] == 0) {
  /cts/tests/tests/opengl/src/android/opengl/cts/
RendererOneColorBufferTest.java 101 int[] compiled = new int[1]; local
116 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
118 if (compiled[0] == 0) {
  /development/ndk/platforms/android-18/samples/gles3jni/jni/
gles3jni.cpp 49 GLint compiled = GL_FALSE; local
51 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
52 if (!compiled) {
  /external/chromium_org/third_party/angle_dx11/samples/translator/
translator.cpp 156 bool compiled = CompileFile(argv[0], compiler, compileOptions); local
166 if (compiled && (compileOptions & SH_OBJECT_CODE)) {
175 if (compiled && (compileOptions & SH_ATTRIBUTES_UNIFORMS)) {
186 if (!compiled)
  /frameworks/native/cmds/flatland/
GLHelper.cpp 313 GLint compiled = 0; local
314 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
315 if (!compiled) {
  /frameworks/native/opengl/tests/gl2_basic/
gl2_basic.cpp 81 GLint compiled = 0; local
82 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
83 if (!compiled) {
  /frameworks/native/opengl/tests/gl2_copyTexImage/
gl2_copyTexImage.cpp 81 GLint compiled = 0; local
82 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
83 if (!compiled) {
  /frameworks/native/opengl/tests/gl_perf/
fill_common.cpp 38 GLint compiled = 0; local
39 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
40 if (!compiled) {

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