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      1 /*
      2  * Copyright (C) 2011 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #define LOG_TAG "OpenGLRenderer"
     18 
     19 #include <ui/Rect.h>
     20 
     21 #include <private/hwui/DrawGlInfo.h>
     22 
     23 #include "LayerCache.h"
     24 #include "LayerRenderer.h"
     25 #include "Matrix.h"
     26 #include "Properties.h"
     27 #include "Rect.h"
     28 
     29 namespace android {
     30 namespace uirenderer {
     31 
     32 ///////////////////////////////////////////////////////////////////////////////
     33 // Rendering
     34 ///////////////////////////////////////////////////////////////////////////////
     35 
     36 LayerRenderer::LayerRenderer(Layer* layer): mLayer(layer) {
     37 }
     38 
     39 LayerRenderer::~LayerRenderer() {
     40 }
     41 
     42 void LayerRenderer::setViewport(int width, int height) {
     43     initViewport(width, height);
     44 }
     45 
     46 status_t LayerRenderer::prepareDirty(float left, float top, float right, float bottom,
     47         bool opaque) {
     48     LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->getFbo());
     49 
     50     glBindFramebuffer(GL_FRAMEBUFFER, mLayer->getFbo());
     51 
     52     const float width = mLayer->layer.getWidth();
     53     const float height = mLayer->layer.getHeight();
     54 
     55     Rect dirty(left, top, right, bottom);
     56     if (dirty.isEmpty() || (dirty.left <= 0 && dirty.top <= 0 &&
     57             dirty.right >= width && dirty.bottom >= height)) {
     58         mLayer->region.clear();
     59         dirty.set(0.0f, 0.0f, width, height);
     60     } else {
     61         dirty.intersect(0.0f, 0.0f, width, height);
     62         android::Rect r(dirty.left, dirty.top, dirty.right, dirty.bottom);
     63         mLayer->region.subtractSelf(r);
     64     }
     65     mLayer->clipRect.set(dirty);
     66 
     67     return OpenGLRenderer::prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, opaque);
     68 }
     69 
     70 status_t LayerRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
     71     if (mLayer->isDirty()) {
     72         getCaches().disableScissor();
     73         glClear(GL_COLOR_BUFFER_BIT);
     74 
     75         getCaches().resetScissor();
     76         mLayer->setDirty(false);
     77 
     78         return DrawGlInfo::kStatusDone;
     79     }
     80 
     81     return OpenGLRenderer::clear(left, top, right, bottom, opaque);
     82 }
     83 
     84 void LayerRenderer::finish() {
     85     OpenGLRenderer::finish();
     86 
     87     generateMesh();
     88 
     89     LAYER_RENDERER_LOGD("Finished rendering into layer, fbo = %d", mLayer->getFbo());
     90 
     91     // No need to unbind our FBO, this will be taken care of by the caller
     92     // who will invoke OpenGLRenderer::resume()
     93 }
     94 
     95 GLint LayerRenderer::getTargetFbo() const {
     96     return mLayer->getFbo();
     97 }
     98 
     99 bool LayerRenderer::suppressErrorChecks() const {
    100     return true;
    101 }
    102 
    103 ///////////////////////////////////////////////////////////////////////////////
    104 // Layer support
    105 ///////////////////////////////////////////////////////////////////////////////
    106 
    107 bool LayerRenderer::hasLayer() const {
    108     return true;
    109 }
    110 
    111 void LayerRenderer::ensureStencilBuffer() {
    112     attachStencilBufferToLayer(mLayer);
    113 }
    114 
    115 ///////////////////////////////////////////////////////////////////////////////
    116 // Dirty region tracking
    117 ///////////////////////////////////////////////////////////////////////////////
    118 
    119 Region* LayerRenderer::getRegion() const {
    120     if (getSnapshot()->flags & Snapshot::kFlagFboTarget) {
    121         return OpenGLRenderer::getRegion();
    122     }
    123     return &mLayer->region;
    124 }
    125 
    126 // TODO: This implementation uses a very simple approach to fixing T-junctions which keeps the
    127 //       results as rectangles, and is thus not necessarily efficient in the geometry
    128 //       produced. Eventually, it may be better to develop triangle-based mechanism.
    129 void LayerRenderer::generateMesh() {
    130     if (mLayer->region.isRect() || mLayer->region.isEmpty()) {
    131         if (mLayer->mesh) {
    132             delete[] mLayer->mesh;
    133             mLayer->mesh = NULL;
    134             mLayer->meshElementCount = 0;
    135         }
    136 
    137         mLayer->setRegionAsRect();
    138         return;
    139     }
    140 
    141     // avoid T-junctions as they cause artifacts in between the resultant
    142     // geometry when complex transforms occur.
