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      1 /*
      2  * libjingle
      3  * Copyright 2004--2005, Google Inc.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are met:
      7  *
      8  *  1. Redistributions of source code must retain the above copyright notice,
      9  *     this list of conditions and the following disclaimer.
     10  *  2. Redistributions in binary form must reproduce the above copyright notice,
     11  *     this list of conditions and the following disclaimer in the documentation
     12  *     and/or other materials provided with the distribution.
     13  *  3. The name of the author may not be used to endorse or promote products
     14  *     derived from this software without specific prior written permission.
     15  *
     16  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
     17  * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
     18  * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
     19  * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     20  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     21  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
     22  * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
     23  * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
     24  * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
     25  * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     26  */
     27 
     28 #ifndef TALK_BASE_VIRTUALSOCKETSERVER_H_
     29 #define TALK_BASE_VIRTUALSOCKETSERVER_H_
     30 
     31 #include <cassert>
     32 #include <deque>
     33 #include <map>
     34 
     35 #include "talk/base/messagequeue.h"
     36 #include "talk/base/socketserver.h"
     37 
     38 namespace talk_base {
     39 
     40 class VirtualSocket;
     41 class SocketAddressPair;
     42 
     43 // Simulates a network in the same manner as a loopback interface.  The
     44 // interface can create as many addresses as you want.  All of the sockets
     45 // created by this network will be able to communicate with one another, unless
     46 // they are bound to addresses from incompatible families.
     47 class VirtualSocketServer : public SocketServer, public sigslot::has_slots<> {
     48  public:
     49   // TODO: Add "owned" parameter.
     50   // If "owned" is set, the supplied socketserver will be deleted later.
     51   explicit VirtualSocketServer(SocketServer* ss);
     52   virtual ~VirtualSocketServer();
     53 
     54   SocketServer* socketserver() { return server_; }
     55 
     56   // Limits the network bandwidth (maximum bytes per second).  Zero means that
     57   // all sends occur instantly.  Defaults to 0.
     58   uint32 bandwidth() const { return bandwidth_; }
     59   void set_bandwidth(uint32 bandwidth) { bandwidth_ = bandwidth; }
     60 
     61   // Limits the amount of data which can be in flight on the network without
     62   // packet loss (on a per sender basis).  Defaults to 64 KB.
     63   uint32 network_capacity() const { return network_capacity_; }
     64   void set_network_capacity(uint32 capacity) {
     65     network_capacity_ = capacity;
     66   }
     67 
     68   // The amount of data which can be buffered by tcp on the sender's side
     69   uint32 send_buffer_capacity() const { return send_buffer_capacity_; }
     70   void set_send_buffer_capacity(uint32 capacity) {
     71     send_buffer_capacity_ = capacity;
     72   }
     73 
     74   // The amount of data which can be buffered by tcp on the receiver's side
     75   uint32 recv_buffer_capacity() const { return recv_buffer_capacity_; }
     76   void set_recv_buffer_capacity(uint32 capacity) {
     77     recv_buffer_capacity_ = capacity;
     78   }
     79 
     80   // Controls the (transit) delay for packets sent in the network.  This does
     81   // not inclue the time required to sit in the send queue.  Both of these
     82   // values are measured in milliseconds.  Defaults to no delay.
     83   uint32 delay_mean() const { return delay_mean_; }
     84   uint32 delay_stddev() const { return delay_stddev_; }
     85   uint32 delay_samples() const { return delay_samples_; }
     86   void set_delay_mean(uint32 delay_mean) { delay_mean_ = delay_mean; }
     87   void set_delay_stddev(uint32 delay_stddev) {
     88     delay_stddev_ = delay_stddev;
     89   }
     90   void set_delay_samples(uint32 delay_samples) {
     91     delay_samples_ = delay_samples;
     92   }
     93 
     94   // If the (transit) delay parameters are modified, this method should be
     95   // called to recompute the new distribution.
     96   void UpdateDelayDistribution();
     97 
     98   // Controls the (uniform) probability that any sent packet is dropped.  This
     99   // is separate from calculations to drop based on queue size.
    100   double drop_probability() { return drop_prob_; }
    101   void set_drop_probability(double drop_prob) {
    102     assert((0 <= drop_prob) && (drop_prob <= 1));
    103     drop_prob_ = drop_prob;
    104   }
    105 
    106   // SocketFactory:
    107   virtual Socket* CreateSocket(int type);
    108   virtual Socket* CreateSocket(int family, int type);
    109 
    110   virtual AsyncSocket* CreateAsyncSocket(int type);
    111   virtual AsyncSocket* CreateAsyncSocket(int family, int type);
    112 
    113   // SocketServer:
    114   virtual void SetMessageQueue(MessageQueue* queue);
    115   virtual bool Wait(int cms, bool process_io);
    116   virtual void WakeUp();
    117 
    118   typedef std::pair<double, double> Point;
    119   typedef std::vector<Point> Function;
    120 
    121   static Function* CreateDistribution(uint32 mean, uint32 stddev,
    122                                       uint32 samples);
    123 
    124   // Similar to Thread::ProcessMessages, but it only processes messages until
    125   // there are no immediate messages or pending network traffic.  Returns false
    126   // if Thread::Stop() was called.
    127   bool ProcessMessagesUntilIdle();
    128 
    129  protected:
    130   // Returns a new IP not used before in this network.
