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      1 /*
      2  * Copyright (c) 2009-2010 jMonkeyEngine
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are
      7  * met:
      8  *
      9  * * Redistributions of source code must retain the above copyright
     10  *   notice, this list of conditions and the following disclaimer.
     11  *
     12  * * Redistributions in binary form must reproduce the above copyright
     13  *   notice, this list of conditions and the following disclaimer in the
     14  *   documentation and/or other materials provided with the distribution.
     15  *
     16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
     17  *   may be used to endorse or promote products derived from this software
     18  *   without specific prior written permission.
     19  *
     20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
     24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
     28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
     29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31  */
     32 
     33 package com.jme3.scene.plugins.ogre;
     34 
     35 import com.jme3.asset.ModelKey;
     36 import com.jme3.material.MaterialList;
     37 
     38 /**
     39  * OgreMeshKey is used to load Ogre3D mesh.xml models with a specific
     40  * material file or list. This allows customizing from where the materials
     41  * are retrieved, instead of loading the material file as the same
     42  * name as the model (the default).
     43  *
     44  * @author Kirill Vainer
     45  */
     46 public class OgreMeshKey extends ModelKey {
     47 
     48     private MaterialList materialList;
     49     private String materialName;
     50 
     51     public OgreMeshKey(){
     52         super();
     53     }
     54 
     55     public OgreMeshKey(String name){
     56         super(name);
     57     }
     58 
     59     public OgreMeshKey(String name, MaterialList materialList){
     60         super(name);
     61         this.materialList = materialList;
     62     }
     63 
     64     public OgreMeshKey(String name, String materialName){
     65         super(name);
     66         this.materialName = materialName;
     67     }
     68 
     69     public MaterialList getMaterialList() {
     70         return materialList;
     71     }
     72 
     73     public void setMaterialList(MaterialList materialList){
     74         this.materialList = materialList;
     75     }
     76 
     77     public String getMaterialName() {
     78         return materialName;
     79     }
     80 
     81     public void setMaterialName(String name) {
     82         materialName = name;
     83     }
     84 
     85 }
     86