    143     // TODO: generate the safeRegion only if necessary based on drawing transform (see
    144     // OpenGLRenderer::composeLayerRegion())
    145     Region safeRegion = Region::createTJunctionFreeRegion(mLayer->region);
    146 
    147     size_t count;
    148     const android::Rect* rects = safeRegion.getArray(&count);
    149 
    150     GLsizei elementCount = count * 6;
    151 
    152     if (mLayer->mesh && mLayer->meshElementCount < elementCount) {
    153         delete[] mLayer->mesh;
    154         mLayer->mesh = NULL;
    155     }
    156 
    157     if (!mLayer->mesh) {
    158         mLayer->mesh = new TextureVertex[count * 4];
    159     }
    160     mLayer->meshElementCount = elementCount;
    161 
    162     const float texX = 1.0f / float(mLayer->getWidth());
    163     const float texY = 1.0f / float(mLayer->getHeight());
    164     const float height = mLayer->layer.getHeight();
    165 
    166     TextureVertex* mesh = mLayer->mesh;
    167 
    168     for (size_t i = 0; i < count; i++) {
    169         const android::Rect* r = &rects[i];
    170 
    171         const float u1 = r->left * texX;
    172         const float v1 = (height - r->top) * texY;
    173         const float u2 = r->right * texX;
    174         const float v2 = (height - r->bottom) * texY;
    175 
    176         TextureVertex::set(mesh++, r->left, r->top, u1, v1);
    177         TextureVertex::set(mesh++, r->right, r->top, u2, v1);
    178         TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
    179         TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
    180     }
    181 }
    182 
    183 ///////////////////////////////////////////////////////////////////////////////
    184 // Layers management
    185 ///////////////////////////////////////////////////////////////////////////////
    186 
    187 Layer* LayerRenderer::createLayer(uint32_t width, uint32_t height, bool isOpaque) {
    188     LAYER_RENDERER_LOGD("Requesting new render layer %dx%d", width, height);
    189 
    190     Caches& caches = Caches::getInstance();
    191     GLuint fbo = caches.fboCache.get();
    192     if (!fbo) {
    193         ALOGW("Could not obtain an FBO");
    194         return NULL;
    195     }
    196 
    197     caches.activeTexture(0);
    198     Layer* layer = caches.layerCache.get(width, height);
    199     if (!layer) {
    200         ALOGW("Could not obtain a layer");
    201         return NULL;
    202     }
    203 
    204     // We first obtain a layer before comparing against the max texture size
    205     // because layers are not allocated at the exact desired size. They are
    206     // always created slighly larger to improve recycling
    207     const uint32_t maxTextureSize = caches.maxTextureSize;
    208     if (layer->getWidth() > maxTextureSize || layer->getHeight() > maxTextureSize) {
    209         ALOGW("Layer exceeds max. dimensions supported by the GPU (%dx%d, max=%dx%d)",
    210                 width, height, maxTextureSize, maxTextureSize);
    211 
    212         // Creating a new layer always increment its refcount by 1, this allows
    213         // us to destroy the layer object if one was created for us
    214         Caches::getInstance().resourceCache.decrementRefcount(layer);
    215 
    216         return NULL;
    217     }
    218 
    219     layer->setFbo(fbo);
    220     layer->layer.set(0.0f, 0.0f, width, height);
    221     layer->texCoords.set(0.0f, height / float(layer->getHeight()),
    222             width / float(layer->getWidth()), 0.0f);
    223     layer->setAlpha(255, SkXfermode::kSrcOver_Mode);
    224     layer->setBlend(!isOpaque);
    225     layer->setColorFilter(NULL);
    226     layer->setDirty(true);
    227     layer->region.clear();
    228 
    229     GLuint previousFbo;
    230     glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo);
    231 
    232     glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
    233     layer->bindTexture();
    234 
    235     // Initialize the texture if needed
    236     if (layer->isEmpty()) {
    237         layer->setEmpty(false);
    238         layer->allocateTexture();
    239 
    240         // This should only happen if we run out of memory
    241         if (glGetError() != GL_NO_ERROR) {
    242             ALOGE("Could not allocate texture for layer (fbo=%d %dx%d)", fbo, width, height);
    243             glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
    244             caches.resourceCache.decrementRefcount(layer);
    245             return NULL;
    246         }
    247     }
    248 
    249     glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
    250             layer->getTexture(), 0);
    251 
    252     glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