    131   IPAddress GetNextIP(int family);
    132   uint16 GetNextPort();
    133 
    134   VirtualSocket* CreateSocketInternal(int family, int type);
    135 
    136   // Binds the given socket to addr, assigning and IP and Port if necessary
    137   int Bind(VirtualSocket* socket, SocketAddress* addr);
    138 
    139   // Binds the given socket to the given (fully-defined) address.
    140   int Bind(VirtualSocket* socket, const SocketAddress& addr);
    141 
    142   // Find the socket bound to the given address
    143   VirtualSocket* LookupBinding(const SocketAddress& addr);
    144 
    145   int Unbind(const SocketAddress& addr, VirtualSocket* socket);
    146 
    147   // Adds a mapping between this socket pair and the socket.
    148   void AddConnection(const SocketAddress& client,
    149                      const SocketAddress& server,
    150                      VirtualSocket* socket);
    151 
    152   // Find the socket pair corresponding to this server address.
    153   VirtualSocket* LookupConnection(const SocketAddress& client,
    154                                   const SocketAddress& server);
    155 
    156   void RemoveConnection(const SocketAddress& client,
    157                         const SocketAddress& server);
    158 
    159   // Connects the given socket to the socket at the given address
    160   int Connect(VirtualSocket* socket, const SocketAddress& remote_addr,
    161               bool use_delay);
    162 
    163   // Sends a disconnect message to the socket at the given address
    164   bool Disconnect(VirtualSocket* socket);
    165 
    166   // Sends the given packet to the socket at the given address (if one exists).
    167   int SendUdp(VirtualSocket* socket, const char* data, size_t data_size,
    168               const SocketAddress& remote_addr);
    169 
    170   // Moves as much data as possible from the sender's buffer to the network
    171   void SendTcp(VirtualSocket* socket);
    172 
    173   // Places a packet on the network.
    174   void AddPacketToNetwork(VirtualSocket* socket, VirtualSocket* recipient,
    175                           uint32 cur_time, const char* data, size_t data_size,
    176                           size_t header_size, bool ordered);
    177 
    178   // Removes stale packets from the network
    179   void PurgeNetworkPackets(VirtualSocket* socket, uint32 cur_time);
    180 
    181   // Computes the number of milliseconds required to send a packet of this size.
    182   uint32 SendDelay(uint32 size);
    183 
    184   // Returns a random transit delay chosen from the appropriate distribution.
    185   uint32 GetRandomTransitDelay();
    186 
    187   // Basic operations on functions.  Those that return a function also take
    188   // ownership of the function given (and hence, may modify or delete it).
    189   static Function* Accumulate(Function* f);
    190   static Function* Invert(Function* f);
    191   static Function* Resample(Function* f, double x1, double x2, uint32 samples);
    192   static double Evaluate(Function* f, double x);
    193 
    194   // NULL out our message queue if it goes away. Necessary in the case where
    195   // our lifetime is greater than that of the thread we are using, since we
    196   // try to send Close messages for all connected sockets when we shutdown.
    197   void OnMessageQueueDestroyed() { msg_queue_ = NULL; }
    198 
    199   // Determine if two sockets should be able to communicate.
    200   // We don't (currently) specify an address family for sockets; instead,
    201   // the currently bound address is used to infer the address family.
    202   // Any socket that is not explicitly bound to an IPv4 address is assumed to be
    203   // dual-stack capable.
    204   // This function tests if two addresses can communicate, as well as the
    205   // sockets to which they may be bound (the addresses may or may not yet be
    206   // bound to the sockets).
    207   // First the addresses are tested (after normalization):
    208   // If both have the same family, then communication is OK.
    209   // If only one is IPv4 then false, unless the other is bound to ::.
    210   // This applies even if the IPv4 address is 0.0.0.0.
    211   // The socket arguments are optional; the sockets are checked to see if they
    212   // were explicitly bound to IPv6-any ('::'), and if so communication is
    213   // permitted.
    214   // NB: This scheme doesn't permit non-dualstack IPv6 sockets.
    215   static bool CanInteractWith(VirtualSocket* local, VirtualSocket* remote);
    216 
    217  private:
    218   friend class VirtualSocket;
    219 
    220   typedef std::map<SocketAddress, VirtualSocket*> AddressMap;
    221   typedef std::map<SocketAddressPair, VirtualSocket*> ConnectionMap;
    222 
    223   SocketServer* server_;
    224   bool server_owned_;
    225   MessageQueue* msg_queue_;
    226   bool stop_on_idle_;
    227   uint32 network_delay_;
    228   in_addr next_ipv4_;
    229   in6_addr next_ipv6_;
    230   uint16 next_port_;
    231   AddressMap* bindings_;
    232   ConnectionMap* connections_;
    233 
    234   uint32 bandwidth_;
    235   uint32 network_capacity_;
    236   uint32 send_buffer_capacity_;
    237   uint32 recv_buffer_capacity_;
    238   uint32 delay_mean_;
    239   uint32 delay_stddev_;
    240   uint32 delay_samples_;
    241   Function* delay_dist_;
    242   CriticalSection delay_crit_;
    243 
    244   double drop_prob_;
    245   DISALLOW_EVIL_CONSTRUCTORS(VirtualSocketServer);
    246 };
    247 
    248 }  // namespace talk_base
    249 
    250 #endif  // TALK_BASE_VIRTUALSOCKETSERVER_H_
    251