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  /external/clang/test/Index/
print-bitwidth.c 10 unsigned light : 1; member in struct:X
22 // CHECK: FieldDecl=light:10:12 (Definition) bitwidth=1
  /external/jmonkeyengine/engine/src/core/com/jme3/light/
AmbientLight.java 1 package com.jme3.light;
6 * An ambient light adds a constant color to the scene.
10 * multiplied by the ambient light color to get the final ambient color of
15 public class AmbientLight extends Light {
DirectionalLight.java 33 package com.jme3.light;
44 * <code>DirectionalLight</code> is a light coming from a certain direction in world space.
45 * E.g sun or moon light.
50 public class DirectionalLight extends Light {
60 * Returns the direction vector of the light.
62 * @return The direction vector of the light.
71 * Sets the direction of the light.
73 * Represents the vector direction the light is coming from.
74 * (1, 0, 0) would represent a directional light coming from the X axis.
76 * @param dir the direction of the light
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PointLight.java 32 package com.jme3.light;
44 * Represents a point light.
45 * A point light emits light from a given position into all directions in space.
46 * E.g a lamp or a bright effect. Point light positions are in world space.
49 * can be used to attenuate the influence of the light depending on the
50 * distance between the light and the effected object.
53 public class PointLight extends Light {
70 * Returns the world space position of the light.
72 * @return the world space position of the light.
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  /external/jmonkeyengine/engine/src/test/jme3test/light/
TestManyLights.java 33 package jme3test.light;
TestEnvironmentMapping.java 1 package jme3test.light;
TestLightNode.java 33 package jme3test.light;
36 import com.jme3.light.DirectionalLight;
37 import com.jme3.light.PointLight;
67 Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
79 Geometry lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
TestLightRadius.java 33 package jme3test.light;
36 import com.jme3.light.DirectionalLight;
37 import com.jme3.light.PointLight;
66 Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
78 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
TestSimpleLighting.java 33 package jme3test.light;
36 import com.jme3.light.DirectionalLight;
37 import com.jme3.light.PointLight;
63 Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
84 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
TestTangentGenBadUV.java 33 package jme3test.light;
36 import com.jme3.light.DirectionalLight;
37 import com.jme3.light.PointLight;
89 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
  /external/qemu/android/protocol/
ui-commands.h 41 char light[0]; member in struct:UICmdChangeDispBrightness
  /external/jmonkeyengine/engine/src/test/jme3test/animation/
TestCameraMotionPath.java 44 import com.jme3.light.DirectionalLight;
123 Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
129 Material matSoil = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
144 DirectionalLight light = new DirectionalLight(); local
145 light.setDirection(new Vector3f(0, -1, 0).normalizeLocal());
146 light.setColor(ColorRGBA.White.mult(1.5f));
147 rootNode.addLight(light);
TestMotionPath.java 43 import com.jme3.light.DirectionalLight;
116 Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
122 Material matSoil = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
138 DirectionalLight light = new DirectionalLight(); local
139 light.setDirection(new Vector3f(0, -1, 0).normalizeLocal());
140 light.setColor(ColorRGBA.White.mult(1.5f));
141 rootNode.addLight(light);
  /external/jmonkeyengine/engine/src/test/jme3test/post/
TestBloom.java 39 import com.jme3.light.DirectionalLight;
76 Material mat = new Material(assetManager,"Common/MatDefs/Light/Lighting.j3md");
86 Material matSoil = new Material(assetManager,"Common/MatDefs/Light/Lighting.j3md");
110 DirectionalLight light=new DirectionalLight(); local
111 light.setDirection(new Vector3f(-1, -1, -1).normalizeLocal());
112 light.setColor(ColorRGBA.White.mult(1.5f));
113 rootNode.addLight(light);
TestCrossHatch.java 39 import com.jme3.light.DirectionalLight;
76 Material mat = new Material(assetManager,"Common/MatDefs/Light/Lighting.j3md");
