1 /* 2 * Copyright (C) 2000 Lars Knoll (knoll (at) kde.org) 3 * (C) 2000 Antti Koivisto (koivisto (at) kde.org) 4 * (C) 2000 Dirk Mueller (mueller (at) kde.org) 5 * (C) 2004 Allan Sandfeld Jensen (kde (at) carewolf.com) 6 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2012 Apple Inc. All rights reserved. 7 * Copyright (C) 2009 Google Inc. All rights reserved. 8 * 9 * This library is free software; you can redistribute it and/or 10 * modify it under the terms of the GNU Library General Public 11 * License as published by the Free Software Foundation; either 12 * version 2 of the License, or (at your option) any later version. 13 * 14 * This library is distributed in the hope that it will be useful, 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 17 * Library General Public License for more details. 18 * 19 * You should have received a copy of the GNU Library General Public License 20 * along with this library; see the file COPYING.LIB. If not, write to 21 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 22 * Boston, MA 02110-1301, USA. 23 * 24 */ 25 26 #ifndef RenderObject_h 27 #define RenderObject_h 28 29 #include "core/dom/DocumentStyleSheetCollection.h" 30 #include "core/dom/Element.h" 31 #include "core/dom/Position.h" 32 #include "core/loader/cache/ImageResourceClient.h" 33 #include "core/platform/graphics/FloatQuad.h" 34 #include "core/platform/graphics/LayoutRect.h" 35 #include "core/platform/graphics/transforms/TransformationMatrix.h" 36 #include "core/rendering/PaintPhase.h" 37 #include "core/rendering/RenderObjectChildList.h" 38 #include "core/rendering/ScrollBehavior.h" 39 #include "core/rendering/style/RenderStyle.h" 40 #include "core/rendering/style/StyleInheritedData.h" 41 #include "wtf/HashSet.h" 42 #include "wtf/StackStats.h" 43 #include "wtf/UnusedParam.h" 44 45 namespace WebCore { 46 47 class AffineTransform; 48 class AnimationController; 49 class Cursor; 50 class Document; 51 class HitTestLocation; 52 class HitTestResult; 53 class InlineBox; 54 class InlineFlowBox; 55 class Path; 56 class Position; 57 class PseudoStyleRequest; 58 class RenderBoxModelObject; 59 class RenderInline; 60 class RenderBlock; 61 class RenderFlowThread; 62 class RenderGeometryMap; 63 class RenderLayer; 64 class RenderLayerModelObject; 65 class RenderNamedFlowThread; 66 class RenderSVGResourceContainer; 67 class RenderTable; 68 class RenderTheme; 69 class TransformState; 70 71 struct PaintInfo; 72 73 enum CursorDirective { 74 SetCursorBasedOnStyle, 75 SetCursor, 76 DoNotSetCursor 77 }; 78 79 enum HitTestFilter { 80 HitTestAll, 81 HitTestSelf, 82 HitTestDescendants 83 }; 84 85 enum HitTestAction { 86 HitTestBlockBackground, 87 HitTestChildBlockBackground, 88 HitTestChildBlockBackgrounds, 89 HitTestFloat, 90 HitTestForeground 91 }; 92 93 // Sides used when drawing borders and outlines. The values should run clockwise from top. 94 enum BoxSide { 95 BSTop, 96 BSRight, 97 BSBottom, 98 BSLeft 99 }; 100 101 enum MarkingBehavior { 102 MarkOnlyThis, 103 MarkContainingBlockChain, 104 }; 105 106 enum MapCoordinatesMode { 107 IsFixed = 1 << 0, 108 UseTransforms = 1 << 1, 109 ApplyContainerFlip = 1 << 2, 110 TraverseDocumentBoundaries = 1 << 3, 111 }; 112 typedef unsigned MapCoordinatesFlags; 113 114 const int caretWidth = 1; 115 116 struct AnnotatedRegionValue { 117 bool operator==(const AnnotatedRegionValue& o) const 118 { 119 return draggable == o.draggable && bounds == o.bounds; 120 } 121 bool operator!=(const AnnotatedRegionValue& o) const 122 { 123 return !(*this == o); 124 } 125 126 LayoutRect bounds; 127 bool draggable; 128 }; 129 130 typedef WTF::HashSet<const RenderObject*> RenderObjectAncestorLineboxDirtySet; 131 typedef WTF::HashMap<const RenderLayer*, Vector<LayoutRect> > LayerHitTestRects; 132 133 #ifndef NDEBUG 134 const int showTreeCharacterOffset = 39; 135 #endif 136 137 // Base class for all rendering tree objects. 138 class RenderObject : public ImageResourceClient { 139 friend class RenderBlock; 140 friend class RenderLayer; 141 friend class RenderObjectChildList; 142 public: 143 // Anonymous objects should pass the document as their node, and they will then automatically be 144 // marked as anonymous in the constructor. 145 explicit RenderObject(Node*); 146 virtual ~RenderObject(); 147 148 RenderTheme* theme() const; 149 150 virtual const char* renderName() const = 0; 151 152 #ifndef NDEBUG 153 String debugName() const; 154 #endif 155 156 RenderObject* parent() const { return m_parent; } 157 bool isDescendantOf(const RenderObject*) const; 158 159 RenderObject* previousSibling() const { return m_previous; } 160 RenderObject* nextSibling() const { return m_next; } 161 162 // FIXME: These should be renamed slowFirstChild, slowLastChild, etc. 163 // to discourage their use. The virtualChildren() call inside these 164 // can be slow for hot code paths. 165 // Currently, some subclasses like RenderBlock, override these NON-virtual 166 // functions to make these fast when we already have a more specific pointer type. 167 RenderObject* firstChild() const 168 { 169 if (const RenderObjectChildList* children = virtualChildren()) 170 return children->firstChild(); 171 return 0; 172 } 173 RenderObject* lastChild() const 174 { 175 if (const RenderObjectChildList* children = virtualChildren()) 176 return children->lastChild(); 177 return 0; 178 } 179 180 virtual RenderObjectChildList* virtualChildren() { return 0; } 181 virtual const RenderObjectChildList* virtualChildren() const { return 0; } 182 183 RenderObject* nextInPreOrder() const; 184 RenderObject* nextInPreOrder(const RenderObject* stayWithin) const; 185 RenderObject* nextInPreOrderAfterChildren() const; 186 RenderObject* nextInPreOrderAfterChildren(const RenderObject* stayWithin) const; 187 RenderObject* previousInPreOrder() const; 188 RenderObject* previousInPreOrder(const RenderObject* stayWithin) const; 189 RenderObject* childAt(unsigned) const; 190 191 RenderObject* firstLeafChild() const; 192 RenderObject* lastLeafChild() const; 193 194 // The following six functions are used when the render tree hierarchy changes to make sure layers get 195 // properly added and removed. Since containership can be implemented by any subclass, and since a hierarchy 196 // can contain a mixture of boxes and other object types, these functions need to be in the base class. 197 RenderLayer* enclosingLayer() const; 198 void addLayers(RenderLayer* parentLayer); 199 void removeLayers(RenderLayer* parentLayer); 200 void moveLayers(RenderLayer* oldParent, RenderLayer* newParent); 201 RenderLayer* findNextLayer(RenderLayer* parentLayer, RenderObject* startPoint, bool checkParent = true); 202 203 // Scrolling is a RenderBox concept, however some code just cares about recursively scrolling our enclosing ScrollableArea(s). 204 bool scrollRectToVisible(const LayoutRect&, const ScrollAlignment& alignX = ScrollAlignment::alignCenterIfNeeded, const ScrollAlignment& alignY = ScrollAlignment::alignCenterIfNeeded); 205 206 // Convenience function for getting to the nearest enclosing box of a RenderObject. 207 RenderBox* enclosingBox() const; 208 RenderBoxModelObject* enclosingBoxModelObject() const; 209 210 // Function to return our enclosing flow thread if we are contained inside one. This 211 // function follows the containing block chain. 212 RenderFlowThread* flowThreadContainingBlock() const 213 { 214 if (flowThreadState() == NotInsideFlowThread) 215 return 0; 216 return locateFlowThreadContainingBlock(); 217 } 218 219 RenderNamedFlowThread* renderNamedFlowThreadWrapper() const; 220 221 virtual bool isEmpty() const { return firstChild() == 0; } 222 223 #ifndef NDEBUG 224 void setHasAXObject(bool flag) { m_hasAXObject = flag; } 225 bool hasAXObject() const { return m_hasAXObject; } 226 227 // Helper class forbidding calls to setNeedsLayout() during its lifetime. 