    253 
    254     return layer;
    255 }
    256 
    257 bool LayerRenderer::resizeLayer(Layer* layer, uint32_t width, uint32_t height) {
    258     if (layer) {
    259         LAYER_RENDERER_LOGD("Resizing layer fbo = %d to %dx%d", layer->getFbo(), width, height);
    260 
    261         if (layer->resize(width, height)) {
    262             layer->layer.set(0.0f, 0.0f, width, height);
    263             layer->texCoords.set(0.0f, height / float(layer->getHeight()),
    264                     width / float(layer->getWidth()), 0.0f);
    265         } else {
    266             return false;
    267         }
    268     }
    269 
    270     return true;
    271 }
    272 
    273 Layer* LayerRenderer::createTextureLayer(bool isOpaque) {
    274     LAYER_RENDERER_LOGD("Creating new texture layer");
    275 
    276     Layer* layer = new Layer(0, 0);
    277     layer->setCacheable(false);
    278     layer->setTextureLayer(true);
    279     layer->setBlend(!isOpaque);
    280     layer->setEmpty(true);
    281     layer->setFbo(0);
    282     layer->setAlpha(255, SkXfermode::kSrcOver_Mode);
    283     layer->layer.set(0.0f, 0.0f, 0.0f, 0.0f);
    284     layer->texCoords.set(0.0f, 1.0f, 1.0f, 0.0f);
    285     layer->region.clear();
    286     layer->setRenderTarget(GL_NONE); // see ::updateTextureLayer()
    287 
    288     Caches::getInstance().activeTexture(0);
    289     layer->generateTexture();
    290 
    291     return layer;
    292 }
    293 
    294 void LayerRenderer::updateTextureLayer(Layer* layer, uint32_t width, uint32_t height,
    295         bool isOpaque, GLenum renderTarget, float* transform) {
    296     if (layer) {
    297         layer->setBlend(!isOpaque);
    298         layer->setSize(width, height);
    299         layer->layer.set(0.0f, 0.0f, width, height);
    300         layer->region.set(width, height);
    301         layer->regionRect.set(0.0f, 0.0f, width, height);
    302         layer->getTexTransform().load(transform);
    303 
    304         if (renderTarget != layer->getRenderTarget()) {
    305             layer->setRenderTarget(renderTarget);
    306             layer->bindTexture();
    307             layer->setFilter(GL_NEAREST, false, true);
    308             layer->setWrap(GL_CLAMP_TO_EDGE, false, true);
    309         }
    310     }
    311 }
    312 
    313 void LayerRenderer::destroyLayer(Layer* layer) {
    314     if (layer) {
    315         LAYER_RENDERER_LOGD("Recycling layer, %dx%d fbo = %d",
    316                 layer->getWidth(), layer->getHeight(), layer->getFbo());
    317 
    318         if (!Caches::getInstance().layerCache.put(layer)) {
    319             LAYER_RENDERER_LOGD("  Destroyed!");
    320             Caches::getInstance().resourceCache.decrementRefcount(layer);
    321         } else {
    322             LAYER_RENDERER_LOGD("  Cached!");
    323 #if DEBUG_LAYER_RENDERER
    324             Caches::getInstance().layerCache.dump();
    325 #endif
    326             layer->removeFbo();
    327             layer->region.clear();
    328         }
    329     }
    330 }
    331 
    332 void LayerRenderer::destroyLayerDeferred(Layer* layer) {
    333     if (layer) {
    334         LAYER_RENDERER_LOGD("Deferring layer destruction, fbo = %d", layer->getFbo());
    335 
    336         Caches::getInstance().deleteLayerDeferred(layer);
    337     }
    338 }
    339 
    340 void LayerRenderer::flushLayer(Layer* layer) {
    341 #ifdef GL_EXT_discard_framebuffer
    342     GLuint fbo = layer->getFbo();
    343     if (layer && fbo) {
    344         // If possible, discard any enqueud operations on deferred
    345         // rendering architectures
    346         if (Extensions::getInstance().hasDiscardFramebuffer()) {
    347             GLuint previousFbo;
    348             glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo);
    349             if (fbo != previousFbo) glBindFramebuffer(GL_FRAMEBUFFER, fbo);
    350 
    351             const GLenum attachments[] = { GL_COLOR_ATTACHMENT0 };
    352             glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
    353 
    354             if (fbo != previousFbo) glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
    355         }
    356     }
    357 #endif
    358 }
    359 
    360 bool LayerRenderer::copyLayer(Layer* layer, SkBitmap* bitmap) {
    361     Caches& caches = Caches::getInstance();
    362     if (layer && bitmap->width() <= caches.maxTextureSize &&
    363             bitmap->height() <= caches.maxTextureSize) {
    364 
    365         GLuint fbo = caches.fboCache.get();
    366         if (!fbo) {
    367             ALOGW("Could not obtain an FBO");
    368             return false;
    369         }
    370 
    371         SkAutoLockPixels alp(*bitmap);