86 Material matSoil = new Material(assetManager,"Common/MatDefs/Light/Lighting.j3md");
110 DirectionalLight light=new DirectionalLight(); local
111 light.setDirection(new Vector3f(-1, -1, -1).normalizeLocal());
112 light.setColor(ColorRGBA.White.mult(1.5f));
113 rootNode.addLight(light);
TestPosterization.java 39 import com.jme3.light.DirectionalLight;
76 Material mat = new Material(assetManager,"Common/MatDefs/Light/Lighting.j3md");
86 Material matSoil = new Material(assetManager,"Common/MatDefs/Light/Lighting.j3md");
110 DirectionalLight light=new DirectionalLight(); local
111 light.setDirection(new Vector3f(-1, -1, -1).normalizeLocal());
112 light.setColor(ColorRGBA.White.mult(1.5f));
113 rootNode.addLight(light);
  /external/jmonkeyengine/engine/src/test/jme3test/texture/
TestTexture3D.java 9 import com.jme3.light.PointLight;
73 //add some light so that it is visible
74 PointLight light = new PointLight(); local
75 light.setColor(ColorRGBA.White);
76 light.setPosition(new Vector3f(5, 5, 5));
77 light.setRadius(20);
78 rootNode.addLight(light);
79 light = new PointLight();
80 light.setColor(ColorRGBA.White);
81 light.setPosition(new Vector3f(-5, -5, -5))
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  /external/chromium_org/third_party/skia/include/effects/
SkLightingImageFilter.h 77 SkLightingImageFilter(SkLight* light,
83 const SkLight* light() const { return fLight; } function in class:SkLightingImageFilter
  /external/chromium_org/third_party/skia/src/effects/
SkEmbossMaskFilter.cpp 39 SkEmbossMaskFilter::Light light; local
41 memcpy(light.fDirection, direction, sizeof(light.fDirection));
42 light.fAmbient = SkToU8(am);
43 light.fSpecular = SkToU8(sp);
45 return SkNEW_ARGS(SkEmbossMaskFilter, (light, blurRadius));
59 SkEmbossMaskFilter::SkEmbossMaskFilter(const Light& light, SkScalar blurRadius)
60 : fLight(light), fBlurRadius(blurRadius)
100 Light light = fLight; local
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  /external/skia/include/effects/
SkLightingImageFilter.h 77 SkLightingImageFilter(SkLight* light,
83 const SkLight* light() const { return fLight; } function in class:SkLightingImageFilter
  /external/skia/src/effects/
SkEmbossMaskFilter.cpp 39 SkEmbossMaskFilter::Light light; local
41 memcpy(light.fDirection, direction, sizeof(light.fDirection));
42 light.fAmbient = SkToU8(am);
43 light.fSpecular = SkToU8(sp);
45 return SkNEW_ARGS(SkEmbossMaskFilter, (light, blurRadius));
59 SkEmbossMaskFilter::SkEmbossMaskFilter(const Light& light, SkScalar blurRadius)
60 : fLight(light), fBlurRadius(blurRadius)
100 Light light = fLight; local
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  /external/jmonkeyengine/engine/src/test/jme3test/terrain/
TerrainGridTest.java 15 import com.jme3.light.DirectionalLight;
121 DirectionalLight light = new DirectionalLight(); local
122 light.setDirection((new Vector3f(-0.5f, -1f, -0.5f)).normalize());
123 rootNode.addLight(light);
TerrainTest.java 39 import com.jme3.light.DirectionalLight;
40 import com.jme3.light.PointLight;
168 DirectionalLight light = new DirectionalLight(); local
169 light.setDirection((new Vector3f(-0.5f, -1f, -0.5f)).normalize());
170 rootNode.addLight(light);
  /device/lge/hammerhead/libsensors/
sensors.cpp 52 .name = "Light Sensor",
128 light, enumerator in enum:sensors_poll_context_t::__anon2018
163 return light;
214 mSensor[light] = new LightSensor();
215 mPollFds[light].fd = mSensor[light]->getFd();
216 mPollFds[light].events = POLLIN;
217 mPollFds[light].revents = 0;
224 if (mPollFds[light].fd < 0 || mPollFds[proximity].fd < 0) {
  /external/chromium_org/third_party/mesa/src/src/mesa/tnl/
t_vb_lighttmp.h 53 GLfloat (*base)[3] = ctx->Light._BaseColor;
77 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
82 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
91 struct gl_light *light; local
95 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
97 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
109 /* Add contribution from each enabled light source */
110 foreach (light, &ctx->Light.EnabledList) {
116 GLfloat VP[3]; /* unit vector from vertex to light */
269 struct gl_light *light; local
423 const struct gl_light *light = ctx->Light.EnabledList.next; local
534 const struct gl_light *light; local
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