228 class SetLayoutNeededForbiddenScope { 229 public: 230 explicit SetLayoutNeededForbiddenScope(RenderObject*, bool isForbidden = true); 231 ~SetLayoutNeededForbiddenScope(); 232 private: 233 RenderObject* m_renderObject; 234 bool m_preexistingForbidden; 235 }; 236 #endif 237 238 // Obtains the nearest enclosing block (including this block) that contributes a first-line style to our inline 239 // children. 240 virtual RenderBlock* firstLineBlock() const; 241 242 // Called when an object that was floating or positioned becomes a normal flow object 243 // again. We have to make sure the render tree updates as needed to accommodate the new 244 // normal flow object. 245 void handleDynamicFloatPositionChange(); 246 247 // RenderObject tree manipulation 248 ////////////////////////////////////////// 249 virtual bool canHaveChildren() const { return virtualChildren(); } 250 virtual bool canHaveGeneratedChildren() const; 251 virtual bool isChildAllowed(RenderObject*, RenderStyle*) const { return true; } 252 virtual void addChild(RenderObject* newChild, RenderObject* beforeChild = 0); 253 virtual void addChildIgnoringContinuation(RenderObject* newChild, RenderObject* beforeChild = 0) { return addChild(newChild, beforeChild); } 254 virtual void removeChild(RenderObject*); 255 virtual bool createsAnonymousWrapper() const { return false; } 256 ////////////////////////////////////////// 257 258 protected: 259 ////////////////////////////////////////// 260 // Helper functions. Dangerous to use! 261 void setPreviousSibling(RenderObject* previous) { m_previous = previous; } 262 void setNextSibling(RenderObject* next) { m_next = next; } 263 void setParent(RenderObject* parent) 264 { 265 m_parent = parent; 266 267 // Only update if our flow thread state is different from our new parent and if we're not a RenderFlowThread. 268 // A RenderFlowThread is always considered to be inside itself, so it never has to change its state 269 // in response to parent changes. 270 FlowThreadState newState = parent ? parent->flowThreadState() : NotInsideFlowThread; 271 if (newState != flowThreadState() && !isRenderFlowThread()) 272 setFlowThreadStateIncludingDescendants(newState); 273 } 274 275 ////////////////////////////////////////// 276 private: 277 #ifndef NDEBUG 278 bool isSetNeedsLayoutForbidden() const { return m_setNeedsLayoutForbidden; } 279 void setNeedsLayoutIsForbidden(bool flag) { m_setNeedsLayoutForbidden = flag; } 280 #endif 281 282 void addAbsoluteRectForLayer(LayoutRect& result); 283 void setLayerNeedsFullRepaint(); 284 void setLayerNeedsFullRepaintForPositionedMovementLayout(); 285 bool requiresAnonymousTableWrappers(const RenderObject*) const; 286 287 public: 288 #ifndef NDEBUG 289 void showTreeForThis() const; 290 void showRenderTreeForThis() const; 291 void showLineTreeForThis() const; 292 293 void showRenderObject() const; 294 // We don't make printedCharacters an optional parameter so that 295 // showRenderObject can be called from gdb easily. 296 void showRenderObject(int printedCharacters) const; 297 void showRenderTreeAndMark(const RenderObject* markedObject1 = 0, const char* markedLabel1 = 0, const RenderObject* markedObject2 = 0, const char* markedLabel2 = 0, int depth = 0) const; 298 #endif 299 300 static RenderObject* createObject(Element*, RenderStyle*); 301 302 // RenderObjects are allocated out of the rendering partition. 303 void* operator new(size_t); 304 void operator delete(void*); 305 306 public: 307 bool isPseudoElement() const { return node() && node()->isPseudoElement(); } 308 309 virtual bool isBR() const { return false; } 310 virtual bool isBlockFlow() const { return false; } 311 virtual bool isBoxModelObject() const { return false; } 312 virtual bool isCounter() const { return false; } 313 virtual bool isDialog() const { return false; } 314 virtual bool isQuote() const { return false; } 315 316 virtual bool isDetailsMarker() const { return false; } 317 virtual bool isEmbeddedObject() const { return false; } 318 virtual bool isFieldset() const { return false; } 319 virtual bool isFileUploadControl() const { return false; } 320 virtual bool isFrame() const { return false; } 321 virtual bool isFrameSet() const { return false; } 322 virtual bool isImage() const { return false; } 323 virtual bool isInlineBlockOrInlineTable() const { return false; } 324 virtual bool isLayerModelObject() const { return false; } 325 virtual bool isListBox() const { return false; } 326 virtual bool isListItem() const { return false; } 327 virtual bool isListMarker() const { return false; } 328 virtual bool isMarquee() const { return false; } 329 virtual bool isMedia() const { return false; } 330 virtual bool isMenuList() const { return false; } 331 virtual bool isMeter() const { return false; } 332 virtual bool isProgress() const { return false; } 333 virtual bool isRenderBlock() const { return false; } 334 virtual bool isRenderSVGBlock() const { return false; }; 335 virtual bool isRenderLazyBlock() const { return false; } 336 virtual bool isRenderButton() const { return false; } 337 virtual bool isRenderIFrame() const { return false; } 338 virtual bool isRenderImage() const { return false; } 339 virtual bool isRenderInline() const { return false; } 340 virtual bool isRenderPart() const { return false; } 341 virtual bool isRenderRegion() const { return false; } 342 virtual bool isRenderView() const { return false; } 343 virtual bool isReplica() const { return false; } 344 345 virtual bool isRuby() const { return false; } 346 virtual bool isRubyBase() const { return false; } 347 virtual bool isRubyRun() const { return false; } 348 virtual bool isRubyText() const { return false; } 349 350 virtual bool isSlider() const { return false; } 351 virtual bool isSliderThumb() const { return false; } 352 virtual bool isTable() const { return false; } 353 virtual bool isTableCell() const { return false; } 354 virtual bool isRenderTableCol() const { return false; } 355 virtual bool isTableCaption() const { return false; } 356 virtual bool isTableRow() const { return false; } 357 virtual bool isTableSection() const { return false; } 358 virtual bool isTextControl() const { return false; } 359 virtual bool isTextArea() const { return false; } 360 virtual bool isTextField() const { return false; } 361 virtual bool isVideo() const { return false; } 362 virtual bool isWidget() const { return false; } 363 virtual bool isCanvas() const { return false; } 364 virtual bool isRenderFullScreen() const { return false; } 365 virtual bool isRenderFullScreenPlaceholder() const { return false; } 366 367 virtual bool isRenderGrid() const { return false; } 368 369 virtual bool isRenderFlowThread() const { return false; } 370 virtual bool isRenderNamedFlowThread() const { return false; } 371 bool isInFlowRenderFlowThread() const { return isRenderFlowThread() && !isOutOfFlowPositioned(); } 372 bool isOutOfFlowRenderFlowThread() const { return isRenderFlowThread() && isOutOfFlowPositioned(); } 373 374 virtual bool isRenderMultiColumnBlock() const { return false; } 375 virtual bool isRenderMultiColumnSet() const { return false; } 376 377 virtual bool isRenderScrollbarPart() const { return false; } 378 379 bool isRoot() const { return document()->documentElement() == m_node; } 380 bool isBody() const; 381 bool isHR() const; 382 bool isLegend() const; 383 384 bool isTablePart() const { return isTableCell() || isRenderTableCol() || isTableCaption() || isTableRow() || isTableSection(); } 385 386 inline bool isBeforeContent() const; 387 inline bool isAfterContent() const; 388 inline bool isBeforeOrAfterContent() const; 389 static inline bool isBeforeContent(const RenderObject* obj) { return obj && obj->isBeforeContent(); } 390 static inline bool isAfterContent(const RenderObject* obj) { return obj && obj->isAfterContent(); } 391 static inline bool isBeforeOrAfterContent(const RenderObject* obj) { return obj && obj->isBeforeOrAfterContent(); } 392 393 bool hasCounterNodeMap() const { return m_bitfields.hasCounterNodeMap(); } 394 void setHasCounterNodeMap(bool hasCounterNodeMap) { m_bitfields.setHasCounterNodeMap(hasCounterNodeMap); } 395 bool everHadLayout() const { return m_bitfields.everHadLayout(); } 396 397 bool childrenInline() const { return m_bitfields.childrenInline(); } 398 void setChildrenInline(bool b) { m_bitfields.setChildrenInline(b); } 399 bool hasColumns() const { return m_bitfields.hasColumns(); } 400 void setHasColumns(bool b = true) { m_bitfields.setHasColumns(b); } 401 402 bool ancestorLineBoxDirty() const { return s_ancestorLineboxDirtySet && s_ancestorLineboxDirtySet->contains(this); } 403 void setAncestorLineBoxDirty(bool b = true) 404 { 405 if (b) { 406 if (!s_ancestorLineboxDirtySet) 407 s_ancestorLineboxDirtySet = new RenderObjectAncestorLineboxDirtySet; 408 s_ancestorLineboxDirtySet->add(this); 409 setNeedsLayout(); 410 } else if (s_ancestorLineboxDirtySet) { 411 s_ancestorLineboxDirtySet->remove(this); 412 if (s_ancestorLineboxDirtySet->isEmpty()) { 413 delete s_ancestorLineboxDirtySet; 414 s_ancestorLineboxDirtySet = 0; 415 } 416 } 417 } 418 419 enum FlowThreadState { 420 NotInsideFlowThread = 0, 421 InsideOutOfFlowThread = 1, 422 InsideInFlowThread = 2, 423 }; 424 425 void setFlowThreadStateIncludingDescendants(FlowThreadState); 426 427 FlowThreadState flowThreadState() const { return m_bitfields.flowThreadState(); } 428 void setFlowThreadState(FlowThreadState state) { m_bitfields.setFlowThreadState(state); } 429 430 virtual bool requiresForcedStyleRecalcPropagation() const { return false; } 431 432 // FIXME: Until all SVG renders can be subclasses of RenderSVGModelObject we have 433 // to add SVG renderer methods to RenderObject with an ASSERT_NOT_REACHED() default implementation. 434 virtual bool isSVGRoot() const { return false; } 435 virtual bool isSVGContainer() const { return false; } 436 virtual bool isSVGTransformableContainer() const { return false; } 437 virtual bool isSVGViewportContainer() const { return false; } 438 virtual bool isSVGGradientStop() const { return false; } 439 virtual bool isSVGHiddenContainer() const { return false; } 440 virtual bool isSVGPath() const { return false; } 441 virtual bool isSVGShape() const { return false; } 442 virtual bool isSVGText() const { return false; } 443 virtual bool isSVGTextPath() const { return false; } 444 virtual bool isSVGInline() const { return false; } 445 virtual bool isSVGInlineText() const { return false; } 446 virtual bool isSVGImage() const { return false; } 447 virtual bool isSVGForeignObject() const { return false; } 448 virtual bool isSVGResourceContainer() const { return false; } 449 virtual bool isSVGResourceFilter() const { return false; } 450 virtual bool isSVGResourceFilterPrimitive() const { return false; } 451 452 virtual RenderSVGResourceContainer* toRenderSVGResourceContainer(); 453 454 // FIXME: Those belong into a SVG specific base-class for all renderers (see above) 455 // Unfortunately we don't have such a class yet, because it's not possible for all renderers 456 // to inherit from RenderSVGObject -> RenderObject (some need RenderBlock inheritance for instance) 457 virtual void setNeedsTransformUpdate() { } 458 virtual void setNeedsBoundariesUpdate(); 459 virtual bool needsBoundariesUpdate() { return false; } 460 461 // Per SVG 1.1 objectBoundingBox ignores clipping, masking, filter effects, opacity and stroke-width. 462 // This is used for all computation of objectBoundingBox relative units and by SVGLocatable::getBBox(). 463 // NOTE: Markers are not specifically ignored here by SVG 1.1 spec, but we ignore them 464 // since stroke-width is ignored (and marker size can depend on stroke-width). 465 // objectBoundingBox is returned local coordinates. 466 // The name objectBoundingBox is taken from the SVG 1.1 spec. 467 virtual FloatRect objectBoundingBox() const; 468 virtual FloatRect strokeBoundingBox() const; 469 470 // Returns the smallest rectangle enclosing all of the painted content 471 // respecting clipping, masking, filters, opacity, stroke-width and markers 472 virtual FloatRect repaintRectInLocalCoordinates() const; 473 474 // This only returns the transform="" value from the element 475 // most callsites want localToParentTransform() instead. 476 virtual AffineTransform localTransform() const; 477 478 // Returns the full transform mapping from local coordinates to local coords for the parent SVG renderer 479 // This includes any viewport transforms and x/y offsets as well as the transform="" value off the element. 480 virtual const AffineTransform& localToParentTransform() const; 481 482 // SVG uses FloatPoint precise hit testing, and passes the point in parent 483 // coordinates instead of in repaint container coordinates. Eventually the 484 // rest of the rendering tree will move to a similar model. 485 virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction); 486 487 virtual bool canHaveWhitespaceChildren() const 488 { 489 if (isTable() || isTableRow() || isTableSection() || isRenderTableCol() || isFrameSet() || isFlexibleBox() || isRenderGrid()) 490 return false; 491 return true; 492 } 493 494 bool isAnonymous() const { return m_bitfields.isAnonymous(); } 495 bool isAnonymousBlock() const 496 { 497 // This function is kept in sync with anonymous block creation conditions in 498 // RenderBlock::createAnonymousBlock(). This includes creating an anonymous 499 // RenderBlock having a BLOCK or BOX display. Other classes such as RenderTextFragment 500 // are not RenderBlocks and will return false. See https://bugs.webkit.org/show_bug.cgi?id=56709. 501 return isAnonymous() && (style()->display() == BLOCK || style()->display() == BOX) && style()->styleType() == NOPSEUDO && isRenderBlock() && !isListMarker() && !isRenderFlowThread() 502 && !isRenderFullScreen() 503 && !isRenderFullScreenPlaceholder(); 504 } 505 bool isAnonymousColumnsBlock() const { return style()->specifiesColumns() && isAnonymousBlock(); } 506 bool isAnonymousColumnSpanBlock() const { return style()->columnSpan() && isAnonymousBlock(); } 507 bool isElementContinuation() const { return node() && node()->renderer() != this; } 508 bool isInlineElementContinuation() const { return isElementContinuation() && isInline(); } 509 bool isBlockElementContinuation() const { return isElementContinuation() && !isInline(); } 510 virtual RenderBoxModelObject* virtualContinuation() const { return 0; } 511 512 bool isFloating() const { return m_bitfields.floating(); } 513 514 bool isOutOfFlowPositioned() const { return m_bitfields.isOutOfFlowPositioned(); } // absolute or fixed positioning 515 bool isInFlowPositioned() const { return m_bitfields.isRelPositioned() || m_bitfields.isStickyPositioned(); } // relative or sticky positioning 516 bool isRelPositioned() const { return m_bitfields.isRelPositioned(); } // relative positioning 517 bool isStickyPositioned() const { return m_bitfields.isStickyPositioned(); } 518 bool isPositioned() const { return m_bitfields.isPositioned(); } 519 520 bool isText() const { return m_bitfields.isText(); } 521 bool isBox() const { return m_bitfields.isBox(); } 522 bool isInline() const { return m_bitfields.isInline(); } // inline object 523 bool isRunIn() const { return style()->display() == RUN_IN; } // run-in object 524 bool isDragging() const { return m_bitfields.isDragging(); } 525 bool isReplaced() const { return m_bitfields.isReplaced(); } // a "replaced" element (see CSS) 526 bool isHorizontalWritingMode() const { return m_bitfields.horizontalWritingMode(); } 527 528 bool hasLayer() const { return m_bitfields.hasLayer(); } 529 530 enum BoxDecorationState { 531 NoBoxDecorations, 532 HasBoxDecorationsAndBackgroundObscurationStatusInvalid, 533 HasBoxDecorationsAndBackgroundIsKnownToBeObscured, 534 HasBoxDecorationsAndBackgroundMayBeVisible, 