    372 
    373         GLuint texture;
    374         GLuint previousFbo;
    375         GLuint previousViewport[4];
    376 
    377         GLenum format;
    378         GLenum type;
    379 
    380         GLenum error = GL_NO_ERROR;
    381         bool status = false;
    382 
    383         switch (bitmap->config()) {
    384             case SkBitmap::kA8_Config:
    385                 format = GL_ALPHA;
    386                 type = GL_UNSIGNED_BYTE;
    387                 break;
    388             case SkBitmap::kRGB_565_Config:
    389                 format = GL_RGB;
    390                 type = GL_UNSIGNED_SHORT_5_6_5;
    391                 break;
    392             case SkBitmap::kARGB_4444_Config:
    393                 format = GL_RGBA;
    394                 type = GL_UNSIGNED_SHORT_4_4_4_4;
    395                 break;
    396             case SkBitmap::kARGB_8888_Config:
    397             default:
    398                 format = GL_RGBA;
    399                 type = GL_UNSIGNED_BYTE;
    400                 break;
    401         }
    402 
    403         float alpha = layer->getAlpha();
    404         SkXfermode::Mode mode = layer->getMode();
    405         GLuint previousLayerFbo = layer->getFbo();
    406 
    407         layer->setAlpha(255, SkXfermode::kSrc_Mode);
    408         layer->setFbo(fbo);
    409 
    410         glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo);
    411         glGetIntegerv(GL_VIEWPORT, (GLint*) &previousViewport);
    412         glBindFramebuffer(GL_FRAMEBUFFER, fbo);
    413 
    414         glGenTextures(1, &texture);
    415         if ((error = glGetError()) != GL_NO_ERROR) goto error;
    416 
    417         caches.activeTexture(0);
    418         caches.bindTexture(texture);
    419 
    420         glPixelStorei(GL_PACK_ALIGNMENT, bitmap->bytesPerPixel());
    421 
    422         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
    423         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
    424 
    425         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    426         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    427 
    428         glTexImage2D(GL_TEXTURE_2D, 0, format, bitmap->width(), bitmap->height(),
    429                 0, format, type, NULL);
    430         if ((error = glGetError()) != GL_NO_ERROR) goto error;
    431 
    432         glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
    433                 GL_TEXTURE_2D, texture, 0);
    434         if ((error = glGetError()) != GL_NO_ERROR) goto error;
    435 
    436         {
    437             LayerRenderer renderer(layer);
    438             renderer.setViewport(bitmap->width(), bitmap->height());
    439             renderer.OpenGLRenderer::prepareDirty(0.0f, 0.0f,
    440                     bitmap->width(), bitmap->height(), !layer->isBlend());
    441 
    442             caches.disableScissor();
    443             renderer.translate(0.0f, bitmap->height());
    444             renderer.scale(1.0f, -1.0f);
    445 
    446             mat4 texTransform(layer->getTexTransform());
    447 
    448             mat4 invert;
    449             invert.translate(0.0f, 1.0f);
    450             invert.scale(1.0f, -1.0f, 1.0f);
    451             layer->getTexTransform().multiply(invert);
    452 
    453             if ((error = glGetError()) != GL_NO_ERROR) goto error;
    454 
    455             {
    456                 Rect bounds;
    457                 bounds.set(0.0f, 0.0f, bitmap->width(), bitmap->height());
    458                 renderer.drawTextureLayer(layer, bounds);
    459 
    460                 glReadPixels(0, 0, bitmap->width(), bitmap->height(), format,
    461                         type, bitmap->getPixels());
    462 
    463                 if ((error = glGetError()) != GL_NO_ERROR) goto error;
    464             }
    465 
    466             layer->getTexTransform().load(texTransform);
    467             status = true;
    468         }
    469 
    470 error:
    471 #if DEBUG_OPENGL
    472         if (error != GL_NO_ERROR) {
    473             ALOGD("GL error while copying layer into bitmap = 0x%x", error);
    474         }
    475 #endif
    476 
    477         glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
    478         layer->setAlpha(alpha, mode);
    479         layer->setFbo(previousLayerFbo);
    480         caches.deleteTexture(texture);
    481         caches.fboCache.put(fbo);
    482         glViewport(previousViewport[0], previousViewport[1],
    483                 previousViewport[2], previousViewport[3]);
    484 
    485         return status;
    486     }
    487     return false;
    488 }
    489 
    490 }; // namespace uirenderer
    491 }; // namespace android
    492