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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package com.android.gallery3d.ui;
     18 
     19 import android.graphics.Rect;
     20 import android.graphics.RectF;
     21 import android.view.animation.DecelerateInterpolator;
     22 import android.view.animation.Interpolator;
     23 
     24 import com.android.gallery3d.anim.Animation;
     25 import com.android.gallery3d.data.Path;
     26 import com.android.gallery3d.glrenderer.GLCanvas;
     27 import com.android.gallery3d.glrenderer.RawTexture;
     28 import com.android.gallery3d.ui.AlbumSlotRenderer.SlotFilter;
     29 
     30 import java.util.ArrayList;
     31 
     32 public class PhotoFallbackEffect extends Animation implements SlotFilter {
     33 
     34     private static final int ANIM_DURATION = 300;
     35     private static final Interpolator ANIM_INTERPOLATE = new DecelerateInterpolator(1.5f);
     36 
     37     public static class Entry {
     38         public int index;
     39         public Path path;
     40         public Rect source;
     41         public Rect dest;
     42         public RawTexture texture;
     43 
     44         public Entry(Path path, Rect source, RawTexture texture) {
     45             this.path = path;
     46             this.source = source;
     47             this.texture = texture;
     48         }
     49     }
     50 
     51     public interface PositionProvider {
     52         public Rect getPosition(int index);
     53         public int getItemIndex(Path path);
     54     }
     55 
     56     private RectF mSource = new RectF();
     57     private RectF mTarget = new RectF();
     58     private float mProgress;
     59     private PositionProvider mPositionProvider;
     60 
     61     private ArrayList<Entry> mList = new ArrayList<Entry>();
     62 
     63     public PhotoFallbackEffect() {
     64         setDuration(ANIM_DURATION);
     65         setInterpolator(ANIM_INTERPOLATE);
     66     }
     67 
     68     public void addEntry(Path path, Rect rect, RawTexture texture) {
     69         mList.add(new Entry(path, rect, texture));
     70     }
     71 
     72     public Entry getEntry(Path path) {
     73         for (int i = 0, n = mList.size(); i < n; ++i) {
     74             Entry entry = mList.get(i);
     75             if (entry.path == path) return entry;
     76         }
     77         return null;
     78     }
     79 
     80     public boolean draw(GLCanvas canvas) {
     81         boolean more = calculate(AnimationTime.get());
     82         for (int i = 0, n = mList.size(); i < n; ++i) {
     83             Entry entry = mList.get(i);
     84             if (entry.index < 0) continue;
     85             entry.dest = mPositionProvider.getPosition(entry.index);
     86             drawEntry(canvas, entry);
     87         }
     88         return more;
     89     }
     90 
     91     private void drawEntry(GLCanvas canvas, Entry entry) {
     92         if (!entry.texture.isLoaded()) return;
     93 
     94         int w = entry.texture.getWidth();
     95         int h = entry.texture.getHeight();
     96 
     97         Rect s = entry.source;
     98         Rect d = entry.dest;
     99 
    100         // the following calculation is based on d.width() == d.height()
    101 
    102         float p = mProgress;
    103 
    104         float fullScale = (float) d.height() / Math.min(s.width(), s.height());
    105         float scale = fullScale * p + 1 * (1 - p);
    106 
    107         float cx = d.centerX() * p + s.centerX() * (1 - p);
    108         float cy = d.centerY() * p + s.centerY() * (1 - p);
    109 
    110         float ch = s.height() * scale;
    111         float cw = s.width() * scale;
    112 
    113         if (w > h) {
    114             // draw the center part
    115             mTarget.set(cx - ch / 2, cy - ch / 2, cx + ch / 2, cy + ch / 2);
    116             mSource.set((w - h) / 2, 0, (w + h) / 2, h);
    117             canvas.drawTexture(entry.texture, mSource, mTarget);
    118 
    119             canvas.save(GLCanvas.SAVE_FLAG_ALPHA);
    120             canvas.multiplyAlpha(1 - p);
    121 
    122             // draw the left part
    123             mTarget.set(cx - cw / 2, cy - ch / 2, cx - ch / 2, cy + ch / 2);
    124             mSource.set(0, 0, (w - h) / 2, h);
    125             canvas.drawTexture(entry.texture, mSource, mTarget);
    126 
    127             // draw the right part
    128             mTarget.set(cx + ch / 2, cy - ch / 2, cx + cw / 2, cy + ch / 2);
    129             mSource.set((w + h) / 2, 0, w, h);
    130             canvas.drawTexture(entry.texture, mSource, mTarget);
    131 
    132             canvas.restore();
    133         } else {
    134             // draw the center part
    135             mTarget.set(cx - cw / 2, cy - cw / 2, cx + cw / 2, cy + cw / 2);
    136             mSource.set(0, (h - w) / 2, w, (h + w) / 2);
    137             canvas.drawTexture(entry.texture, mSource, mTarget);
    138 
    139             canvas.save(GLCanvas.SAVE_FLAG_ALPHA);
    140             canvas.multiplyAlpha(1 - p);
    141 
    142             // draw the upper part
    143             mTarget.set(cx - cw / 2, cy - ch / 2, cx + cw / 2, cy - cw / 2);
    144             mSource.set(0, 0, w, (h - w) / 2);
    145             canvas.drawTexture(entry.texture, mSource, mTarget);
    146 
    147             // draw the bottom part
    148             mTarget.set(cx - cw / 2, cy + cw / 2, cx + cw / 2, cy + ch / 2);
    149             mSource.set(0, (w + h) / 2, w, h);
    150             canvas.drawTexture(entry.texture, mSource, mTarget);
    151 
    152             canvas.restore();
    153         }
    154     }
    155 
    156     @Override
    157     protected void onCalculate(float progress) {
    158         mProgress = progress;
    159     }
    160 
    161     public void setPositionProvider(PositionProvider provider) {
    162         mPositionProvider = provider;
    163         if (mPositionProvider != null) {
    164             for (int i = 0, n = mList.size(); i < n; ++i) {
    165                 Entry entry = mList.get(i);
    166                 entry.index = mPositionProvider.getItemIndex(entry.path);
    167             }
    168         }
    169     }
    170 
    171     @Override
    172     public boolean acceptSlot(int index) {
    173         for (int i = 0, n = mList.size(); i < n; ++i) {
    174             Entry entry = mList.get(i);
    175             if (entry.index == index) return false;
    176         }
    177         return true;
    178     }
    179 }
    180