535 }; 536 bool hasBoxDecorations() const { return m_bitfields.boxDecorationState() != NoBoxDecorations; } 537 bool backgroundIsKnownToBeObscured(); 538 bool borderImageIsLoadedAndCanBeRendered() const; 539 bool mustRepaintBackgroundOrBorder() const; 540 bool hasBackground() const 541 { 542 StyleColor color = resolveColor(CSSPropertyBackgroundColor); 543 if (color.isValid() && color.alpha()) 544 return true; 545 return style()->hasBackgroundImage(); 546 } 547 bool hasEntirelyFixedBackground() const; 548 549 bool needsLayout() const 550 { 551 return m_bitfields.needsLayout() || m_bitfields.normalChildNeedsLayout() || m_bitfields.posChildNeedsLayout() 552 || m_bitfields.needsSimplifiedNormalFlowLayout() || m_bitfields.needsPositionedMovementLayout(); 553 } 554 555 bool selfNeedsLayout() const { return m_bitfields.needsLayout(); } 556 bool needsPositionedMovementLayout() const { return m_bitfields.needsPositionedMovementLayout(); } 557 bool needsPositionedMovementLayoutOnly() const 558 { 559 return m_bitfields.needsPositionedMovementLayout() && !m_bitfields.needsLayout() && !m_bitfields.normalChildNeedsLayout() 560 && !m_bitfields.posChildNeedsLayout() && !m_bitfields.needsSimplifiedNormalFlowLayout(); 561 } 562 563 bool posChildNeedsLayout() const { return m_bitfields.posChildNeedsLayout(); } 564 bool needsSimplifiedNormalFlowLayout() const { return m_bitfields.needsSimplifiedNormalFlowLayout(); } 565 bool normalChildNeedsLayout() const { return m_bitfields.normalChildNeedsLayout(); } 566 567 bool preferredLogicalWidthsDirty() const { return m_bitfields.preferredLogicalWidthsDirty(); } 568 569 bool isSelectionBorder() const; 570 571 bool hasClip() const { return isOutOfFlowPositioned() && style()->hasClip(); } 572 bool hasOverflowClip() const { return m_bitfields.hasOverflowClip(); } 573 bool hasClipOrOverflowClip() const { return hasClip() || hasOverflowClip(); } 574 575 bool hasTransform() const { return m_bitfields.hasTransform(); } 576 bool hasMask() const { return style() && style()->hasMask(); } 577 bool hasClipPath() const { return style() && style()->clipPath(); } 578 bool hasHiddenBackface() const { return style() && style()->backfaceVisibility() == BackfaceVisibilityHidden; } 579 580 bool hasFilter() const { return style() && style()->hasFilter(); } 581 582 bool hasBlendMode() const; 583 584 inline bool preservesNewline() const; 585 586 // The pseudo element style can be cached or uncached. Use the cached method if the pseudo element doesn't respect 587 // any pseudo classes (and therefore has no concept of changing state). 588 RenderStyle* getCachedPseudoStyle(PseudoId, RenderStyle* parentStyle = 0) const; 589 PassRefPtr<RenderStyle> getUncachedPseudoStyle(const PseudoStyleRequest&, RenderStyle* parentStyle = 0, RenderStyle* ownStyle = 0) const; 590 591 virtual void updateDragState(bool dragOn); 592 593 RenderView* view() const { return document()->renderView(); }; 594 595 // Returns true if this renderer is rooted, and optionally returns the hosting view (the root of the hierarchy). 596 bool isRooted(RenderView** = 0) const; 597 598 Node* node() const { return isAnonymous() ? 0 : m_node; } 599 Node* nonPseudoNode() const { return isPseudoElement() ? 0 : node(); } 600 601 // FIXME: Why does RenderWidget need this? 602 void clearNode() { m_node = 0; } 603 604 // Returns the styled node that caused the generation of this renderer. 605 // This is the same as node() except for renderers of :before and :after 606 // pseudo elements for which their parent node is returned. 607 Node* generatingNode() const { return isPseudoElement() ? node()->parentOrShadowHostNode() : node(); } 608 609 Document* document() const { return m_node->document(); } 610 Frame* frame() const { return document()->frame(); } 611 612 bool hasOutlineAnnotation() const; 613 bool hasOutline() const { return style()->hasOutline() || hasOutlineAnnotation(); } 614 615 // Returns the object containing this one. Can be different from parent for positioned elements. 616 // If repaintContainer and repaintContainerSkipped are not null, on return *repaintContainerSkipped 617 // is true if the renderer returned is an ancestor of repaintContainer. 618 RenderObject* container(const RenderLayerModelObject* repaintContainer = 0, bool* repaintContainerSkipped = 0) const; 619 620 virtual RenderObject* hoverAncestor() const; 621 622 Element* offsetParent() const; 623 624 void markContainingBlocksForLayout(bool scheduleRelayout = true, RenderObject* newRoot = 0); 625 void setNeedsLayout(MarkingBehavior = MarkContainingBlockChain); 626 void clearNeedsLayout(); 627 void setChildNeedsLayout(MarkingBehavior = MarkContainingBlockChain); 628 void setNeedsPositionedMovementLayout(); 629 void setNeedsSimplifiedNormalFlowLayout(); 630 void setPreferredLogicalWidthsDirty(bool, MarkingBehavior = MarkContainingBlockChain); 631 void invalidateContainerPreferredLogicalWidths(); 632 633 void setNeedsLayoutAndPrefWidthsRecalc() 634 { 635 setNeedsLayout(); 636 setPreferredLogicalWidthsDirty(true); 637 } 638 639 void setPositionState(EPosition position) 640 { 641 ASSERT((position != AbsolutePosition && position != FixedPosition) || isBox()); 642 m_bitfields.setPositionedState(position); 643 } 644 void clearPositionedState() { m_bitfields.clearPositionedState(); } 645 646 void setFloating(bool b = true) { m_bitfields.setFloating(b); } 647 void setInline(bool b = true) { m_bitfields.setIsInline(b); } 648 649 void setHasBoxDecorations(bool = true); 650 void invalidateBackgroundObscurationStatus(); 651 virtual bool computeBackgroundIsKnownToBeObscured() { return false; } 652 653 void setIsText() { m_bitfields.setIsText(true); } 654 void setIsBox() { m_bitfields.setIsBox(true); } 655 void setReplaced(bool b = true) { m_bitfields.setIsReplaced(b); } 656 void setHorizontalWritingMode(bool b = true) { m_bitfields.setHorizontalWritingMode(b); } 657 void setHasOverflowClip(bool b = true) { m_bitfields.setHasOverflowClip(b); } 658 void setHasLayer(bool b = true) { m_bitfields.setHasLayer(b); } 659 void setHasTransform(bool b = true) { m_bitfields.setHasTransform(b); } 660 void setHasReflection(bool b = true) { m_bitfields.setHasReflection(b); } 661 662 void scheduleRelayout(); 663 664 void updateFillImages(const FillLayer*, const FillLayer*); 665 void updateImage(StyleImage*, StyleImage*); 666 667 virtual void paint(PaintInfo&, const LayoutPoint&); 668 669 // Recursive function that computes the size and position of this object and all its descendants. 670 virtual void layout(); 671 672 /* This function performs a layout only if one is needed. */ 673 void layoutIfNeeded() { if (needsLayout()) layout(); } 674 675 void forceLayout(); 676 void forceChildLayout(); 677 678 // used for element state updates that cannot be fixed with a 679 // repaint and do not need a relayout 680 virtual void updateFromElement() { } 681 682 virtual void addAnnotatedRegions(Vector<AnnotatedRegionValue>&); 683 void collectAnnotatedRegions(Vector<AnnotatedRegionValue>&); 684 685 bool isComposited() const; 686 687 bool hitTest(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestFilter = HitTestAll); 688 virtual void updateHitTestResult(HitTestResult&, const LayoutPoint&); 689 virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction); 690 691 virtual PositionWithAffinity positionForPoint(const LayoutPoint&); 692 PositionWithAffinity createPositionWithAffinity(int offset, EAffinity); 693 PositionWithAffinity createPositionWithAffinity(const Position&); 694 695 virtual void dirtyLinesFromChangedChild(RenderObject*); 696 697 // Called to update a style that is allowed to trigger animations. 698 // FIXME: Right now this will typically be called only when updating happens from the DOM on explicit elements. 699 // We don't yet handle generated content animation such as first-letter or before/after (we'll worry about this later). 