1 /* 2 * libjingle 3 * Copyright 2004--2005, Google Inc. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are met: 7 * 8 * 1. Redistributions of source code must retain the above copyright notice, 9 * this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright notice, 11 * this list of conditions and the following disclaimer in the documentation 12 * and/or other materials provided with the distribution. 13 * 3. The name of the author may not be used to endorse or promote products 14 * derived from this software without specific prior written permission. 15 * 16 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED 17 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF 18 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO 19 * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 20 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 21 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; 22 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, 23 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR 24 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF 25 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 26 */ 27 28 #ifndef TALK_BASE_VIRTUALSOCKETSERVER_H_ 29 #define TALK_BASE_VIRTUALSOCKETSERVER_H_ 30 31 #include <cassert> 32 #include <deque> 33 #include <map> 34 35 #include "talk/base/messagequeue.h" 36 #include "talk/base/socketserver.h" 37 38 namespace talk_base { 39 40 class VirtualSocket; 41 class SocketAddressPair; 42 43 // Simulates a network in the same manner as a loopback interface. The 44 // interface can create as many addresses as you want. All of the sockets 45 // created by this network will be able to communicate with one another, unless 46 // they are bound to addresses from incompatible families. 47 class VirtualSocketServer : public SocketServer, public sigslot::has_slots<> { 48 public: 49 // TODO: Add "owned" parameter. 50 // If "owned" is set, the supplied socketserver will be deleted later. 51 explicit VirtualSocketServer(SocketServer* ss); 52 virtual ~VirtualSocketServer(); 53 54 SocketServer* socketserver() { return server_; } 55 56 // Limits the network bandwidth (maximum bytes per second). Zero means that 57 // all sends occur instantly. Defaults to 0. 58 uint32 bandwidth() const { return bandwidth_; } 59 void set_bandwidth(uint32 bandwidth) { bandwidth_ = bandwidth; } 60 61 // Limits the amount of data which can be in flight on the network without 62 // packet loss (on a per sender basis). Defaults to 64 KB. 63 uint32 network_capacity() const { return network_capacity_; } 64 void set_network_capacity(uint32 capacity) { 65 network_capacity_ = capacity; 66 } 67 68 // The amount of data which can be buffered by tcp on the sender's side 69 uint32 send_buffer_capacity() const { return send_buffer_capacity_; } 70 void set_send_buffer_capacity(uint32 capacity) { 71 send_buffer_capacity_ = capacity; 72 } 73 74 // The amount of data which can be buffered by tcp on the receiver's side 75 uint32 recv_buffer_capacity() const { return recv_buffer_capacity_; } 76 void set_recv_buffer_capacity(uint32 capacity) { 77 recv_buffer_capacity_ = capacity; 78 } 79 80 // Controls the (transit) delay for packets sent in the network. This does 81 // not inclue the time required to sit in the send queue. Both of these 82 // values are measured in milliseconds. Defaults to no delay. 83 uint32 delay_mean() const { return delay_mean_; } 84 uint32 delay_stddev() const { return delay_stddev_; } 85 uint32 delay_samples() const { return delay_samples_; } 86 void set_delay_mean(uint32 delay_mean) { delay_mean_ = delay_mean; } 87 void set_delay_stddev(uint32 delay_stddev) { 88 delay_stddev_ = delay_stddev; 89 } 90 void set_delay_samples(uint32 delay_samples) { 91 delay_samples_ = delay_samples; 92 } 93 94 // If the (transit) delay parameters are modified, this method should be 95 // called to recompute the new distribution. 96 void UpdateDelayDistribution(); 97 98 // Controls the (uniform) probability that any sent packet is dropped. This 99 // is separate from calculations to drop based on queue size. 100 double drop_probability() { return drop_prob_; } 101 void set_drop_probability(double drop_prob) { 102 assert((0 <= drop_prob) && (drop_prob <= 1)); 103 drop_prob_ = drop_prob; 104 } 105 106 // SocketFactory: 107 virtual Socket* CreateSocket(int type); 108 virtual Socket* CreateSocket(int family, int type); 109 110 virtual AsyncSocket* CreateAsyncSocket(int type); 111 virtual AsyncSocket* CreateAsyncSocket(int family, int type); 112 113 // SocketServer: 114 virtual void SetMessageQueue(MessageQueue* queue); 115 virtual bool Wait(int cms, bool process_io); 116 virtual void WakeUp(); 117 118 typedef std::pair<double, double> Point; 119 typedef std::vector<Point> Function; 120 121 static Function* CreateDistribution(uint32 mean, uint32 stddev, 122 uint32 samples); 123 124 // Similar to Thread::ProcessMessages, but it only processes messages until 125 // there are no immediate messages or pending network traffic. Returns false 126 // if Thread::Stop() was called. 