700 void setAnimatableStyle(PassRefPtr<RenderStyle>); 701 702 // Set the style of the object and update the state of the object accordingly. 703 virtual void setStyle(PassRefPtr<RenderStyle>); 704 705 // Set the style of the object if it's generated content. 706 void setPseudoStyle(PassRefPtr<RenderStyle>); 707 708 // Updates only the local style ptr of the object. Does not update the state of the object, 709 // and so only should be called when the style is known not to have changed (or from setStyle). 710 void setStyleInternal(PassRefPtr<RenderStyle> style) { m_style = style; } 711 712 // returns the containing block level element for this element. 713 RenderBlock* containingBlock() const; 714 715 bool canContainFixedPositionObjects() const 716 { 717 return isRenderView() || (hasTransform() && isRenderBlock()) || isSVGForeignObject() || isOutOfFlowRenderFlowThread(); 718 } 719 720 // Convert the given local point to absolute coordinates 721 // FIXME: Temporary. If UseTransforms is true, take transforms into account. Eventually localToAbsolute() will always be transform-aware. 722 FloatPoint localToAbsolute(const FloatPoint& localPoint = FloatPoint(), MapCoordinatesFlags = 0) const; 723 FloatPoint absoluteToLocal(const FloatPoint&, MapCoordinatesFlags = 0) const; 724 725 // Convert a local quad to absolute coordinates, taking transforms into account. 726 FloatQuad localToAbsoluteQuad(const FloatQuad& quad, MapCoordinatesFlags mode = 0, bool* wasFixed = 0) const 727 { 728 return localToContainerQuad(quad, 0, mode, wasFixed); 729 } 730 // Convert an absolute quad to local coordinates. 731 FloatQuad absoluteToLocalQuad(const FloatQuad&, MapCoordinatesFlags mode = 0) const; 732 733 // Convert a local quad into the coordinate system of container, taking transforms into account. 734 FloatQuad localToContainerQuad(const FloatQuad&, const RenderLayerModelObject* repaintContainer, MapCoordinatesFlags = 0, bool* wasFixed = 0) const; 735 FloatPoint localToContainerPoint(const FloatPoint&, const RenderLayerModelObject* repaintContainer, MapCoordinatesFlags = 0, bool* wasFixed = 0) const; 736 737 // Return the offset from the container() renderer (excluding transforms). In multi-column layout, 738 // different offsets apply at different points, so return the offset that applies to the given point. 739 virtual LayoutSize offsetFromContainer(RenderObject*, const LayoutPoint&, bool* offsetDependsOnPoint = 0) const; 740 // Return the offset from an object up the container() chain. Asserts that none of the intermediate objects have transforms. 741 LayoutSize offsetFromAncestorContainer(RenderObject*) const; 742 743 virtual void absoluteRects(Vector<IntRect>&, const LayoutPoint&) const { } 744 745 // FIXME: useTransforms should go away eventually 746 IntRect absoluteBoundingBoxRect(bool useTransform = true) const; 747 IntRect absoluteBoundingBoxRectIgnoringTransforms() const { return absoluteBoundingBoxRect(false); } 748 749 bool isContainedInParentBoundingBox() const; 750 751 // Build an array of quads in absolute coords for line boxes 752 virtual void absoluteQuads(Vector<FloatQuad>&, bool* /*wasFixed*/ = 0) const { } 753 754 virtual void absoluteFocusRingQuads(Vector<FloatQuad>&); 755 756 static FloatRect absoluteBoundingBoxRectForRange(const Range*); 757 758 // the rect that will be painted if this object is passed as the paintingRoot 759 LayoutRect paintingRootRect(LayoutRect& topLevelRect); 760 761 virtual LayoutUnit minPreferredLogicalWidth() const { return 0; } 762 virtual LayoutUnit maxPreferredLogicalWidth() const { return 0; } 763 764 RenderStyle* style() const { return m_style.get(); } 765 RenderStyle* firstLineStyle() const { return document()->styleSheetCollection()->usesFirstLineRules() ? cachedFirstLineStyle() : style(); } 766 RenderStyle* style(bool firstLine) const { return firstLine ? firstLineStyle() : style(); } 767 768 inline Color resolveColor(const RenderStyle* styleToUse, int colorProperty) const 769 { 770 StyleColor styleColor = resolveCurrentColor(styleToUse, colorProperty); 771 return styleColor.color(); 772 } 773 774 inline Color resolveColor(int colorProperty) const 775 { 776 StyleColor styleColor = resolveCurrentColor(style(), colorProperty); 777 return styleColor.color(); 778 } 779 780 inline Color resolveColor(int colorProperty, Color fallbackIfInvalid) const 781 { 782 StyleColor styleColor = resolveCurrentColor(style(), colorProperty); 783 return styleColor.isValid() ? styleColor.color() : fallbackIfInvalid; 784 } 785 786 inline Color resolveColor(StyleColor color) const 787 { 788 return resolveCurrentColor(color).color(); 789 } 790 791 inline Color resolveColor(StyleColor color, Color fallbackIfInvalid) const 792 { 793 StyleColor styleColor = resolveCurrentColor(color); 794 return styleColor.isValid() ? styleColor.color() : fallbackIfInvalid; 795 } 796 797 inline StyleColor resolveStyleColor(int colorProperty) const 798 { 799 return resolveCurrentColor(style(), colorProperty); 800 } 801 802 inline StyleColor resolveStyleColor(const RenderStyle* styleToUse, int colorProperty) const 803 { 804 return resolveCurrentColor(styleToUse, colorProperty); 805 } 806 807 // Used only by Element::pseudoStyleCacheIsInvalid to get a first line style based off of a 808 // given new style, without accessing the cache. 809 PassRefPtr<RenderStyle> uncachedFirstLineStyle(RenderStyle*) const; 810 811 // Anonymous blocks that are part of of a continuation chain will return their inline continuation's outline style instead. 812 // This is typically only relevant when repainting. 813 virtual RenderStyle* outlineStyleForRepaint() const { return style(); } 814 815 virtual CursorDirective getCursor(const LayoutPoint&, Cursor&) const; 816 817 void getTextDecorationColors(int decorations, Color& underline, Color& overline, Color& linethrough, bool quirksMode = false, bool firstlineStyle = false); 818 819 // Return the RenderLayerModelObject in the container chain which is responsible for painting this object, or 0 820 // if painting is root-relative. This is the container that should be passed to the 'forRepaint' 821 // methods. 822 RenderLayerModelObject* containerForRepaint() const; 823 // Actually do the repaint of rect r for this object which has been computed in the coordinate space 824 // of repaintContainer. If repaintContainer is 0, repaint via the view. 825 void repaintUsingContainer(const RenderLayerModelObject* repaintContainer, const IntRect&) const; 826 827 // Repaint the entire object. Called when, e.g., the color of a border changes, or when a border 828 // style changes. 829 void repaint() const; 830 831 // Repaint a specific subrectangle within a given object. The rect |r| is in the object's coordinate space. 832 void repaintRectangle(const LayoutRect&) const; 833 834 // Repaint only if our old bounds and new bounds are different. The caller may pass in newBounds and newOutlineBox if they are known. 835 bool repaintAfterLayoutIfNeeded(const RenderLayerModelObject* repaintContainer, const LayoutRect& oldBounds, const LayoutRect& oldOutlineBox, const LayoutRect* newBoundsPtr = 0, const LayoutRect* newOutlineBoxPtr = 0); 836 837 bool checkForRepaintDuringLayout() const; 838 839 // Returns the rect that should be repainted whenever this object changes. The rect is in the view's 840 // coordinate space. This method deals with outlines and overflow. 841 LayoutRect absoluteClippedOverflowRect() const 842 { 843 return clippedOverflowRectForRepaint(0); 844 } 845 IntRect pixelSnappedAbsoluteClippedOverflowRect() const; 846 virtual LayoutRect clippedOverflowRectForRepaint(const RenderLayerModelObject* repaintContainer) const; 847 virtual LayoutRect rectWithOutlineForRepaint(const RenderLayerModelObject* repaintContainer, LayoutUnit outlineWidth) const; 848 virtual LayoutRect outlineBoundsForRepaint(const RenderLayerModelObject* /*repaintContainer*/, const RenderGeometryMap* = 0) const { return LayoutRect(); } 849 850 // Given a rect in the object's coordinate space, compute a rect suitable for repainting 851 // that rect in view coordinates. 852 void computeAbsoluteRepaintRect(LayoutRect& r, bool fixed = false) const 853 { 854 computeRectForRepaint(0, r, fixed); 855 } 856 // Given a rect in the object's coordinate space, compute a rect suitable for repainting 857 // that rect in the coordinate space of repaintContainer. 858 virtual void computeRectForRepaint(const RenderLayerModelObject* repaintContainer, LayoutRect&, bool fixed = false) const; 859 virtual void computeFloatRectForRepaint(const RenderLayerModelObject* repaintContainer, FloatRect& repaintRect, bool fixed = false) const; 860 861 // If multiple-column layout results in applying an offset to the given point, add the same 862 // offset to the given size. 863 virtual void adjustForColumns(LayoutSize&, const LayoutPoint&) const { } 864 LayoutSize offsetForColumns(const LayoutPoint& point) const 865 { 866 LayoutSize offset; 867 adjustForColumns(offset, point); 868 return offset; 869 } 870 871 virtual unsigned int length() const { return 1; } 872 873 bool isFloatingOrOutOfFlowPositioned() const { return (isFloating() || isOutOfFlowPositioned()); } 874 bool isFloatingWithShapeOutside() const { return isBox() && isFloating() && style()->shapeOutside(); } 875 876 bool isTransparent() const { return style()->opacity() < 1.0f; } 877 float opacity() const { return style()->opacity(); } 878 879 bool hasReflection() const { return m_bitfields.hasReflection(); } 880 881 // Applied as a "slop" to dirty rect checks during the outline painting phase's dirty-rect checks. 882 int maximalOutlineSize(PaintPhase) const; 883 884 enum SelectionState { 885 SelectionNone, // The object is not selected. 886 SelectionStart, // The object either contains the start of a selection run or is the start of a run 887 SelectionInside, // The object is fully encompassed by a selection run 888 SelectionEnd, // The object either contains the end of a selection run or is the end of a run 889 SelectionBoth // The object contains an entire run or is the sole selected object in that run 890 }; 891 892 // The current selection state for an object. For blocks, the state refers to the state of the leaf 893 // descendants (as described above in the SelectionState enum declaration). 894 SelectionState selectionState() const { return m_bitfields.selectionState(); } 895 virtual void setSelectionState(SelectionState state) { m_bitfields.setSelectionState(state); } 896 inline void setSelectionStateIfNeeded(SelectionState); 897 bool canUpdateSelectionOnRootLineBoxes(); 898 899 // A single rectangle that encompasses all of the selected objects within this object. Used to determine the tightest 900 // possible bounding box for the selection. 901 LayoutRect selectionRect(bool clipToVisibleContent = true) { return selectionRectForRepaint(0, clipToVisibleContent); } 902 virtual LayoutRect selectionRectForRepaint(const RenderLayerModelObject* /*repaintContainer*/, bool /*clipToVisibleContent*/ = true) { return LayoutRect(); } 903 904 virtual bool canBeSelectionLeaf() const { return false; } 905 bool hasSelectedChildren() const { return selectionState() != SelectionNone; } 906 907 // Obtains the selection colors that should be used when painting a selection. 908 Color selectionBackgroundColor() const; 909 Color selectionForegroundColor() const; 910 Color selectionEmphasisMarkColor() const; 911 912 // Whether or not a given block needs to paint selection gaps. 913 virtual bool shouldPaintSelectionGaps() const { return false; } 914 915 /** 916 * Returns the local coordinates of the caret within this render object. 917 * @param caretOffset zero-based offset determining position within the render object. 918 * @param extraWidthToEndOfLine optional out arg to give extra width to end of line - 919 * useful for character range rect computations 920 */ 921 virtual LayoutRect localCaretRect(InlineBox*, int caretOffset, LayoutUnit* extraWidthToEndOfLine = 0); 922 923 // When performing a global document tear-down, the renderer of the document is cleared. We use this 924 // as a hook to detect the case of document destruction and don't waste time doing unnecessary work. 925 bool documentBeingDestroyed() const; 926 927 void destroyAndCleanupAnonymousWrappers(); 928 virtual void destroy(); 929 930 // Virtual function helpers for the deprecated Flexible Box Layout (display: -webkit-box). 931 virtual bool isDeprecatedFlexibleBox() const { return false; } 932 virtual bool isStretchingChildren() const { return false; } 933 934 // Virtual function helper for the new FlexibleBox Layout (display: -webkit-flex). 935 virtual bool isFlexibleBox() const { return false; } 936 937 bool isFlexibleBoxIncludingDeprecated() const 938 { 939 return isFlexibleBox() || isDeprecatedFlexibleBox(); 940 } 941 942 virtual bool isCombineText() const { return false; } 943 944 virtual int caretMinOffset() const; 945 virtual int caretMaxOffset() const; 946 947 virtual int previousOffset(int current) const; 948 virtual int previousOffsetForBackwardDeletion(int current) const; 949 virtual int nextOffset(int current) const; 950 951 virtual void imageChanged(ImageResource*, const IntRect* = 0); 952 virtual void imageChanged(WrappedImagePtr, const IntRect* = 0) { } 953 virtual bool willRenderImage(ImageResource*); 954 955 void selectionStartEnd(int& spos, int& epos) const; 956 957 void remove() { if (parent()) parent()->removeChild(this); } 958 959 AnimationController* animation() const; 960 961 bool isInert() const; 962 bool visibleToHitTestRequest(const HitTestRequest& request) const { return style()->visibility() == VISIBLE && (request.ignorePointerEventsNone() || style()->pointerEvents() != PE_NONE) && !isInert(); } 963 bool visibleToHitTesting() const { return style()->visibility() == VISIBLE && style()->pointerEvents() != PE_NONE && !isInert(); } 964 965 // Map points and quads through elements, potentially via 3d transforms. You should never need to call these directly; use 966 // localToAbsolute/absoluteToLocal methods instead. 967 virtual void mapLocalToContainer(const RenderLayerModelObject* repaintContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0) const; 968 virtual void mapAbsoluteToLocalPoint(MapCoordinatesFlags, TransformState&) const; 969 970 // Pushes state onto RenderGeometryMap about how to map coordinates from this renderer to its container, or ancestorToStopAt (whichever is encountered first). 971 // Returns the renderer which was mapped to (container or ancestorToStopAt). 972 virtual const RenderObject* pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap&) const; 973 974 bool shouldUseTransformFromContainer(const RenderObject* container) const; 975 void getTransformFromContainer(const RenderObject* container, const LayoutSize& offsetInContainer, TransformationMatrix&) const; 976 977 // return true if this object requires a new stacking context 978 bool createsGroup() const { return isTransparent() || hasMask() || hasFilter() || hasBlendMode(); } 979 980 virtual void addFocusRingRects(Vector<IntRect>&, const LayoutPoint& /* additionalOffset */, const RenderLayerModelObject* /* paintContainer */ = 0) { }; 981 982 // Compute a list of hit-test rectangles per layer rooted at this renderer. 