127 bool ProcessMessagesUntilIdle(); 128 129 protected: 130 // Returns a new IP not used before in this network. 131 IPAddress GetNextIP(int family); 132 uint16 GetNextPort(); 133 134 VirtualSocket* CreateSocketInternal(int family, int type); 135 136 // Binds the given socket to addr, assigning and IP and Port if necessary 137 int Bind(VirtualSocket* socket, SocketAddress* addr); 138 139 // Binds the given socket to the given (fully-defined) address. 140 int Bind(VirtualSocket* socket, const SocketAddress& addr); 141 142 // Find the socket bound to the given address 143 VirtualSocket* LookupBinding(const SocketAddress& addr); 144 145 int Unbind(const SocketAddress& addr, VirtualSocket* socket); 146 147 // Adds a mapping between this socket pair and the socket. 148 void AddConnection(const SocketAddress& client, 149 const SocketAddress& server, 150 VirtualSocket* socket); 151 152 // Find the socket pair corresponding to this server address. 153 VirtualSocket* LookupConnection(const SocketAddress& client, 154 const SocketAddress& server); 155 156 void RemoveConnection(const SocketAddress& client, 157 const SocketAddress& server); 158 159 // Connects the given socket to the socket at the given address 160 int Connect(VirtualSocket* socket, const SocketAddress& remote_addr, 161 bool use_delay); 162 163 // Sends a disconnect message to the socket at the given address 164 bool Disconnect(VirtualSocket* socket); 165 166 // Sends the given packet to the socket at the given address (if one exists). 167 int SendUdp(VirtualSocket* socket, const char* data, size_t data_size, 168 const SocketAddress& remote_addr); 169 170 // Moves as much data as possible from the sender's buffer to the network 171 void SendTcp(VirtualSocket* socket); 172 173 // Places a packet on the network. 174 void AddPacketToNetwork(VirtualSocket* socket, VirtualSocket* recipient, 175 uint32 cur_time, const char* data, size_t data_size, 176 size_t header_size, bool ordered); 177 178 // Removes stale packets from the network 179 void PurgeNetworkPackets(VirtualSocket* socket, uint32 cur_time); 180 181 // Computes the number of milliseconds required to send a packet of this size. 182 uint32 SendDelay(uint32 size); 183 184 // Returns a random transit delay chosen from the appropriate distribution. 185 uint32 GetRandomTransitDelay(); 186 187 // Basic operations on functions. Those that return a function also take 188 // ownership of the function given (and hence, may modify or delete it). 189 static Function* Accumulate(Function* f); 190 static Function* Invert(Function* f); 191 static Function* Resample(Function* f, double x1, double x2, uint32 samples); 192 static double Evaluate(Function* f, double x); 193 194 // NULL out our message queue if it goes away. Necessary in the case where 195 // our lifetime is greater than that of the thread we are using, since we 196 // try to send Close messages for all connected sockets when we shutdown. 197 void OnMessageQueueDestroyed() { msg_queue_ = NULL; } 198 199 // Determine if two sockets should be able to communicate. 200 // We don't (currently) specify an address family for sockets; instead, 201 // the currently bound address is used to infer the address family. 202 // Any socket that is not explicitly bound to an IPv4 address is assumed to be 203 // dual-stack capable. 204 // This function tests if two addresses can communicate, as well as the 205 // sockets to which they may be bound (the addresses may or may not yet be 206 // bound to the sockets). 207 // First the addresses are tested (after normalization): 208 // If both have the same family, then communication is OK. 209 // If only one is IPv4 then false, unless the other is bound to ::. 210 // This applies even if the IPv4 address is 0.0.0.0. 211 // The socket arguments are optional; the sockets are checked to see if they 212 // were explicitly bound to IPv6-any ('::'), and if so communication is 213 // permitted. 214 // NB: This scheme doesn't permit non-dualstack IPv6 sockets. 215 static bool CanInteractWith(VirtualSocket* local, VirtualSocket* remote); 216 217 private: 218 friend class VirtualSocket; 219 220 typedef std::map<SocketAddress, VirtualSocket*> AddressMap; 221 typedef std::map<SocketAddressPair, VirtualSocket*> ConnectionMap; 222 223 SocketServer* server_; 224 bool server_owned_; 225 MessageQueue* msg_queue_; 226 bool stop_on_idle_; 227 uint32 network_delay_; 228 in_addr next_ipv4_; 229 in6_addr next_ipv6_; 230 uint16 next_port_; 231 AddressMap* bindings_; 232 ConnectionMap* connections_; 233 234 uint32 bandwidth_; 235 uint32 network_capacity_; 236 uint32 send_buffer_capacity_; 237 uint32 recv_buffer_capacity_; 238 uint32 delay_mean_; 239 uint32 delay_stddev_; 240 uint32 delay_samples_; 241 Function* delay_dist_; 242 CriticalSection delay_crit_; 243 244 double drop_prob_; 245 DISALLOW_EVIL_CONSTRUCTORS(VirtualSocketServer); 246 }; 247 248 } // namespace talk_base 249 250 #endif // TALK_BASE_VIRTUALSOCKETSERVER_H_ 251