983 virtual void computeLayerHitTestRects(LayerHitTestRects&) const; 984 985 LayoutRect absoluteOutlineBounds() const 986 { 987 return outlineBoundsForRepaint(0); 988 } 989 990 // Return the renderer whose background style is used to paint the root background. Should only be called on the renderer for which isRoot() is true. 991 RenderObject* rendererForRootBackground(); 992 993 RespectImageOrientationEnum shouldRespectImageOrientation() const; 994 995 protected: 996 inline bool layerCreationAllowedForSubtree() const; 997 998 // Overrides should call the superclass at the end 999 virtual void styleWillChange(StyleDifference, const RenderStyle* newStyle); 1000 // Overrides should call the superclass at the start 1001 virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle); 1002 void propagateStyleToAnonymousChildren(bool blockChildrenOnly = false); 1003 1004 void drawLineForBoxSide(GraphicsContext*, int x1, int y1, int x2, int y2, BoxSide, 1005 Color, EBorderStyle, int adjbw1, int adjbw2, bool antialias = false); 1006 1007 void paintFocusRing(PaintInfo&, const LayoutPoint&, RenderStyle*); 1008 void paintOutline(PaintInfo&, const LayoutRect&); 1009 void addPDFURLRect(GraphicsContext*, const LayoutRect&); 1010 1011 virtual LayoutRect viewRect() const; 1012 1013 void adjustRectForOutlineAndShadow(LayoutRect&) const; 1014 1015 void clearLayoutRootIfNeeded() const; 1016 virtual void willBeDestroyed(); 1017 void postDestroy(); 1018 1019 virtual bool canBeReplacedWithInlineRunIn() const; 1020 1021 virtual void insertedIntoTree(); 1022 virtual void willBeRemovedFromTree(); 1023 1024 void setDocumentForAnonymous(Document* document) { ASSERT(isAnonymous()); m_node = document; } 1025 1026 // Add hit-test rects for the render tree rooted at this node to the provided collection on a 1027 // per-RenderLayer basis. 1028 // currentLayer must be the enclosing layer, and layerOffset is the current offset within 1029 // this layer. Subclass implementations will add any offset for this renderer within it's 1030 // container, so callers should provide only the offset of the container within it's layer. 1031 // containerRect is a rect that has already been added for the currentLayer which is likely to 1032 // be a container for child elements. Any rect wholly contained by containerRect can be 1033 // skipped. 1034 virtual void addLayerHitTestRects(LayerHitTestRects&, const RenderLayer* currentLayer, const LayoutPoint& layerOffset, const LayoutRect& containerRect) const; 1035 1036 // Add hit-test rects for this renderer only to the provided list. layerOffset is the offset 1037 // of this renderer within the current layer that should be used for each result. 1038 virtual void computeSelfHitTestRects(Vector<LayoutRect>&, const LayoutPoint& layerOffset) const { }; 1039 1040 private: 1041 RenderFlowThread* locateFlowThreadContainingBlock() const; 1042 void removeFromRenderFlowThread(); 1043 void removeFromRenderFlowThreadRecursive(RenderFlowThread*); 1044 1045 bool shouldRepaintForStyleDifference(StyleDifference) const; 1046 bool hasImmediateNonWhitespaceTextChild() const; 1047 1048 RenderStyle* cachedFirstLineStyle() const; 1049 StyleDifference adjustStyleDifference(StyleDifference, unsigned contextSensitiveProperties) const; 1050 1051 Color selectionColor(int colorProperty) const; 1052 1053 inline StyleColor resolveCurrentColor(const RenderStyle* styleToUse, int colorProperty) const 1054 { 1055 StyleColor styleColor = styleToUse->visitedDependentColor(colorProperty); 1056 if (UNLIKELY(styleColor.isCurrentColor())) 1057 styleColor = styleToUse->visitedDependentColor(CSSPropertyColor); 1058 1059 // In the unlikely case that CSSPropertyColor is also 'currentColor' 1060 // the color of the nearest ancestor with a valid color is used. 1061 for (const RenderObject* object = this; UNLIKELY(styleColor.isCurrentColor()) && object && object->style(); object = object->parent()) 1062 styleColor = object->style()->visitedDependentColor(CSSPropertyColor); 1063 1064 return styleColor; 1065 } 1066 1067 inline StyleColor resolveCurrentColor(StyleColor color) const 1068 { 1069 StyleColor styleColor = color; 1070 for (const RenderObject* object = this; UNLIKELY(styleColor.isCurrentColor()) && object && object->style(); object = object->parent()) 1071 styleColor = object->style()->visitedDependentColor(CSSPropertyColor); 1072 return styleColor; 1073 } 1074 1075 #ifndef NDEBUG 1076 void checkBlockPositionedObjectsNeedLayout(); 1077 #endif 1078 1079 RefPtr<RenderStyle> m_style; 1080 1081 Node* m_node; 1082 1083 RenderObject* m_parent; 1084 RenderObject* m_previous; 1085 RenderObject* m_next; 1086 1087 static RenderObjectAncestorLineboxDirtySet* s_ancestorLineboxDirtySet; 1088 1089 #ifndef NDEBUG 1090 unsigned m_hasAXObject : 1; 1091 unsigned m_setNeedsLayoutForbidden : 1; 1092 #endif 1093 1094 #define ADD_BOOLEAN_BITFIELD(name, Name) \ 1095 private:\ 1096 unsigned m_##name : 1;\ 1097 public:\ 1098 bool name() const { return m_##name; }\ 1099 void set##Name(bool name) { m_##name = name; }\ 1100 1101 class RenderObjectBitfields { 1102 enum PositionedState { 1103 IsStaticallyPositioned = 0, 1104 IsRelativelyPositioned = 1, 1105 IsOutOfFlowPositioned = 2, 1106 IsStickyPositioned = 3 1107 }; 1108 1109 public: 1110 RenderObjectBitfields(Node* node) 1111 : m_needsLayout(false) 1112 , m_needsPositionedMovementLayout(false) 1113 , m_normalChildNeedsLayout(false) 1114 , m_posChildNeedsLayout(false) 1115 , m_needsSimplifiedNormalFlowLayout(false) 1116 , m_preferredLogicalWidthsDirty(false) 1117 , m_floating(false) 1118 , m_isAnonymous(!node) 1119 , m_isText(false) 1120 , m_isBox(false) 1121 , m_isInline(true) 1122 , m_isReplaced(false) 1123 , m_horizontalWritingMode(true) 1124 , m_isDragging(false) 1125 , m_hasLayer(false) 1126 , m_hasOverflowClip(false) 1127 , m_hasTransform(false) 1128 , m_hasReflection(false) 1129 , m_hasCounterNodeMap(false) 1130 , m_everHadLayout(false) 1131 , m_childrenInline(false) 1132 , m_hasColumns(false) 1133 , m_positionedState(IsStaticallyPositioned) 1134 , m_selectionState(SelectionNone) 1135 , m_flowThreadState(NotInsideFlowThread) 1136 , m_boxDecorationState(NoBoxDecorations) 1137 { 1138 } 1139 1140 // 31 bits have been used here. There is one bit available. 1141 ADD_BOOLEAN_BITFIELD(needsLayout, NeedsLayout); 1142 ADD_BOOLEAN_BITFIELD(needsPositionedMovementLayout, NeedsPositionedMovementLayout); 1143 ADD_BOOLEAN_BITFIELD(normalChildNeedsLayout, NormalChildNeedsLayout); 1144 ADD_BOOLEAN_BITFIELD(posChildNeedsLayout, PosChildNeedsLayout); 1145 ADD_BOOLEAN_BITFIELD(needsSimplifiedNormalFlowLayout, NeedsSimplifiedNormalFlowLayout); 1146 ADD_BOOLEAN_BITFIELD(preferredLogicalWidthsDirty, PreferredLogicalWidthsDirty); 1147 ADD_BOOLEAN_BITFIELD(floating, Floating); 1148 1149 ADD_BOOLEAN_BITFIELD(isAnonymous, IsAnonymous); 1150 ADD_BOOLEAN_BITFIELD(isText, IsText); 1151 ADD_BOOLEAN_BITFIELD(isBox, IsBox); 1152 ADD_BOOLEAN_BITFIELD(isInline, IsInline); 1153 ADD_BOOLEAN_BITFIELD(isReplaced, IsReplaced); 1154 ADD_BOOLEAN_BITFIELD(horizontalWritingMode, HorizontalWritingMode); 1155 ADD_BOOLEAN_BITFIELD(isDragging, IsDragging); 1156 1157 ADD_BOOLEAN_BITFIELD(hasLayer, HasLayer); 1158 ADD_BOOLEAN_BITFIELD(hasOverflowClip, HasOverflowClip); // Set in the case of overflow:auto/scroll/hidden 1159 ADD_BOOLEAN_BITFIELD(hasTransform, HasTransform); 1160 ADD_BOOLEAN_BITFIELD(hasReflection, HasReflection); 1161 1162 ADD_BOOLEAN_BITFIELD(hasCounterNodeMap, HasCounterNodeMap); 1163 ADD_BOOLEAN_BITFIELD(everHadLayout, EverHadLayout); 1164 1165 // from RenderBlock 1166 ADD_BOOLEAN_BITFIELD(childrenInline, ChildrenInline); 1167 ADD_BOOLEAN_BITFIELD(hasColumns, HasColumns); 1168 1169 private: 1170 unsigned m_positionedState : 2; // PositionedState 1171 unsigned m_selectionState : 3; // SelectionState 1172 unsigned m_flowThreadState : 2; // FlowThreadState 1173 unsigned m_boxDecorationState : 2; // BoxDecorationState 1174 1175 public: 1176 bool isOutOfFlowPositioned() const { return m_positionedState == IsOutOfFlowPositioned; } 1177 bool isRelPositioned() const { return m_positionedState == IsRelativelyPositioned; } 1178 bool isStickyPositioned() const { return m_positionedState == IsStickyPositioned; } 1179 bool isPositioned() const { return m_positionedState != IsStaticallyPositioned; } 1180 1181 void setPositionedState(int positionState) 1182 { 1183 // This mask maps FixedPosition and AbsolutePosition to IsOutOfFlowPositioned, saving one bit. 1184 m_positionedState = static_cast<PositionedState>(positionState & 0x3); 1185 } 1186 void clearPositionedState() { m_positionedState = StaticPosition; } 1187 1188 ALWAYS_INLINE SelectionState selectionState() const { return static_cast<SelectionState>(m_selectionState); } 1189 ALWAYS_INLINE void setSelectionState(SelectionState selectionState) { m_selectionState = selectionState; } 1190 1191 ALWAYS_INLINE FlowThreadState flowThreadState() const { return static_cast<FlowThreadState>(m_flowThreadState); } 1192 ALWAYS_INLINE void setFlowThreadState(FlowThreadState flowThreadState) { m_flowThreadState = flowThreadState; } 1193 1194 ALWAYS_INLINE BoxDecorationState boxDecorationState() const { return static_cast<BoxDecorationState>(m_boxDecorationState); } 1195 ALWAYS_INLINE void setBoxDecorationState(BoxDecorationState boxDecorationState) { m_boxDecorationState = boxDecorationState; } 1196 }; 1197 1198 #undef ADD_BOOLEAN_BITFIELD 1199 1200 RenderObjectBitfields m_bitfields; 1201 1202 // FIXME: These private methods are silly. We should just call m_bitfields.setXXX(b) directly. 1203 void setNeedsPositionedMovementLayout(bool b) { m_bitfields.setNeedsPositionedMovementLayout(b); } 1204 void setNormalChildNeedsLayout(bool b) { m_bitfields.setNormalChildNeedsLayout(b); } 1205 void setPosChildNeedsLayout(bool b) { m_bitfields.setPosChildNeedsLayout(b); } 1206 void setNeedsSimplifiedNormalFlowLayout(bool b) { m_bitfields.setNeedsSimplifiedNormalFlowLayout(b); } 1207 void setIsDragging(bool b) { m_bitfields.setIsDragging(b); } 1208 void setEverHadLayout(bool b) { m_bitfields.setEverHadLayout(b); } 1209 1210 private: 1211 // Store state between styleWillChange and styleDidChange 1212 static bool s_affectsParentBlock; 1213 }; 1214 1215 inline bool RenderObject::documentBeingDestroyed() const 1216 { 1217 return !document()->renderer(); 1218 } 1219 1220 inline bool RenderObject::isBeforeContent() const 1221 { 1222 if (style()->styleType() != BEFORE) 1223 return false; 1224 // Text nodes don't have their own styles, so ignore the style on a text node. 1225 if (isText() && !isBR()) 1226 return false; 1227 return true; 1228 } 1229 1230 inline bool RenderObject::isAfterContent() const 1231 { 1232 if (style()->styleType() != AFTER) 1233 return false; 1234 // Text nodes don't have their own styles, so ignore the style on a text node. 1235 if (isText() && !isBR()) 1236 return false; 1237 return true; 1238 } 1239 1240 inline bool RenderObject::isBeforeOrAfterContent() const 1241 { 1242 return isBeforeContent() || isAfterContent(); 1243 } 1244 1245 inline void RenderObject::setNeedsLayout(MarkingBehavior markParents) 1246 { 1247 ASSERT(!isSetNeedsLayoutForbidden()); 1248 bool alreadyNeededLayout = m_bitfields.needsLayout(); 1249 m_bitfields.setNeedsLayout(true); 1250 if (!alreadyNeededLayout) { 1251 if (markParents == MarkContainingBlockChain) 1252 markContainingBlocksForLayout(); 1253 if (hasLayer()) 1254 setLayerNeedsFullRepaint(); 1255 } 1256 } 1257 1258 inline void RenderObject::clearNeedsLayout() 1259 { 1260 m_bitfields.setNeedsLayout(false); 1261 setEverHadLayout(true); 1262 setPosChildNeedsLayout(false); 1263 setNeedsSimplifiedNormalFlowLayout(false); 1264 setNormalChildNeedsLayout(false); 1265 setNeedsPositionedMovementLayout(false); 1266 setAncestorLineBoxDirty(false); 1267 #ifndef NDEBUG 1268 checkBlockPositionedObjectsNeedLayout(); 1269 #endif 1270 } 1271 1272 inline void RenderObject::setChildNeedsLayout(MarkingBehavior markParents) 1273 { 1274 ASSERT(!isSetNeedsLayoutForbidden()); 1275 bool alreadyNeededLayout = normalChildNeedsLayout(); 1276 setNormalChildNeedsLayout(true); 1277 if (!alreadyNeededLayout && markParents == MarkContainingBlockChain) 1278 markContainingBlocksForLayout(); 1279 } 1280 1281 inline void RenderObject::setNeedsPositionedMovementLayout() 1282 { 1283 bool alreadyNeededLayout = needsPositionedMovementLayout(); 1284 setNeedsPositionedMovementLayout(true); 1285 ASSERT(!isSetNeedsLayoutForbidden()); 1286 if (!alreadyNeededLayout) { 1287 markContainingBlocksForLayout(); 1288 if (hasLayer()) 1289 setLayerNeedsFullRepaintForPositionedMovementLayout(); 1290 } 1291 } 1292 1293 inline void RenderObject::setNeedsSimplifiedNormalFlowLayout() 1294 { 1295 bool alreadyNeededLayout = needsSimplifiedNormalFlowLayout(); 1296 setNeedsSimplifiedNormalFlowLayout(true); 1297 ASSERT(!isSetNeedsLayoutForbidden()); 1298 if (!alreadyNeededLayout) { 1299 markContainingBlocksForLayout(); 1300 if (hasLayer()) 1301 setLayerNeedsFullRepaint(); 1302 } 1303 } 1304 1305 inline bool RenderObject::preservesNewline() const 1306 { 1307 if (isSVGInlineText()) 1308 return false; 1309 1310 return style()->preserveNewline(); 1311 } 1312 1313 inline bool RenderObject::layerCreationAllowedForSubtree() const 1314 { 1315 RenderObject* parentRenderer = parent(); 1316 while (parentRenderer) { 1317 if (parentRenderer->isSVGHiddenContainer()) 1318 return false; 1319 parentRenderer = parentRenderer->parent(); 1320 } 1321 1322 return true; 1323 } 1324 1325 inline void RenderObject::setSelectionStateIfNeeded(SelectionState state) 1326 { 1327 if (selectionState() == state) 1328 return; 1329 1330 setSelectionState(state); 1331 } 1332 1333 inline void RenderObject::setHasBoxDecorations(bool b) 1334 { 1335 if (!b) { 1336 m_bitfields.setBoxDecorationState(NoBoxDecorations); 1337 return; 1338 } 1339 if (hasBoxDecorations()) 1340 return; 1341 m_bitfields.setBoxDecorationState(HasBoxDecorationsAndBackgroundObscurationStatusInvalid); 1342 } 1343 1344 inline void RenderObject::invalidateBackgroundObscurationStatus() 1345 { 1346 if (!hasBoxDecorations()) 1347 return; 1348 m_bitfields.setBoxDecorationState(HasBoxDecorationsAndBackgroundObscurationStatusInvalid); 1349 } 1350 1351 inline bool RenderObject::backgroundIsKnownToBeObscured() 1352 { 1353 if (m_bitfields.boxDecorationState() == HasBoxDecorationsAndBackgroundObscurationStatusInvalid) { 1354 BoxDecorationState boxDecorationState = computeBackgroundIsKnownToBeObscured() ? HasBoxDecorationsAndBackgroundIsKnownToBeObscured : HasBoxDecorationsAndBackgroundMayBeVisible; 1355 m_bitfields.setBoxDecorationState(boxDecorationState); 1356 } 1357 return m_bitfields.boxDecorationState() == HasBoxDecorationsAndBackgroundIsKnownToBeObscured; 1358 } 1359 1360 inline void makeMatrixRenderable(TransformationMatrix& matrix, bool has3DRendering) 1361 { 1362 if (!has3DRendering) 1363 matrix.makeAffine(); 1364 } 1365 1366 inline int adjustForAbsoluteZoom(int value, RenderObject* renderer) 1367 { 1368 return adjustForAbsoluteZoom(value, renderer->style()); 1369 } 1370 1371 inline LayoutUnit adjustLayoutUnitForAbsoluteZoom(LayoutUnit value, RenderObject* renderer) 1372 { 1373 return adjustLayoutUnitForAbsoluteZoom(value, renderer->style()); 1374 } 1375 1376 inline void adjustFloatQuadForAbsoluteZoom(FloatQuad& quad, RenderObject* renderer) 1377 { 1378 float zoom = renderer->style()->effectiveZoom(); 1379 if (zoom != 1) 1380 quad.scale(1 / zoom, 1 / zoom); 1381 } 1382 1383 inline void adjustFloatRectForAbsoluteZoom(FloatRect& rect, RenderObject* renderer) 1384 { 1385 float zoom = renderer->style()->effectiveZoom(); 1386 if (zoom != 1) 1387 rect.scale(1 / zoom, 1 / zoom); 1388 } 1389 1390 } // namespace WebCore 1391 1392 #ifndef NDEBUG 1393 // Outside the WebCore namespace for ease of invocation from gdb. 1394 void showTree(const WebCore::RenderObject*); 1395 void showLineTree(const WebCore::RenderObject*); 1396 void showRenderTree(const WebCore::RenderObject* object1); 1397 // We don't make object2 an optional parameter so that showRenderTree 1398 // can be called from gdb easily. 1399 void showRenderTree(const WebCore::RenderObject* object1, const WebCore::RenderObject* object2); 1400 #endif 1401 1402 #endif // RenderObject_h 1403